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Heritage and Social Media explores how social media reframes our understanding and experience of heritage. Through the idea of ‘participatory culture’ the book begins to examine how social media can be brought to bear on the encounter with heritage and on the socially produced meanings and values that individuals and communities ascribe to it. To highlight the specific changes produced by social media, the book is structured around three major themes: Social Practice. New ways of understanding and experiencing heritage are emerging as a result of novel social practices of collection, representation, and communication enabled and promoted by social media. Public Formation. In the presence of widely available social technologies, peer-to-peer activities such as information and media sharing are rapidly gaining momentum, as they increasingly promote and legitimate a participatory culture in which individuals aggregate on the basis of common interests and affinities. Sense of Place. As computing becomes more pervasive and digital networks extend our surroundings, social media and technologies support new ways to engage with the people, interpretations and values that pertain to a specific territorial setting. Heritage and Social Media provides readers with a critical framework to understand how the participatory culture fostered by social media changes the way in which we experience and think of heritage. By introducing readers to how social media are theorized and used, particularly outside the institutional domain, the volume reveals through groundbreaking case studies the emerging heritage practices unique to social media. In doing so, the book unveils the new issues that are emerging from these practices and the new space for debate and critical argumentation that is required to illuminate what can be done in this burgeoning sector of heritage work.
The five-volume set LNCS 3980-3984 constitutes the refereed proceedings of the International Conference on Computational Science and Its Applications, ICCSA 2006, held in Glasgow, UK in May 2006.The five volumes present a total of 664 papers selected from over 2300 submissions. The papers present a wealth of original research results in the field of computational science, from foundational issues in computer science and mathematics to advanced applications in virtually all sciences making use of computational techniques. The topics of the refereed papers are structured according to the five major conference themes: computational methods, algorithms and applications high performance technical computing and networks advanced and emerging applications geometric modelling, graphics and visualization information systems and information technologies.Moreover, submissions from 31 Workshops and technical sessions in the areas, such as information security, mobile communication, grid computing, modeling, optimization, computational geometry, virtual reality, symbolic computations, molecular structures, Web systems and intelligence, spatial analysis, bioinformatics and geocomputations, contribute to this publication.
This book contains the proceedings of The International Seminar on Language, Education, and Culture (ISoLEC) 2023, an annual conference hosted by the Faculty of Letters, Universitas Negeri Malang. With the theme, Inclusive, Sustainable, and Transformational Education in Arts and Literature, ISoLEC aims to address key issues such as inclusive education in language, arts, and culture, sustainable education in language, arts, and culture, post-pandemic teaching and learning practices, corpus-based language, teaching and research, language in media, gender and identity, pop contemporary and digital culture, culture and spirituality, multilingualism and translanguaging, visual and performing arts, oral tradition and local culture, and digital literacy and information science. This book is a collection of selected articles that were presented at the conference covering issues of arts, language, and cultures. This conference addressed a range of relevant topics including: · Inclusive Education in Language, Arts, & Culture · Sustainable Education in Language, Arts, & Culture · Post Pandemic Teaching and Learning Practices · Corpus-Based Language, Teaching and Research · Language in Media · Gender and Identity · Pop, Contemporary and Digital Culture · Culture and Spirituality · Multilingualism and Translanguaging · Visual and Performing Arts · Oral Tradition & Local Culture · Digital Literacy and Information Science This proceeding will be of interest to students, lecturers, teachers, and academics who are interested in developing their knowledge in the field of language, education, and culture. Specifically, this book will be an interesting read for those who want to reimagine the inclusive and sustainable education.
Advances in the engineering of sensing and acting capabilities, distributed in a wide range of specialized devices nowadays, provide an opportunity for the fundamental advances in computer science made in the past few decades to impact our daily lives. Sensors/actuators deployed in a physical space – a house, an office, a classroom, a car, a street – facilitate a link between an automated decision-making system and a technologically-enriched space. The Intelligent Environment, a digital environment that supports people in their daily lives, is a very active area of research which is attracting an increasing number of professionals (both in academia and industry) worldwide. The prestigious 10th International Conference on Intelligent Environments (IE’14) is focused on the development of advanced Intelligent Environments and stimulates the discussion on several specific topics that are crucial to the future of the area. This volume is the combined proceedings of the workshops co-located with IE’14: 9th Workshop on Artificial Intelligence Techniques for Ambient Intelligence (AITAmI’14); 2nd International Workshop on Applications of Affective Computing in Intelligent Environments (ACIE’14); 3rd edition of the Workshop on Future Intelligent Educational Environments (WOFIEE’14); 2nd Workshop on Cloud-of-Things 2014 (CoT’14); 3rd International Workshop on the Reliability of Intelligent Environments (WoRIE 2014); 4th Workshop on Creative Science 2014 (CS’14); and 1st Workshop on Hyperrealistic Intelligent Environments 2014 (HyperRealitIE’14). This book offers an overview of the latest developments in key areas of the development of Intelligent Environments.
