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Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.
"Makes dazzling links between chaos theory and Rodney King, snow boarding and William Gibson, race culture and Star Wars--the literary equivalent of U2's Zoo TV--Rushkoff is courageous enough to stand up against fashionable gloom by putting his faith in today's 'screenagers.
WINNER OF THE 2017 NATIONAL BOOK AWARD IN NONFICTION FINALIST FOR THE NATIONAL BOOK CRITICS CIRCLE AWARDS WINNER OF THE NEW YORK PUBLIC LIBRARY'S HELEN BERNSTEIN BOOK AWARD NAMED A BEST BOOK OF 2017 BY THE NEW YORK TIMES BOOK REVIEW, LOS ANGELES TIMES, WASHINGTON POST, BOSTON GLOBE, SEATTLE TIMES, CHRISTIAN SCIENCE MONITOR, NEWSWEEK, PASTE, and POP SUGAR The essential journalist and bestselling biographer of Vladimir Putin reveals how, in the space of a generation, Russia surrendered to a more virulent and invincible new strain of autocracy. Award-winning journalist Masha Gessen's understanding of the events and forces that have wracked Russia in recent times is unparalleled. In The Future Is History, Gessen follows the lives of four people born at what promised to be the dawn of democracy. Each of them came of age with unprecedented expectations, some as the children and grandchildren of the very architects of the new Russia, each with newfound aspirations of their own--as entrepreneurs, activists, thinkers, and writers, sexual and social beings. Gessen charts their paths against the machinations of the regime that would crush them all, and against the war it waged on understanding itself, which ensured the unobstructed reemergence of the old Soviet order in the form of today's terrifying and seemingly unstoppable mafia state. Powerful and urgent, The Future Is History is a cautionary tale for our time and for all time.
Game Theory and Exercises introduces the main concepts of game theory, along with interactive exercises to aid readers’ learning and understanding. Game theory is used to help players understand decision-making, risk-taking and strategy and the impact that the choices they make have on other players; and how the choices of those players, in turn, influence their own behaviour. So, it is not surprising that game theory is used in politics, economics, law and management. This book covers classic topics of game theory including dominance, Nash equilibrium, backward induction, repeated games, perturbed strategie s, beliefs, perfect equilibrium, Perfect Bayesian equilibrium and replicator dynamics. It also covers recent topics in game theory such as level-k reasoning, best reply matching, regret minimization and quantal responses. This textbook provides many economic applications, namely on auctions and negotiations. It studies original games that are not usually found in other textbooks, including Nim games and traveller’s dilemma. The many exercises and the inserts for students throughout the chapters aid the reader’s understanding of the concepts. With more than 20 years’ teaching experience, Umbhauer’s expertise and classroom experience helps students understand what game theory is and how it can be applied to real life examples. This textbook is suitable for both undergraduate and postgraduate students who study game theory, behavioural economics and microeconomics.
This book looks at the impact of play on child development.
This volume offers a selection from the papers presented at the 2005 Annual Symposium on Arabic Linguistics, held at the University of Illinois at Urbana-Champaign. The papers cover a variety of topics in Arabic Linguistics, ranging from the lexicon, phonology, syntax and computational linguistics.
This is a comprehensive English grammar book that essentially focuses on competitive examinations. Each of the fundamentals of grammar, idioms, and vocabulary lists included in this book has been comprehensively illustrated through definitions, illustrations, and examples. Chapters have also been included for topics like Reading comprehension, Essay, Letter, and Precis writing. Unsolved and solved exercises included in this book can provide readers with sufficient opportunities to practice. Different chapters have been carefully developed to cover the entire range of competitive examinations that have English test. Chapters in this book are mapped to different sections of the English section of the various competitive examinations. The trainers in the coaching academies can adopt this as a standard text or reference book for guiding the students enrolled at these coaching institutes. The learnings included in this book shall add tremendous value to the candidates in their preparation for various competitive examinations.
This volume examines the structure of text-based Future Narratives in the widest sense, including choose-your-own-adventure books, forking-path novels, combinatorial literature, hypertexts, interactive fiction, and alternate reality games. How 'radical' can printed Future Narratives really be, given the constraints of their media? When exactly do they not only play with the mere idea of multiple continuations, but actually stage genuine openness and potentiality? Process- rather than product-oriented, text-based Future Narratives are seen as performative and contingent systems, simulating their own emergence.
Due to shifts in the contexts of the production and presentation of the music video, more and more people start to talk about a possible end of this genre. At the same time disciplines such as visual-, film- and media-studies, art- and music-history begin to realize that despite the fact that the music video obviously has come of age, they still lack a well defined and matching methodical approach for analyzing and discussing videoclips. For the first time this volume brings together different disciplines as well as journalists, museum curators and gallery owners in order to take a discussion of the past and present of the music video as an opportunity to reflect upon suited methodological approaches to this genre and to allow a glimpse into its future.
Imagining Time in the English Chronicle Play: Historical Futures, 1590-1660 argues that dramatic narratives about monarchy and succession codified speculative futures in the early modern English cultural imaginary. This book considers chronicle plays—plays written for the public stage and play pamphlets composed when the playhouses were closed during the civil wars—in order to examine the formal and material ways that playwrights imagined futures in dramatic works that were purportedly about the past. Through close readings of William Shakespeare's 1&2 Henry IV, Richard III, Shakespeare's and John Fletcher's All is True, Samuel Rowley's When You See Me, You Know Me, John Ford's Perkin Warbeck, and the anonymous play pamphlets The Leveller's Levelled, 1 & 2 Craftie Cromwell, Charles I, and Cromwell's Conspiracy, the volume shows that imaginative treatments of history in plays that are usually associated with the past also had purchase on the future. While plays about the nation's past retell history, these plays are not restricted by their subject matter to merely document what happened: Playwrights projected possible futures in their accounts of verifiable historical events.