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A practical look at how play therapy can promote mental health wellness in children and adolescents Revised and expanded, The Therapeutic Powers of Play, Second Edition explores the powerful effects that play therapy has on different areas within a child or adolescent's life: communication, emotion regulation, relationship enhancement, and personal strengths. Editors Charles Schaefer and Athena Drewes—renowned experts in the field of play therapy—discuss the different interventions and components of treatment that can move clients to change. Leading play therapists contributed to this volume, supplying a wide repertoire of practical techniques and applications in each chapter for use in clinical practice, including: Direct teaching Indirect teaching Self-expression Relationship enhancement Attachment formation Catharsis Stress inoculation Creative problem solving Self-esteem Filled with clinical case vignettes from various theoretical viewpoints, the second edition is an invaluable resource for play and child therapists of all levels of experience and theoretical orientations.
A WALL STREET JOURNAL BUSINESS BESTSELLER • The riveting inside story of Elon Musk and Tesla's bid to build the world's greatest car—from award-winning Wall Street Journal tech and auto reporter Tim Higgins. “A deeply reported and business-savvy chronicle of Tesla's wild ride.” —Walter Isaacson, New York Times Book Review Tesla is the envy of the automotive world. Born at the start of the millennium, it was the first car company to be valued at $1 trillion. Its CEO, the mercurial, charismatic Elon Musk has become not just a celebrity but the richest man in the world. But Tesla’s success was far from guaranteed. Founded in the 2000s, the company was built on an audacious vision. Musk and a small band of Silicon Valley engineers set out to make a car that was quicker, sexier, smoother, and cleaner than any gas-guzzler on the road. Tesla would undergo a hellish fifteen years, beset by rivals—pressured by investors, hobbled by whistleblowers. Musk often found himself in the public’s crosshairs, threatening to bring down the company he had helped build. Wall Street Journal tech and auto reporter Tim Higgins had a front-row seat for the drama: the pileups, breakdowns, and the unlikeliest outcome of all, success. A story of impossible wagers and unlikely triumphs, Power Play is an exhilarating look at how a team of innovators beat the odds—and changed the future.
Full-Length Script | After years of playing Ethel Mertz, the housecoat-wearing sidekick to America's favorite sit-com star on I Love Lucy, Vivian Vance has a lot she needs to get off her chest. In her dressing room on the night of the show's final filming, she issues an SOS to her long-time analyst: help me understand who I really am before I'm stuck being Ethel forever. And she relives it all: the Good, the Bad, and the Lucy. (1F, 1 Offstage Voice)
Help children discover positive answers to their question about the world by supporting safe superhero play.
This book presents a new theoretical framework through which to understand the role of regional powers in creating and maintaining regional security orders. As a result of the retreat of the global powers since the end of the Cold War, it has become clear that international security dynamics are less explicable without considering the regional level as a primary focus for most states. The authors contend that these dynamics, which include the identification, management and prevention of security threats, are heavily influenced by regional powers. The regional level in this text is defined on the basis of regional sub-systems, more specifically Regional Security Complexes. Within this context, the authors utilize their framework to address how security orders are defined and how regional powers are identified. The focus then turns to an analysis of how the roles and foreign policy orientations of regional powers, conditioned by the presence of material capabilities, affect the development of regional security orders. The authors then present a comparative analysis of Russia, Brazil and India within their own security complexes to demonstrate an application of the framework. This book will be of interest to students of regional security, international security, foreign policy and International Relations in general.
The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches. Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book: Contains material on the recent advances in the field including information on electronic games and disorder-specific games Includes illustrative case studies that explore the process of game therapy Reviews the basics of the underlying principles and applications of game therapy Offers a wide-range of games with empirical evidence of the effectiveness of game therapy Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.