Identifying Emerging Trends in Technological Innovation Doctoral programs in science and engineering are important sources of innovative ideas and techniques that might lead to new products and technological innovation. Certainly most PhD students are not experienced researchers and are in the process of learning how to do research. Nevertheless, a number of empiric studies also show that a high number of technological innovation ideas are produced in the early careers of researchers. The combination of the eagerness to try new approaches and directions of young doctoral students with the experience and broad knowledge of their supervisors is likely to result in an important pool of innovation potential. The DoCEIS doctoral conference on Computing, Electrical and Industrial En- neering aims at creating a space for sharing and discussing ideas and results from doctoral research in these inter-related areas of engineering. Innovative ideas and hypotheses can be better enhanced when presented and discussed in an encouraging and open environment. DoCEIS aims to provide such an environment, releasing PhD students from the pressure of presenting their propositions in more formal contexts.
This two-volume set CCIS 961 and 962 constitutes the refereed post-conference proceedings of the First International Conference on Transdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage, TMM_CH 2018, held in Athens, Greece, in October 2018. 73 revised full papers of 237 submissions are included in these volumes. The papers of the first volume are organized in the following topical sections: the project of the rehabilitation of Holy Sepulchre’s Holy Aedicule as a pilot multispectral, multidimensional, novel approach through transdisciplinary and cooperation in the protection of monuments; digital heritage; novel educational approach for the preservation of monuments; resilience to climate change and natural hazards; conserving sustainably the materiality of structures and architectural authenticity; and interdisciplinary preservation and management of cultural heritage. And the papers of the second volume are organized in the following topical sections: sustainable preservation and management lessons learnt on emblematic monuments; cross-discipline earthquake protection and structural assessment of monuments; cultural heritage and pilgrimage tourism; reuse, circular economy and social participation as a leverage for the sustainable preservation and management of historic cities; inception – inclusive cultural heritage in Europe through 3D semantic modelling; heritage at risk; and advanced and non-destructive techniques for diagnosis, design and monitoring.
This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.
Intelligent Environments (IE) play an increasingly important role in many areas of our lives, including education, healthcare and the domestic environment. The term refers to physical spaces incorporating pervasive computing technology used to achieve specific goals for the user, the environment or both. This book presents the proceedings of the workshops of the 9th International Conference on Intelligent Environments (IE ‘13), held in Athens, Greece, in July 2013. The workshops which were presented in the context of this conference range from regular lectures to practical sessions. They provide a forum for scientists, researchers and engineers from both industry and academia to engage in discussions on newly emerging or rapidly evolving topics in the field. Topics covered in the workshops include artificial intelligence techniques for ambient intelligence; applications of affective computing in intelligent environments; smart offices and other workplaces; intelligent environment technology in education for creative learning; museums as intelligent environments; the application of intelligent environment technologies in the urban context for creating more sociable, intelligent cities and for constructing urban intelligence. IE can enrich user experience, better manage the environment’s resources, and increase user awareness of that environment. This book will be of interest to all those whose work involves the application of intelligent environments.
The two-volume set LNCS 12376 and 12377 constitutes the refereed proceedings of the 17th International Conference on Computers Helping People with Special Needs, ICCHP 2020, held in Lecco, Italy, in September 2020. The conference was held virtually due to the COVID-19 pandemic. The 104 papers presented were carefully reviewed and selected from 206 submissions. Included also are 13 introductions. The papers are organized in the following topical sections: Part I: user centred design and user participation in inclusive R&D; artificial intelligence, accessible and assistive technologies; XR accessibility – learning from the past, addressing real user needs and the technical architecture for inclusive immersive environments; serious and fun games; large-scale web accessibility observatories; accessible and inclusive digital publishing; AT and accessibility for blind and low vision users; Art Karshmer lectures in access to mathematics, science and engineering; tactile graphics and models for blind people and recognition of shapes by touch; and environmental sensing technologies for visual impairment Part II: accessibility of non-verbal communication: making spatial information accessible to people with disabilities; cognitive disabilities and accessibility – pushing the boundaries of inclusion using digital technologies and accessible eLearning environments; ICT to support inclusive education – universal learning design (ULD); hearing systems and accessories for people with hearing loss; mobile health and mobile rehabilitation for people with disabilities: current state, challenges and opportunities; innovation and implementation in the area of independent mobility through digital technologies; how to improve interaction with a text input system; human movement analysis for the design and evaluation of interactive systems and assistive devices; and service and care provision in assistive environments 10 chapters are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.