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These game tiles are a great option for those who would like extra-sturdy play pieces for Logic of English games or a greater number of word possibilties for our spelling games. Phonogram Game Tiles are also an excellent spelling practice manipulative, especially for children who are still developing the fine motor skills they need for writing.The 210 tiles in the set include multiple copies of each of the 74 basic phonograms, color-coded by vowels, consonants, and silent E's.
"English is so illogical!" It is generally believed that English is a language of exceptions. For many, learning to spell and read is frustrating. For some, it is impossible... especially for the 29% of Americans who are functionally illiterate. But what if the problem is not the language itself, but the rules we were taught? What if we could see the complexity of English as a powerful tool rather than a hindrance? --Denise Eide Uncovering the Logic of English challenges the notion that English is illogical by systematically explaining English spelling and answering questions like "Why is there a silent final E in have, large, and house?" and "Why is discussion spelled with -sion rather than -tion?" With easy-to-read examples and anecdotes, this book describes: - the phonograms and spelling rules which explain 98% of English words - how English words are formed and how this knowledge can revolutionize vocabulary development - how understanding the reasons behind English spelling prevents students from needing to guess The author's inspiring commentary makes a compelling case that understanding the logic of English could transform literacy education and help solve America's literacy crisis. Thorough and filled with the latest linguistic and reading research, Uncovering the Logic of English demonstrates why this systematic approach should be as foundational to our education as 1+1=2.
The Phonogram and Spelling Game Book provides teachers and parents a wide variety of fun activities for practicing phonograms and spelling words. These activities are designed to engage all learning styles and to enhance student and teacher enjoyment in learning. A wide variety of games are included that will engage students ages 3 to adult. These fun, educational games may be used to supplement all Logic of English curriculum or to enhance teaching of other Orton-Gillingham programs.
Discusses the elements of a sign, and looks at pictograms, alphabets, calligraphy, monograms, text type, numerical signs, symbols, and trademarks.
This is The most comprehensive science curriculum for beginning learners that you will find anywhere * Here are 41 lesson plans that cover all major areas of science. * Lessons are laid out as stepping stones that build knowledge and understanding logically and systematically. * Child-centered, hands-on activities at the core of all lessons bring children to observe, think, and reason. * Interest is maintained and learning is solidified by constantly connecting lessons with children's real-world experience * Skills of inquiry become habits of mind as they are used throughout. * Lessons integrate reading, writing, geography, and other subjects. * Standards, including developing a broader, supportive community of science learners come about as natural by-products of learning science in an organized way. Particular background or experience is not required. Instructions include guiding students to question, observe, think, interpret, and draw rational conclusions in addition to performing the activity. Teachers can learn along with their students and be exceptional role models in doing so. Need for special materials is minimized. Personal, on line, support is available free of charge (see front matter).
While working in the Boston Museum for the summer, Ellen, a young art student, becomes implicated in the theft of a valuable bracelet.
In this multisensory phonics technique, students first learn the sounds of letters, and the build these letter-sounds into words. Visual, auditory and kinesthetic associations are used to remember the concepts. Training is recommended.
This playful introduction to sounds of 21 letter teams unlocks the door for children to hear, say, and recognize key components for understanding written English.