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A high octane portal fantasy set in a world at war between orcs, armed with guns, and magic-wielding humans. He was fifteen when he first became a hero, blasted to another world by an unknown entity. At the end of his harsh and hapless journey, the hero defeated the Demon King. Over the next ten years, he was sent off to different worlds, and every time, he saved them. Now, on his thirteenth world, the enemy is the orc race whose highly advanced civilization has forced humanity into a desperate struggle for survival. What’s more, the orcs seem to have banded under a cunning leader. Has our hero finally met his match?
After fighting through the orcish hordes to save a fellow dragon rider, the hero earns praise from the people and ire from the orcs. Their commander dubs him the Demon King in White, a fiend destined to be overcome. When the hero returns, the king ushers him off to Kreulgarz, a land laid to waste by civil war. However, the king's trifling errand takes an unforeseen turn, and the hero finds himself face-to-face with the Black Dog of the orcish army once more.
DON’T JUDGE AN ORC BY HIS ACCOLADES ​Long ago, as the fires of war raged among the twelve races, one name inspired fear and awe in the heart of every orc—Bash. A living legend to his people, Bash has enjoyed many a blood-soaked victory. But this Hero harbors a shameful secret. Though it is the pride of every orc to match his triumphs in battle with conquests in the bedroom, Bash has been entirely devoted to the former. Thus, he embarks on a journey to face his greatest challenge yet: finding a wife and losing his virginity!
The Rosewater Insurrection continues the award-winning science fiction trilogy by one of science fiction's most engaging voices. All is quiet in the city of Rosewater as it expands on the back of the gargantuan alien Wormwood. Those who know the truth of the invasion keep the secret. The government agent Aminat, the lover of the retired sensitive Kaaro, is at the forefront of the cold, silent conflict. She must capture a woman who is the key to the survival of the human race. But Aminat is stymied by the machinations of the Mayor of Rosewater and the emergence of an old enemy of Wormwood. Innovative and genre-bending, Tade Thompson's ambitious Afrofuturist series is perfect for fans of Jeff Vandermeer, N. K. Jemisin, and Ann Leckie. Praise for The Wormwood Trilogy: "Smart. Gripping. Fabulous!" —Ann Leckie, award winning-author of Ancillary Justice "Mesmerising. There are echoes of Neuromancer and Arrival in here, but this astonishing debut is beholden to no one." —M. R. Carey, bestselling author of The Girl with All the Gifts "A magnificent tour de force, skillfully written and full of original and disturbing ideas." —Adrian Tchaikovsky, Arthur C. Clarke Award-winning author of Children of Time The Wormwood Trilogy Rosewater The Rosewater Insurrection The Rosewater Redemption
A brand-new novel set in Niven's Known Space, two hundred years before the discovery of the Ringworld.
Elia is a poor university student until the night she's taken to the world of the Anima—ruled by humans whose ancient hearts pulse with the blood of animals. There she's forced into a battle to the death. But when Elia survives, and refuses to kill her final opponent, the King must either kill Elia himself, or take her as his mate. Reth, the brutal King of the Beasts with the blood of lions, shocks everyone when he chooses the weak, human Elia to become his Queen. He promises her every comfort of his wealth and position—but he is clear: She will not warm his bed. He chose her to defeat those that were trying to corner him into blending his Leonine line with the Wolves. Elia needs the help of the Anima to become stronger and rule them well. But the vengeful Wolves see only a weak human that brought them shame. As Elia and Reth grow closer, the wolves are determined to destroy her. Will Reth and Elia admit their feelings for each in time to fight for the Kingdom—and their lives—against the villainous wolf-tribe? Or will the wolves kill Elia and steal the throne? [Mature content - no sexual violence] ***** He stalked towards her, chin low so the shadow cast by his hard jaw cut across the thick fur collar of his vest. His hair had fallen over his eyes in the scuffle, so he peered at her through it like a lion in the grass. With each step, his graceful, rolling gait reminded her of a predator stalking its prey. Despite the forest floor littered in twigs and leaves, he didn’t make a sound. “Wh-who are you?” Elia stammered, backing away, her hands up. He met her step for step until she came up hard against the tree behind her—and didn’t stop until he loomed over her, so broad his shoulders and chest made a wall in front of her. She could feel the heat rising off his skin in the cool, night air. “I am the Leonine King.” His voice was a dark, husky gravel. Behind him a chorus of wheezes, howls, and chirps of agreement rose from the people watching. “And you are?” “Elia,” she breathed. “Elia,” he growled, leaning in closer, bringing with him the scent of pine and rain and the musk of something distinctly male. “I am Reth.” He said the name with a strange, guttural roll in his throat. “I am King of Beasts. I am Clan Leader, and I am Alpha of WildWood.” Several snarls rose from the crowds behind him then, but he ignored them. Elia swallowed as he leaned in until the scruff on his jaw rasped her cheek. “I am the King,” he said, “And you will be my mate.” The forest behind him erupted. (Cover Art used by permission. Illustrated by Aenaluck--see more gorgeous art and support them on www.patreon.com/aenaluck)
