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Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.
"Makes dazzling links between chaos theory and Rodney King, snow boarding and William Gibson, race culture and Star Wars--the literary equivalent of U2's Zoo TV--Rushkoff is courageous enough to stand up against fashionable gloom by putting his faith in today's 'screenagers.
Heritage is all around us, not just in monuments and museums, but in places that matter, in the countryside and in collections and stories. It touches all of us. How do we decide what to preserve? How do we make the case for heritage when there are so many other priorities? Playing with the Past is the first ever action-learning book about heritage. Over eighty creative activities and games encompass the basics of heritage practice, from management and decisionmaking to community engagement and leadership. Although designed to ‘train the trainers’, the activities in the book are relevant to anyone involved in caring for heritage.
This volume offers a selection from the papers presented at the 2005 Annual Symposium on Arabic Linguistics, held at the University of Illinois at Urbana-Champaign. The papers cover a variety of topics in Arabic Linguistics, ranging from the lexicon, phonology, syntax and computational linguistics.
This volume examines the structure of text-based Future Narratives in the widest sense, including choose-your-own-adventure books, forking-path novels, combinatorial literature, hypertexts, interactive fiction, and alternate reality games. How 'radical' can printed Future Narratives really be, given the constraints of their media? When exactly do they not only play with the mere idea of multiple continuations, but actually stage genuine openness and potentiality? Process- rather than product-oriented, text-based Future Narratives are seen as performative and contingent systems, simulating their own emergence.
YOUR FUTURE STARTS NOW By the time you reach the end of the book, I promise you will understand your Future You better than ever...you will be able to see yourself in the future you want and know the steps needed to get there. Brian David Johnson has spent a quarter century helping governments, schools, corporations, and small businesses shape the future—now, he wants to help you. In The Future You, Johnson distills his work as an applied futurist and gives readers the practical tools to craft the future they’ve always wanted. Offering a unique combination of practical guidance, interactive workbooks, and compelling real-life stories, The Future You empowers readers to break through the fear of uncertainty. Whether you want to find your new passion, switch your career, or make a personal change, fear holds so many of us captive and prevents us from taking the steps necessary to start now. You no longer have to just dream about a better future, you can turn those plans, those ideas, and those hopes into reality.
This book looks at the impact of play on child development.
The way a beginner develops into a strong chess player closely resembles the progress of the game of chess itself. This popular idea is the reason why many renowned chess instructors such as former World Champions Garry Kasparov and Max Euwe, emphasize the importance of studying the history of chess. Willy Hendriks agrees that there is much to be learned from the pioneers of our game. He challenges, however, the conventional view on what the stages in the advancement of chess actually have been. Among the various articles of faith that Hendriks questions is Wilhelm Steinitz's reputation as the discoverer of the laws of positional chess. In The Origin of Good Moves Hendriks undertakes a groundbreaking investigative journey into the history of chess. He explains what actually happened, creates fresh perspectives, finds new heroes, and reveals the real driving force behind improvement in chess: evolution. This thought-provoking book is full of beautiful and instructive ‘new’ material from the old days. With plenty of exercises, the reader is invited to put themselves in the shoes of the old masters. Never before has the study of the history of chess been so entertaining and rewarding.
The study of sport is often thought of simply in terms of the sport sciences. This book explains how a phenomenological approach is capable of revealing the nature and meanings of sport in ways that are beyond the reach of the sciences and how the very concepts required by sport science stand in need of philosophical explanation. The book has a 'didactic' intention, seeking to present and discuss ideas and tools developed in the phenomenological tradition in order to illuminate issues in sport, in such a way as to be understandable for those without any previous knowledge or background. There are clear and straightforward accounts of the ideas of central thinkers, such as Husserl, Heidegger, Merleau-Ponty and Patočka, and applications of central ideas to the analysis of particular issues, such as the nature of risk sports, the feint in football, the problem of the instant replay, the role of the sport psychologist, the idea of 'bodily perception', and the concept of 'transhumanism' in relation to performance enhancement. This book was originally published as a special issue of Sport, Ethics and Philosophy.