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Presents the concept art, scenery landscapes, and character designs of the video game.
"A two-part gift book combining the mystical science of playing cards with the ancient power of the calendar to reveal the universal influences ruling each day of the year"--Provided by publisher.
Tanaya had been planning the bachelorette party of her best friend but after a stormy night of passion with Jeremy, Tanaya gets shocking news and has to leave before the wedding. Jeremy waits for her to get in touch but when she doesn't, he moves on in his life, only to realize that he still cares for her after so many years. He is bent on trashing all the walls that she has built around her heart for years and unite the destined lovers...
Peaceful is a modern-day small community with old-fashioned values and friendly people you'll want to get to know and visit often. Christian Riley, Elizabeth Horace, and Oscar Albright grew up together, the clichZd Òchurch kidsÓ, but Chris quickly found everything about his life stifling. When he moves to Los Angeles to get away from everything his existence has dictated for him, he doesnÕt expect Elizabeth to follow him, but heÕs known for as long as he can remember that she loves him obsessivelyÉjust as Oscar loves her. With ChrisÕs faith in tatters, he has no interest in Christianity let alone morality. Yet in the thirteen years that follow, he finds himself returning to Elizabeth whenever he hits rock bottom. When a serial killer/rapistÕs attack of Elizabeth is mercifully thwarted, ChrisÕs world collapses in on him. The attack has changed Elizabeth. She realizes sheÕs put her life on hold for too long. Has Chris fallen in love when his angel of mercy is no longer available to him?
The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.
The story begins with Destiny sitting alone in her prison cell, feeling completely detached. In a solemn reflective state, she mulls over her past actions, bad decisions, and life experiences. Her parents had migrated from Africa to France before she was born, marking the start of a life of movement, spending her childhood living between Africa and France with her family. Despite a visual impairment, Destiny was successful academically. Popular within her community, sociable and creative, she dreamt of becoming a famous singer or actress, but drug and alcohol abuse began to darken her life. This was the beginning of trouble, misadventure, and challenging relationships. Realising that France was no longer the place for her, Destiny finds herself on the move once more, looking to improve her life. An intriguing opportunity arrives when Destiny is offered a dream holiday to an idyllic tropical island. Accepting this offer was a decision that she would forever regret. This personal, moving, and emotional journey ends with an event that was foreshadowed at the start of the book, the arrest of Destiny and her friend at an international airport.
In Destiny, you play as a Guardian--one of the only heroes left from the last city on Earth. You must explore the ancient ruins of the solar system to reclaim what was lost and fight back against the alien races that have destroyed the realms of humanity. Destiny is a shared-world first person shooter game with many RPG (Role Playing Game) like elements. Players must explore areas and participate in public events to gain new items and weapons that they can use against foes of increasing difficulty.
With prose “hot enough to scorch fingers,”* Eric Jerome Dickey has electrified readers with his New York Times bestsellers. In Chasing Destiny, he edges into dangerously sexy territory.... Billie is as notorious for her beauty as she is for the hot yellow Ducati motorcycle she rides down L.A.'s meanest streets. Tough and talented, she does things her way. Until an unplanned pregnancy spins her life out of control. Her problem: Her lover Keith's divorce decree has been revoked, forcing him to choose between Billie and his dangerously manipulative wife, Carmen, along with their troubled and deceptive daughter, Destiny, a fifteen-year-old dancing on the edge of womanhood. Horrific things happen when Keith's daughter disappears in the company of low friends in dark places. And in chasing Destiny, Billie, Keith, and Carmen find their lives inextricably linked by a dangerous and seductive pursuit-at any speed—at any cost.
The Traveler blessed us with new life, terraforming our solar system and allowing us to make great strides as a civilisation. That is, until the Darkness came. Now the Traveler hangs suspended over the last bastion of humanity, floating alone. Out of those remnants, you are awoken as a Guardian to fight against the tides of Darkness. Look up to the stars and claim your destiny. Walk with us as we show you how to get the most out of your Destiny experience. In the guide you will find: - Detailed walkthrough of all story missions. - Crucible explanations and tips. - Extensive enemy information. - Locations for all Dead Ghosts and Golden Loot Chests. - Raid walkthroughs. - 'The Dark Below' and 'House of Wolves' DLC.