Download Free Proceedings Of Gala 2017 Book in PDF and EPUB Free Download. You can read online Proceedings Of Gala 2017 and write the review.

This book constitutes the refereed proceedings of the 6th International Conference on Games and Learning Alliance, GALA 2017, held in Lisbon, Portugal, in December 2017. The 16 revised regular papers presented together with 6 poster papers were carefully reviewed and selected from 45 submissions. The papers cover topics such as games in education and training; games for health and special children; augmented and virtual reality; methods and tools (for desing and development); and poster abstracts.
This volume is a comprehensive, state-of-the-science treatment of the acquisition of different Indo- and Non-Indo-European languages in different contexts (i.e., L1, L2, L3/Ln, bi/multilingual language, heritage languages, pathology and language impairment and sign language acquisition) conducted within the generative framework. It also encompasses the diversity of methodologies and issues that can be found with contemporary research in the field. The different chapters contain original research from several different angles and provide a basis for dialogue between researchers working on diverse projects with the aim to further our understanding of how languages are acquired and, at the same time, refine and propose new theoretical constructs, such as complexity of linguistic features as a relevant factor forming children’s, adult’s and bilingual’s acquisition of syntactic, morphological, lexical and phonological structures.
Clefts are intricate objects which, starting with Jespersen (1937), have motivated much work in descriptive and formal linguistics. Nonetheless, almost a century later their exact internal structure and status are still widely debated, therefore a multidisciplinary volume on this theoretically complex structure across different languages of the world is greatly needed. The articles featured in this volume follow an in-depth Introduction written by the editors, in which we offer a survey of the state-of-the-art on clefts by way of a strong contextualisation to the volume, including a number of robust empirical observations on the morphosyntactic and interpretational properties of these structures in numerous standard and non-standard Romance varieties, as well as a critical presentation of the contributions included in the volume. Among other things, the ten selected articles propose new insights into the widely-reported interpretational asymmetry between subject and object clefts, the features involved in their derivation, the ways in which the low and high peripheries are variously exploited in the derivation, the morphosyntactic and interpretational differences between clefts and their non-cleft counterparts, the role and formal properties of the copula, the notion of sub-extraction of features, a reconsideration of the very notion of focus via clefting, and much more. The volume, written by renown experts, offers an in-depth overview of the structure of it-clefts, taking into account different and complementary fields of the study of linguistics (cartography, quantitative methods, experimental investigations, nanosyntax, typology and dialectology) and robust empirical data from numerous languages including Romance varieties, Hungarian, Mandarin Chinese, and two Spanish- and French-lexifier creoles. Our belief is that the synchrony of clefts will only be appropriately understood once diachronic, typological, historical, experimental and dialectological aspects are all brought together. We offer through this volume a first attempt at providing such a variegated picture of the cross-linguistic morphosyntax of it-clefts.
This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in December 2021. The 21 full papers and 10 short papers were carefully reviewed and selected from 50 submissions. The papers cover a broad spectrum of topics: Serious Games Applications; Serious Game to Improve Literacy; Technology used for Serious Games; Serious Game Usage; Serious Games Design.Chapters “Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame" and “An Authoring Tool to Engage Younger Audiences in the Development of Nature Preservation Games: The G4N Toolkit to Game Design ” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
This book includes selected papers presented at International Conference on Computational Intelligence, Data Science and Cloud Computing (IEM-ICDC) 2020, organized by the Department of Information Technology, Institute of Engineering & Management, Kolkata, India, during 25-27 September 2020. It presents substantial new research findings about AI and robotics, image processing and NLP, cloud computing and big data analytics as well as in cyber security, blockchain and IoT, and various allied fields. The book serves as a reference resource for researchers and practitioners in academia and industry.
This volume includes fourteen papers on the acquisition of Romance languages, eleven of which were presented at the Romance Turn 9, held in Bucharest in September 2018. The studies offer new insights into central issues in the literature, such as syntactic complexity in both typical and impaired language settings, intervention effects, the acquisition of phenomena which involve both syntactic parameters and an external interface, as well as cross-linguistic interference effects. They present novel longitudinal and experimental data on the first language acquisition and second language learning of French, Italian, European and Brazilian Portuguese, Romanian and Spanish. A unique feature of this volume is the focus on the interaction of language specific properties and of factors which are not specific to the faculty of language in the narrow sense, such as data processing, the nature of the input, discourse structure, computational load, sociolinguistic properties, and the development of Theory of Mind.
This book constitutes the refereed proceedings of the First International Conference on Computer-Human Interaction Research and Applications, CHIRA 2017, held in Funchal, Madeira, Portugal, in October/November 2017. The 8 full papers presented in this book were carefully reviewed and selected from 35 submissions. The papers selected to be included in this book contribute to the understanding of relevant trends of current research on computer-human interaction, including Interaction design, human factors, entertainment, cognition, perception, user-friendly software and systems, pervasive technologies and interactive devices.
This volume is a collection of papers presented at the 12th Generative Approaches to Language Acquisition Conference held at the University of Nantes, France, in 2015. Language acquisition, a field of inquiry that has witnessed continuous growth during the past four decades, is central to building a detailed understanding of the human amazing capacity to develop language. The papers gathered here reflect the current research in the field of first, second and heritage language acquisition, addressing a variety of topics in syntax, semantics, phonology and their interfaces, from a wide range of languages such as Tashlhiyt Berber, English, German, Italian, Japanese, Mandarin, European Portuguese, Heritage Portuguese, Romanian, Serbian, Heritage Sign Language, and Yudja. This volume will thus serve as a valuable reference guide to all scholars interested in (first/second/bilingual) language acquisition, multilingualism, heritage languages, sign language, language pathology and impairment, and experimental research in linguistics.