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Adventure in the world of Everglow, nestled in delicate balance between the elemental planes. It is a world of magic and mystery, where the fey are in control and the humanoid races are secondary. Foremost of the fey are Ponykind, who rallied behind their Queen to form the greatest empire Everglow had ever seen. We've brought ponies, griffons, felines, and other strange creatures to life in a world all of their own, where they are the primary PCs. Don't want to run a game all about ponies? That's alright! Use our post-empire suggestions to add ponies to any other existing world. Many spells, archetypes, and bloodlines are also usable by non ponies or other settings. New gods New spells New class archetypes New equipment New bloodlines New races Compatible with Pathfinder and 5E.
A detailed look into the minds and societies of all the varied pony tribes of Everglow. See how they view each other and the other races of the world, how they handle birth, life, and death, and their unique perspectives shown in contrast with one another. Over a hundred new feats Class Archetypes Dozens of Alchemy Discoveries Rogue tricks Prestige class New equipment New spells New Lore and history A whole new tribe, the short legs. Now compatible with Pathfinder and 5E!
Adventure in the world of Everglow, nestled in delicate balance between the elemental planes. It is a world of magic and mystery, where the fey are in control and the humanoid races are secondary. Foremost of the fey are Ponykind, who rallied behind their Queen to form the greatest empire Everglow had ever seen.We've brought ponies, griffons, felines, and other strange creatures to life in a world all of their own, where they are the primary PCs. Don't want to run a game all about ponies? That's alright! Use our post-empire suggestions to add ponies to any other existing world. Many spells, archetypes, and bloodlines are also usable by non ponies or other settings.New godsNew spellsNew class specializationsNew equipmentNew races Already own Ponyfinder for Pathfinder? This is that, but done entirely from the ground up for 5th edition of the most popular roleplaying game around!
Every brave warrior needs an adversary. Every spell-wielding wizard must have an opponent worthy of their skill. Here you will find more than a dozen creatures native to the region of Everglow to fill these very roles in your Ponyfinder game now supporting Pathfinder and 5th edition! Unique and incredible challenges await within, lurking in the shadows until those daring enough to face them come forth!
My Little Pony: Tails of Equestria is a storytelling pen and paper game for 2 to 6 players. Players create and role-play as pony heroes who explore and seek adventure in the various lands of Equestria. Guided by a Game Master (GM), players adventure together and use the magic of friendship to overcome obstacles as they learn more about each other and the world around them.
Evil schemes are afoot in Cauldron, a metropolis of merchants built into the caldera of a long-dormant volcano. Driven by the dreams of an insane demon prince, bizarre cultists known as the Cagewrights scheme from ancient tunnels beneath the volcano, stoking it once more to terrible life. To prevent their agenda, your band of adventurers must brave haunted jungle ruins, slay mighty dragons, and bind themselves to a layer of the infinite Abyss. Will their swords and spells be enough to save the Shackled City? From new DBD publisher Paizo Publishing!
For aeons, ponies, humans, and most other races have gazed up at the stars so high above and wondered what was out there. Now it is time to find out. Break free of the tyrannical grip of gravity and set sail into the yawning void. Two new races The chaos-born Unspoken Spawn evolve themselves with time and practice. Mineralite ponies are curious hybrids with a gem-based species. Dozens of feats New Rogue Talents New traps to be wary of New monsters to best Compatible with both Pathfinder and the 5th edition of the most popular roleplaying game Compatible with Starjammer, bringing space to your Pathfinder! New traps designed to harass would-be brigands
Hidden in the sands, buried in stone, and forgotten by most awaits untold treasures and unspeakable dangers that would protect them *A new race, the Ruminant *New traps for GMs to enjoy and players to fear *New spells *New feats *New traits *What happens if you mix a purrsian and a human? *New lore delving into the shrouded past of Everglow
An alternate magic system for the Pathfinder Roll Playing Game
Ultimate Psionics is just that-the ultimate book on psionics, combining all of the material in Psionics Unleashed and Psionics Expanded into a single hardcover book. But not only does Ultimate Psionics contain existing content, over seventy pages of brand new material has been added (separately released as Psionics Augmented for those who already have Psionics Unleashed and Psionics Expanded), giving more character options, advice for game masters on using psionics, and even an example of completely altering the theme of psionics from the power of the mind to runic magic, to help you understand how easy it is to change the feel of psionics without changing the system so that it can easily fit into any campaign. Ultimate Psionics is an over-400 page hardcover book that includes: Ten psionic races, including the brand new forgeborn and noral, with racial archetypes, advanced racial options, and more Ten psionic classes from the psion and soulknife to the aegis and vitalist, giving everything you need to have an all-psionic party Psionic skills and feats, including over forty brand new psionic feats such as Assassin's Venom, Deep Focus, and Telepathic Link Over 100 pages of psionic powers, including 0th level psionic talents new powers like T'Nail's Ardent Legion Nineteen psionic prestige classes, including the brand new Dark Tempest prestige class More psionic items than could ever be found in any treasure horde, including legendary items like the Heartstaff and the Dancing Robes of Sharatwan and over 10 pages of brand new psionic items like the greater psicrystal staff, the tactician's chessboard, and more. An entire section for advice and tips for game masters on introducing and using psionics, including the most commonly encountered rules mistakes, how to handle transparency, and variant themes if you don't want mental power and prefer psionics to be a form of magic. And much more!