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In the tradition of Pascal and Turbo Pascal, authors Nell Dale and Chip Weems have teamed up with Mark Headington to offer Programming and Problem Solving with C++ for students in the CS1/C101 course. Written in the same style as the successful Pascal books, this text provides an accessible introduction to programming using C++ for beginning students. The first half of the text gives students a solid foundation in top-down programming techniques. The second half builds on this foundation and explains ADTs, the C++ class, encapsulation, information hiding, and object-oriented software development.
This self-readable and student-friendly text provides a strong programming foundation to solve problems with C language through its well-supported structured programming methodology, rich set of operators and data types. It is designed to help students build efficient and compact programs. The book, now in its second edition, is an extended version of Dr. M.T. Somashekara's previous book titled as Programming in C. In addition to two newly introduced chapters on 'Graphics using C' and 'Searching and Sorting', all other chapters of the previous edition have been thoroughly revised and updated. The usage of pseudocodes as a problem-solving tool has been explored throughout the book before providing C programming solutions for the problems, wherever necessary. This book comes with an increased number of examples, programs, review questions, programming exercises and interview questions in each chapter. Appendices, glossary, MCQs with answers and solutions to interview questions are given at the end of the book. The book is eminently suitable for students of Computer Science, Computer Applications, and Information Technology at both undergraduate and postgraduate levels. Assuming no previous knowledge of programming techniques, this book is appropriate for all those students who wish to master the C language as a problem-solving tool for application in their respective disciplines. It even caters to the needs of beginners in computer programming. KEY FEATURES • Introduction to problem-solving tools like algorithms, flow charts and pseudocodes • Systematic approach to teaching C with simple explanation of each concept • Expanded coverage of arrays, structures, pointers and files • Complete explanation of working of each program with emphasis on the core segment of the program, supported by a large number of solved programs and programming exercises in each chapter NEW TO THE SECOND EDITION • Points-wise summary at the end of each chapter • MCQs with Answers • Interview Questions with Solutions • Pseudocodes for all the problems solved using programs • Two new chapters on 'Graphics using C' and 'Searching and Sorting’ • Additional review questions and programming exercises
Computer Fundamentals is specifically designed to be used at the beginner level. It covers all the basic hardware and software concepts in computers and its peripherals in a very lucid manner.
A comprehensive introduction to the C programming language - suitable for novice programmers as well as programmers with a knowledge of other programming languages.
The fun and simple problem-solving guide that took Japan by storm Ken Watanabe originally wrote Problem Solving 101 for Japanese schoolchildren. His goal was to help shift the focus in Japanese education from memorization to critical thinking, by adapting some of the techniques he had learned as an elite McKinsey consultant. He was amazed to discover that adults were hungry for his fun and easy guide to problem solving and decision making. The book became a surprise Japanese bestseller, with more than 370,000 in print after six months. Now American businesspeople can also use it to master some powerful skills. Watanabe uses sample scenarios to illustrate his techniques, which include logic trees and matrixes. A rock band figures out how to drive up concert attendance. An aspiring animator budgets for a new computer purchase. Students decide which high school they will attend. Illustrated with diagrams and quirky drawings, the book is simple enough for a middleschooler to understand but sophisticated enough for business leaders to apply to their most challenging problems.
Thes book has three key features : fundamental data structures and algorithms; algorithm analysis in terms of Big-O running time in introducied early and applied throught; pytohn is used to facilitates the success in using and mastering data strucutes and algorithms.
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.