Games have long played a central role in society – actually a central role in the animal kingdom. Their play provides primary behavioral mechanisms that enable animals to learn and socialize. Indeed, "play" is a core animal activity. The principal focus of this book is on how games foster human playing, learning, and competing, including how we can design games to do this better. The author provides a wealth of real-world examples of how he created games for clients in the domains of education, energy, healthcare, national security, and transportation. He has focused on training and aiding for strategic thinking, product planning, technology development, and business operations. The technologies underlying these games became increasingly sophisticated. This has taken on greater significance as the gaming industry has grown and prospered. Gaming revenues now dwarf film and theater. New games released gain millions of sales within a few days of release. What makes games so appealing? What is the psychology of gaming? Does it vary for card games, board games, simulation games, and online games? What makes a game successful over years? What about sports games? What sociological roles do they play in our society? Why do they claim such energy and devotion? Why are sports stars able to earn enormous contracts? What is the business of these games? Why is it expected to be increasingly lucrative? What strategies might succeed or fail? Who might be the losers and winners? This book addresses all of these questions as well as an overarching question for society – Can online games fundamentally enhance the education of employees and students? The author is convinced they can. This requires, however, that games be designed to achieve these ends. This book is intended to contribute to understanding how to create and evaluate such games. Essentially, games enable employees and managers to play, learn, compete, and achieve in terms of knowledge and skills gained, competencies attained, customers attracted, and economic outcomes. This book explains, illustrates, and motivates investments in these pursuits to these ends.
Clinical Applications of the Therapeutic Powers of Play provides a way to link abstract theory with practice-based knowledge and vice versa, navigating the complexities of clinical reasoning associated with age-sensitive, and most often non-verbal psychotherapies. The book invites readers into the world of child psychotherapy and into the play therapy room. It equips them to explore, discover and identify the therapeutic powers of play in action, within traditional and nature-based therapeutic environments. Using embodiment-projective-role, it navigates the developmental stages linking play and the achievement of physical, emotional, and social identity. With captivating stories of hope and repair, the book deconstructs the therapy process to better understand how play facilitates communication, fosters emotional wellness, increases personal strengths, and enhances social relationships. This comprehensive text will help the therapist navigate through the world of child and adolescent psychotherapy and explain the therapeutic powers of play through relevant clinical case studies.
"This volume examines some of the main twists and turns in the fascinating history of the philosophical concept of powers or dispositions. It focuses on what one might call the metaphysical sense of 'powers'-that is, the powers that are invoked in the explanation of natural changes and activities. The volume's chapters discuss, among others, the philosophical views of Anaxagoras, Plato, Aristotle, the Stoics, Plotinus, Ibn Gabirol, Avicenna, Abelard, Anselm, Henry of Ghent, John Duns Scotus, René Descartes, Nicolas Malebranche, Gottfried Wilhelm Leibniz, Margaret Cavendish, Ralph Cudworth, Henry More, John Locke, David Hume, Thomas Reid, Mary Shepherd, Immanuel Kant, Georg Wilhelm Friedrich Hegel, David Lewis, David Armstrong, and George Molnar. In addition, the volume contains four short reflection essays that examine the concept of powers from the perspective of disciplines other than philosophy, namely, history of music, West African religions, history of chemistry, and history of art"--
This volume offers a fresh exploration of the parts–whole relations within a power and among powers. While the metaphysics of powers has been extensively examined in the literature, powers have yet to be studied from the perspective of their mereology. Powers are often assumed to be atomic, and yet what they can do—and what can happen to them—is complex. But if powers are simple, how can they have complex manifestations? Can powers have parts? According to which rules of composition do powers compose into powers? Given the centrality of powers in current scientific as well as philosophical thought, recognizing and understanding the ontological differences between atomic and mereologically complex powers is important, for both philosophy and science. The first part of this book explores how powers divide; the second part, how powers compose. The final part showcases some specific study cases in the domains of quantum mechanics and psychology. Powers, Parts and Wholes will be of interest to professional philosophers and graduate students working in metaphysics, philosophy of science and logic.