The city states of the Lowlands have lived in peace for decades, bastions of civilization, prosperity and sophistication, protected by treaties, trade and a belief in the reasonable nature of their neighbors. But meanwhile, in far-off corners, the Wasp Empire has been devouring city after city with its highly trained armies, its machines, it killing Art . . . And now its hunger for conquest and war has become insatiable. Only the aging Stenwold Maker, spymaster, artificer and statesman, can see that the long days of peace are over. It falls upon his shoulders to open the eyes of his people, before a black-and-gold tide sweeps down over the Lowlands and burns away everything in its path. But first he must stop himself from becoming the Empire's latest victim.
A stunning and provocative new novel by the internationally celebrated author of The Blind Assassin, winner of the Booker Prize. Margaret Atwood’s new novel is so utterly compelling, so prescient, so relevant, so terrifyingly-all-too-likely-to-be-true, that readers may find their view of the world forever changed after reading it. This is Margaret Atwood at the absolute peak of her powers. For readers of Oryx and Crake, nothing will ever look the same again. The narrator of Atwood's riveting novel calls himself Snowman. When the story opens, he is sleeping in a tree, wearing an old bedsheet, mourning the loss of his beloved Oryx and his best friend Crake, and slowly starving to death. He searches for supplies in a wasteland where insects proliferate and pigoons and wolvogs ravage the pleeblands, where ordinary people once lived, and the Compounds that sheltered the extraordinary. As he tries to piece together what has taken place, the narrative shifts to decades earlier. How did everything fall apart so quickly? Why is he left with nothing but his haunting memories? Alone except for the green-eyed Children of Crake, who think of him as a kind of monster, he explores the answers to these questions in the double journey he takes - into his own past, and back to Crake's high-tech bubble-dome, where the Paradice Project unfolded and the world came to grief. With breathtaking command of her shocking material, and with her customary sharp wit and dark humour, Atwood projects us into an outlandish yet wholly believable realm populated by characters who will continue to inhabit our dreams long after the last chapter.
"When the council that controlled the world spanning computer Mother fell out in civil war, it plunged the world in an instant from high-tech utopia to medieval nightmare. Critical to the little remaining technology that was left were the Helium Three reactors that powered the world-wide power grid. And the refueling ship that returned from the outer planets every five years." "With the ship on its way back for the five year rendezvous, every faction on the planet was hungry to capture the tanker, and the power that went with it." "Megan Travante, former slave girl, assassin and currently one of the thirteen super-powerful "Key Holders" that control the world-spanning computer network called Mother, has become deeply entrenched in the political infighting that characterizes the New Destiny capital. In that role she is swained by her "very close, personal, friend" Herzer Herrick, the Blood Lord's Blood Lord, who would much prefer to be splitting orc heads or riding dragons. He wouldn't mind so much if he was at least getting some." "When Herzer and Megan are trapped as replacements for the slaughtered first team, life becomes a nightmarish scramble to find qualified personnel and train and prepare for the toughest space-walk of all time. All while being assaulted by giant metallic scorpions and trying to resolve their "close, personal" differences."--BOOK JACKET.
The distant world of Orthe is littered with spectacular remnants of the Golden Empire, an ancient and technologically advanced civilisation extinct for two thousand years. Now their Orthean descendants have turned away from the technology which nearly destroyed them, and from their ancestors, the Golden Witchbreed. Then Earth envoy Lynne de Lisle Christie arrives and, all too quickly, finds herself the victim of intrigue and conspiracy, embroiled in a conflict that threatens to explode into war ¿ and which puts her own life in deadly peril . . .