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This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling Myst interactive CD-ROM games. The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends. The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.
Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.
How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953. In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems. Topics covered include: * The Problem of the External World * Dualism and Personal Identity * Artificial and Human Intelligence in the Philosophy of Mind * The Idea of Interactive Art * The Moral Effects of Video Games * Games and God's Goodness Games discussed include: Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles
Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.
What we are about to tell you would have been quite unbelievable to me before this journey began. Thus begins The Journey into the Myst, the first book in the Myst series. This second book in the series explores the phenomenon of the Myst, the forming and shaping of non-random patterns such as human faces, angels and animals. The authors integrate Science into the Spiritual experience, bringing to bear what the Drs. Bennets have learned through their research and educational experiences in physics, neuroscience, human systems, change, knowledge management and human development. Embracing the paralogical, patterns in the Myst are observed, felt, interpreted, analyzed and compared in terms of their physical make-up, non-randomness, intelligent sources and potential implications. Along the way, the Bennets share insights and amazing pictures reflecting the forming of the Myst.
This is the first reference ever devoted to medieval philosophy. It covers all areas of the field from 500-1500 including philosophers, philosophies, key terms and concepts. It also provides analyses of particular theories plus cultural and social contexts.
This book gives us a new perspective on the Philosophy according to the Chaldean Oracles by Porphyry of Tyre (ca. 232/305 CE), demonstrating that much of what we thought we knew about this work and its fragments is mistaken. Here, for the first time, the attempt is made at reconstructing the original text by following the vicissitudes of its reception and transmission from Late Antiquity through the Middle Ages and the Renaissance up to modern scholarship. The extensive and painstaking study of the surviving fragments leads to the radically innovative conclusion that this encyclopedic treatise, written by Porphyry in the last decades of the 3rd century CE, consisted of fifteen books organized in various sections. After an initial discussion of the nature of theurgy and of its subordinate role with respect to philosophy, Porphyry describes the entire history of Greek philosophy from Homer up to his own teacher Plotinus, to then go on to present “introductions” to the seven encyclical disciplines whose study is required for the comprehension of theosophy, that is, the esoteric speculation on the three parts of philosophy: anthropology-ethics, physics, and metaphysics-theology. By harmonizing the teachings of Plato, Aristotle, Plotinus, and the Chaldean Oracles, Porphyry intends to present the complete and definitive philosophic system, with the aim of showing the universal way for the liberation of the souls of initiates and of contextually fighting the final battle of the Greco-Roman civilization against Christianity.
Explores connections between Neoplatonism and Indian philosophy.
This collection of Stephen Clucas's articles addresses the complex interactions between religion, natural philosophy and magic in sixteenth- and seventeenth-century Europe. The essays on the Elizabethan mathematician and magus John Dee show that the angelic conversations of John Dee owed a significant debt to medieval magical traditions and how Dee's attempts to communicate with spirits were used to serve specific religious agendas in the mid-seventeenth century. The essays devoted to Giordano Bruno offer a reappraisal of the magical orientation of the Italian philosopher's mnemotechnical and Lullist writings of the 1580s and 90s and show his influence on early seventeenth-century English understandings of memory and intellection. Next come three studies on the atomistic or corpuscularian natural philosophy of the Northumberland and Cavendish circles, arguing that there was a distinct English corpuscularian tradition prior to the Gassendian influence in the 1640s and 50s. Finally, two essays on the seventeenth-century Intelligencer Samuel Hartlib and his correspondents shows how religion alchemy and natural philosophy interacted during the 'Puritan Revolution'.
The contributions to this book offer a broad vision of the relationships that were established between Greek Philosophy and the Mystery Cults. The authors centre their attention on such thinkers as Plato, Aristotle, and the Stoic and the Neoplatonist philosophers, who used – and in some cases criticised – doctrinal elements from Mystery Cults, adapting them to their own thinking. Thus, the volume provides a new approach to some of the most renowned Greek philosophers, highlighting the influence that Mystery Cults, such as Orphism, Dionysianism, or the Eleusinian rites, had on the formation of fundamental aspects of their thinking. Given its interdisciplinary character, this book will appeal to a broad academic readership interested in the origin of Hellenic thinking and culture. It will be especially useful for those eager for a deeper approach to two fundamental domains that attract the attention of many Antiquity scholars: Greek philosophy and religion.