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"Few dare to defy global hotel magnate Zac Constantinides--he's the boss and everyone knows it! So when his London interior designer turns out to have dug her gold-digging claws into his brother, Zac's solution is to transfer her ... to New York! Emma may have more skeletons in her closet than most, but Zac's brother isn't one of them. The temptation to take her impossibly arrogant boss down a peg or three is too much to resist. So while with him in New York, she'll play the role he's given her and be every bit as bad as he thinks she is."--P. [4] of cover.
Apparently the Greeks (we are talking about the Ancient variety) were a rather groovy bunch. The boys didn't start school until they were seven, and girls didn't have to go at all. Greek children invented all manner of cool games just for something to do, and the grown-ups invented the Olympic Games and made the men run naked. But as this Horrible History shows you, things were not always quite so jolly... and some of the things the Groovy Greeks did were actually, well, quite horrible! So read on to see... * Why groovy Greek girls ran about naked pretending to be bears * Who had the world's first flushing toilet * Why dedicated doctors tasted their patients' ear wax! Ugh! ... plus many more yucky facts about the Groovy Greeks!
In ancient times, the spacefaring Hellenes and their Gods defeated an empire that threatened the entire galaxy. Now, after centuries of darkness, their enemies have returned for a final reckoning, and only a chosen few -- wielding the power of the Gods -- stand between them and certain destruction.
“The role of the critic,” Daniel Mendelsohn writes, “is to mediate intelligently and stylishly between a work and its audience; to educate and edify in an engaging and, preferably, entertaining way.” His latest collection exemplifies the range, depth, and erudition that have made him “required reading for anyone interested in dissecting culture” (The Daily Beast). In Ecstasy and Terror, Mendelsohn once again casts an eye at literature, film, television, and the personal essay, filtering his insights through his training as a scholar of classical antiquity in illuminating and sometimes surprising ways. Many of these essays look with fresh eyes at our culture’s Greek and Roman models: some find an arresting modernity in canonical works (Bacchae, the Aeneid), while others detect a “Greek DNA” in our responses to national traumas such as the Boston Marathon bombings and the assassination of JFK. There are pieces on contemporary literature, from the “aesthetics of victimhood” in Hanya Yanagihara’s A Little Life to the uncomfortable mixture of art and autobiography in novels by Henry Roth, Ingmar Bergman, and Karl Ove Knausgård. Mendelsohn considers pop culture, too, in essays on the feminism of Game of Thrones and on recent films about artificial intelligence—a subject, he reminds us, that was already of interest to Homer. This collection also brings together for the first time a number of the award-winning memoirist’s personal essays, including his “critic’s manifesto” and a touching reminiscence of his boyhood correspondence with the historical novelist Mary Renault, who inspired him to study the Classics.
Color version. Portray gods and demigods -- children of Olympian Gods, Titans, or Primordials in this diceless roleplaying game of multi-dimensional mythology Fantasy. Explore new realms or the classic worlds of Earth and Mythological Greece. Visit Zeus' Olympus, Poseidon's Seas, or Hades' Underworld. Mix politics with intrigue, alliances with wars as power-struggles and vengeance drive stories. Or, go the route of lesser power with mortals and heroes.
Being a hero bothers Jason Derry. It's easy to get maladjusted when your mom's a suburban housewife and your dad's the Supreme Being. It can be a real drag slaying monsters and retrieving golden fleeces from fire-spitting dragons, and then having to tidy your room before you can watch Star Trek. But it's not the relentless tedium of imperishable glory that finally brings Jason to the end of his rope; it's something so funny that it's got to be taken seriously. Deadly seriously.
This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.
Idealistic archaeologist Lily Rose craves a fairytale love, but in her experience it always ends in heartbreak. So now Lily's trying a different approach – a fling with her boss, infamous Greek playboy Nik Zervakis! Anti–love and anti–family, Nik lives by his own set of rules. There's no one better to teach Lily how to separate sizzling sex from deep emotions! But whilst Nik has the world at his feet, he also has dark shadows in his heart... It starts as a sensual game, but can Lily stick to Nik's rules? And what's more, can he...
Tracing practical reason from its origins to its modern and contemporary permutations The Greek discovery of practical reason, as the skilled performance of strategic thinking in public and private affairs, was an intellectual breakthrough that remains both a feature of and a bug in our modern world. Countering arguments that rational choice-making is a contingent product of modernity, The Greeks and the Rational traces the long history of theorizing rationality back to ancient Greece. In this book, Josiah Ober explores how ancient Greek sophists, historians, and philosophers developed sophisticated and systematic ideas about practical reason. At the same time, they recognized its limits—that not every decision can be reduced to mechanistic calculations of optimal outcomes. Ober finds contemporary echoes of this tradition in the application of game theory to political science, economics, and business management. The Greeks and the Rational offers a striking revisionist history with widespread implications for the study of ancient Greek civilization, the history of thought, and human rationality itself.