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Developments in lasers continue to enable progress in many areas such as eye surgery, the recording industry and dozens of others. This book presents citations from the book literature for the last 25 years and groups them for ease of access which is also provided by subject, author and titles indexes.
First multi-year cumulation covers six years: 1965-70.
Taking another lesson from nature, the latest advances in image processing technology seek to combine image data from several diverse types of sensors in order to obtain a more accurate view of the scene: very much the same as we rely on our five senses. Multi-Sensor Image Fusion and Its Applications is the first text dedicated to the theory and practice of the registration and fusion of image data, covering such approaches as statistical methods, color-related techniques, model-based methods, and visual information display strategies. After a review of state-of-the-art image fusion techniques, the book provides an overview of fusion algorithms and fusion performance evaluation. The following chapters explore recent progress and practical applications of the proposed techniques to solving problems in such areas as medical diagnosis, surveillance and biometric systems, remote sensing, nondestructive evaluation, blurred image restoration, and image quality assessment. Recognized leaders from industry and academia contribute the chapters, reflecting the latest research trends and providing useful algorithms to aid implementation. Supplying a 28-page full-color insert, Multi-Sensor Image Fusion and Its Applications clearly demonstrates the benefits and possibilities of this revolutionary development. It provides a solid knowledge base for applying these cutting-edge techniques to new challenges and creating future advances.
Signi?cant progress has been made in the development of neural prostheses for restoration of human functions and improvement of the quality of life. Biomedical engineers and neuroscientists around the world are working to improve the design and performance of existing devices and to develop novel devices for arti?cial vision, arti?cial limbs, and brain-machine interfaces. This book, Implantable Neural Prostheses 2: Techniques and Engineering Approaches, is part two of a two-volume sequence that describes state-of-the-art advances in techniques associated with implantable neural prosthetic devices. The techniques covered include biocompatibility and biostability, hermetic packaging, electrochemical techniques for neural stimulation applications, novel electrode materials and testing, thin-?lm ?exible microelectrode arrays, in situ char- terization of microelectrode arrays, chip-size thin-?lm device encapsulation, microchip-embedded capacitors and microelectronics for recording, stimulation, and wireless telemetry. The design process in the development of medical devices is also discussed. Advances in biomedical engineering, microfabrication technology, and neu- science have led to improved medical-device designs and novel functions. However, many challenges remain. This book focuses on the engineering approaches, R&D advances, and technical challenges of medical implants from an engineering p- spective. We are grateful to leading researchers from academic institutes, national laboratories, as well as design engineers and professionals from the medical device industry who have contributed to the book. Part one of this series covers designs of implantable neural prosthetic devices and their clinical applications.
This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences.