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This book provides an overview of tools and techniques used in enterprise software development, many of which are not taught in academic programs or learned on the job. This is an ideal resource containing lots of practical information and code examples that you need to master as a member of an enterprise development team. This book aggregates many of these "on the job" tools and techniques into a concise format and presents them as both discussion topics and with code examples. The reader will not only get an overview of these tools and techniques, but also several discussions concerning operational aspects of enterprise software development and how it differs from smaller development efforts. For example, in the chapter on Design Patterns and Architecture, the author describes the basics of design patterns but only highlights those that are more important in enterprise applications due to separation of duties, enterprise security, etc. The architecture discussion revolves has a similar emphasis – different teams may manage different aspects of the application’s components with little or no access to the developer. This aspect of restricted access is also mentioned in the section on logging. Theory of logging and discussions of what to log are briefly mentioned, the configuration of the logging tools is demonstrated along with a discussion of why it’s very important in an enterprise environment.
Report on the process session at chinon -- An introduction to the IPSE 2.5 project -- TRW's SEE sage -- MASP: A model for assisted software processes -- Goal oriented decomposition -- Its application for process modelling in the PIMS project -- A metaphor and a conceptual architecture for software development environments -- Configuration management with the NSE -- Experiments with rule based process modelling in an SDE -- Principles of a reference model for computer aided software engineering environments -- An overview of the inscape environment -- Tool integration in software engineering environments -- The PCTE contribution to Ada programming support environments (APSE) -- The Tooluse approach to integration -- An experimental Ada programming support environment in the HP CASEdge integration framework -- Experience and conclusions from the system engineering environment prototype PROSYT -- Issues in designing object management systems -- Experiencing the next generation computing environment -- Group paradigms in discretionary access controls for object management systems -- Typing in an object management system (OMS) -- Environment object management technology: Experiences, opportunities and risks -- Towards formal description and automatic generation of programming environments -- Use and extension of PCTE : The SPMMS information system -- User interface session -- CENTAUR: Towards a "software tool box" for programming environments -- List of participants.
This expanded and updated edition of "Practical Enterprise Software Development Techniques" includes a new chapter which explains what makes enterprise scale software development different from other development endeavors. Chapter 4 has been expanded with additional coverage of code review, bug tracker systems and agile software applications. The chapter order has been changed in response to feedback from readers and instructors who have taught classes using the previous version (which was also published by Apress). This book provides an overview of tools and techniques used in enterprise software development, many of which are not taught in academic programs or learned on the job. This is an ideal resource containing lots of practical information and code examples that you need to master as a member of an enterprise development team. This book aggregates many of these "on the job" tools and techniques into a concise format and presents them as both discussion topics and with code examples. The reader will not only get an overview of these tools and techniques, but also several discussions concerning operational aspects of enterprise software development and how it differs from smaller development efforts. For example, in the chapter on Design Patterns and Architecture, the author describes the basics of design patterns but only highlights those that are more important in enterprise applications due to separation of duties, enterprise security, etc. The architecture discussion revolves has a similar emphasis – different teams may manage different aspects of the application’s components with little or no access to the developer. This aspect of restricted access is also mentioned in the section on logging. Theory of logging and discussions of what to log are briefly mentioned, the configuration of the logging tools is demonstrated along with a discussion of why it’s very important in an enterprise environment.
Software Development and Professional Practice reveals how to design and code great software. What factors do you take into account? What makes a good design? What methods and processes are out there for designing software? Is designing small programs different than designing large ones? How can you tell a good design from a bad one? You'll learn the principles of good software design, and how to turn those principles back into great code. Software Development and Professional Practice is also about code construction—how to write great programs and make them work. What, you say? You've already written eight gazillion programs! Of course I know how to write code! Well, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. You'll also talk about reading code. How do you read code? What makes a program readable? Can good, readable code replace documentation? How much documentation do you really need? This book introduces you to software engineering—the application of engineering principles to the development of software. What are these engineering principles? First, all engineering efforts follow a defined process. So, you'll be spending a bit of time talking about how you run a software development project and the different phases of a project. Secondly, all engineering work has a basis in the application of science and mathematics to real-world problems. And so does software development! You'll therefore take the time to examine how to design and implement programs that solve specific problems. Finally, this book is also about human-computer interaction and user interface design issues. A poor user interface can ruin any desire to actually use a program; in this book, you'll figure out why and how to avoid those errors. Software Development and Professional Practice covers many of the topics described for the ACM Computing Curricula 2001 course C292c Software Development and Professional Practice. It is designed to be both a textbook and a manual for the working professional.
"Outside-in thinking complements any approach your teams may be taking to the actual implementation of software, but it changes how you measure success. A successful outside-in team does a lot of learning and not much speculation." —Tom Poppendieck Build Software That Delivers Maximum Business Value to Every Key Stakeholder Imagine your ideal development project. It will deliver exactly what your clients need. It will achieve broad, rapid, enthusiastic adoption. And it will be designed and built by a productive, high-morale team of expert software professionals. Using this book's breakthrough "outside-in" approach to software development, your next project can be that ideal project. In Outside-in Software Development, two of IBM's most respected software leaders, Carl Kessler and John Sweitzer, show you how to identify the stakeholders who'll determine your project's real value, shape every decision around their real needs, and deliver software that achieves broad, rapid, enthusiastic adoption. The authors present an end-to-end framework and practical implementation techniques any development team can quickly benefit from, regardless of project type or scope. Using their proven approach, you can improve the effectiveness of every client conversation, define priorities with greater visibility and clarity, and make sure all your code delivers maximum business value. Coverage includes Understanding your stakeholders and the organizational and business context they operate in Clarifying the short- and long-term stakeholder goals your project will satisfy More effectively mapping project expectations to outcomes Building more "consumable" software: systems that are easier to deploy, use, and support Continuously enhancing alignment with stakeholder goals Helping stakeholders manage ongoing change long after you've delivered your product Mastering the leadership techniques needed to drive outside-in development
Software engineering research can trace its roots to a few highly influential individuals. Among that select group is Leon J. Osterweil, who has been a major force in driving software engineering from its infancy to its modern reality. For more than three decades, Prof. Osterweil's work has fundamentally defined or significantly impacted major directions in software analysis, development tools and environments, and software process--all critical parts of software engineering as it is practiced today. His exceptional contributions to the field have been recognized with numerous awards and honors through his career, including the ACM SIGSOFT Outstanding Research Award, in recognition of his extensive and sustained research impact, and the ACM SIGSOFT Influential Educator Award, in recognition of his career-long achievements as an educator and mentor. In honor of Prof. Osterweil's profound accomplishments, this book was prepared for a special honorary event held during the 2011 International Conference on Software Engineering (ICSE). It contains some of his most important published works to date, together with several new articles written by leading authorities in the field, exploring the broad impact of his work in the past and how it will further impact software engineering research in the future. These papers, part of the core software engineering legacy and now available in one commented volume for the first time, are grouped into three sections: flow analysis for software dependability, the software lifecycle, and software process.
Software Engineering and Environment examines the various aspects of software development, describing a number of software life cycle models. Twelve in-depth chapters discuss the different phases of a software life cycle, with an emphasis on the object-oriented paradigm. In addition to technical models, algorithms, and programming styles, the author also covers several managerial issues key to software project management. Featuring an abundance of helpful illustrations, this cogent work is an excellent resource for project managers, programmers, and other computer scientists involved in software production.
The third European Software Engineering Conference follows ESEC'87 and ESEC'89. This series of conferences was set up by the European societies with the aim of providing an international forum for researchers, developersand users of software engineering technology. The need for a meeting point to discuss new results and useful experiences was clear from the large amount of high-quality European software engineering researchin recent years, stimulated, for example, through major European research programmes. The 22 papers in these proceedings were selected from 133 papers submitted from 26 different countries. They cover a fairly broad range of themes such as formal methods and practical experiences with them, special techniques for real-time systems, software evolution and re-engineering, software engineering environments, and software metrics. Invited papers by well-known experts address further important areas: perspectives on configuration management, software factories, user interfacedesign, computer security, and technology transfer.
The book is concerned with the broad topic of software engineering. It comprises the proceedings of the European Software Engineering Conference (ESEC) held at the University of Warwick in the United Kingdom in September 1989 and its primary purpose is to summarise the state of the art in software engineering as represented by the papers at that conference. The material covers both submitted papers and a number of invited papers given at the conference. The topics covered include: metrics and measurement, software process modelling, formal methods including their use in industry, software configuration management, software development environments, and requirements engineering. The book is most likely to be of interest to researchers and professionals working in the field of software development. The primary value of the book is that it gives an up-to-date treatment of its subject material and includes some interesting discussions of the transfer of research ideas into industrial practice.
This volume presents the proceedings of the Sixth International Joint Conference on the Theory and Practice of Software Engineering, TAPSOFT '95, held in Aarhus, Denmark in May 1995. TAPSOFT '95 celebrates the 10th anniversary of this conference series started in Berlin in 1985 to bring together theoretical computer scientists and software engineers (researchers and practitioners) with a view to discussing how formal methods can usefully be applied in software development. The volume contains seven invited papers, among them one by Vaugham Pratt on the recently revealed bug in the Pentium chip, and 44 revised full papers selected from a total of 147 submissions. In addition the TAPSOFT '95 proceedings contains 10 tool descriptions.