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The touchscreen belongs to a century-long history of hands-on media practices and touchable art objects. This media-archaeological excavation examines the nature of our sensual involvement with media and invites the reader to think about the touchscreen beyond its technological implications. In six chapters, the book questions and historicizes both aspects of the touchscreen, considering "touch" as a media practice and "screen" as a touchable object.
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.
"Binged Making a Murderer? Try . . . [this] riveting portrait of a tragic, preventable crime." --Entertainment Weekly Finalist for the Edgar Award for Best Fact Crime Finalist for the Dayton Literary Peace Prize A Pulitzer Prize-winning reporter's gripping account of one young man's path to murder--and a wake-up call for mental health care in America On a summer night in 2009, three lives intersected in one American neighborhood. Two people newly in love--Teresa Butz and Jennifer Hopper, who spent many years trying to find themselves and who eventually found each other--and a young man on a dangerous psychological descent: Isaiah Kalebu, age twenty-three, the son of a distant, authoritarian father and a mother with a family history of mental illness. All three paths forever altered by a violent crime, all three stories a wake-up call to the system that failed to see the signs. In this riveting, probing, compassionate account of a murder in Seattle, Eli Sanders, who won a Pulitzer Prize for his newspaper coverage of the crime, offers a deeply reported portrait in microcosm of the state of mental health care in this country--as well as an inspiring story of love and forgiveness. Culminating in Kalebu's dangerous slide toward violence--observed by family members, police, mental health workers, lawyers, and judges, but stopped by no one--While the City Slept is the story of a crime of opportunity and of the string of missed opportunities that made it possible. It shows what can happen when a disturbed member of society repeatedly falls through the cracks, and in the tradition of The Other Wes Moore and The Short and Tragic Life of Robert Peace, is an indelible, human-level story, brilliantly told, with the potential to inspire social change.
This book argues theoretically for, and exemplify through critical and historical analysis, the interrelatedness of discourses on scale, distance, identification and doubling in the cinema. It contains analyses of a wide variety of films, including Citizen Kane, The Double Life of Véronique, The Great Gatsby, Gilda, Vertigo and Wings of Desire.
Easter Island, a World Heritage Site is still, after over 50 years since Thor Heyerdahl's work on the island, a fascinating area to explore and learn about a culture that has only remnants remaining, while documenting a marine ecology still mostly unknown. Easter Island: Scientific Exploration into the World's Environmental Problems in Microcosm presents the research results from three years of interdisciplinary expeditions to Easter Island. The primary objectives were to investigate the effects of human population growth on the ecology of the island and to discover whether any dramatic climatic changes such as a prolonged El Niño could have disrupted the island's fragile ecosystem. The interdisciplinary scientific team were mainly researching the paleontology, archaeology, climatology, and geophysics of the island. This book now brings together the results of the three expeditions, identifies new areas of research, and hopefully will continue to inspire aspiring scientists to revisit this amazing island to explore and demystify this timeless enigma of human history.