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A skyscraper one mile high, a dome covering most of downtown Manhattan, a triumphal arch in the form of an elephant: some of the most exciting buildings in the history of architecture are the ones that never got built. These are the projects in which architects took materials to the limits, explored challenging new ideas, defied conventions, and pointed the way towards the future. Some of them are architectural masterpieces, some simply delightful flights of fancy. It was not usually poor design that stymied them – politics, inadequate funding, or a client who chose a ‘safe’ option rather than a daring vision were all things that could stop a project leaving the drawing board. These unbuilt buildings include the grand projects that acted as architectural calling cards, experimental designs that stretch technology, visions for the future of the city, and articles of architectural faith. Structures likeBuckminster Fuller’s dome over New York or Frank Lloyd Wright’s mile-high tower can seem impossibly daring. But they also point to buildings that came decades later, to the Eden Project and the Shard. Some of those unbuilt wonders are buildings of great beauty and individual form like Etienne-Louis Boullée’s enormous spherical monument to Isaac Newton; some, such as the city plans of Le Corbusier, seem to want to teach us how to live; some, like El Lissitsky’s ‘horizontal skyscrapers’ and Gaudí’s curvaceous New York hotel, turn architectural convention upside-down; some, such as Archigram’s Walking City and Plug-in City, are bizarre and inspiring by turns. All are captured in this magnificently illustrated book.
Neuroscientist V.S. Ramachandran is internationally renowned for uncovering answers to the deep and quirky questions of human nature that few scientists have dared to address. His bold insights about the brain are matched only by the stunning simplicity of his experiments -- using such low-tech tools as cotton swabs, glasses of water and dime-store mirrors. In Phantoms in the Brain, Dr. Ramachandran recounts how his work with patients who have bizarre neurological disorders has shed new light on the deep architecture of the brain, and what these findings tell us about who we are, how we construct our body image, why we laugh or become depressed, why we may believe in God, how we make decisions, deceive ourselves and dream, perhaps even why we're so clever at philosophy, music and art. Some of his most notable cases: A woman paralyzed on the left side of her body who believes she is lifting a tray of drinks with both hands offers a unique opportunity to test Freud's theory of denial. A man who insists he is talking with God challenges us to ask: Could we be "wired" for religious experience? A woman who hallucinates cartoon characters illustrates how, in a sense, we are all hallucinating, all the time. Dr. Ramachandran's inspired medical detective work pushes the boundaries of medicine's last great frontier -- the human mind -- yielding new and provocative insights into the "big questions" about consciousness and the self.
An imaginative and sensitive story of the life of the Phantom of the Opera; winner of the Boots Romantic Novel Award.
A Financial Times Best Book of the Year A Guardian Best Architecture Book of the Year “Sharp, revealing, funny.” —The Guardian “An original and even occasionally hilarious book about losing ideals and finding them again... [De Graaf] deftly shows that architecture cannot be better or more pure than the flawed humans who make it.” —The Economist Architecture, we like to believe, is an elevated art form that shapes the world as it pleases. Four Walls and a Roof turns this fiction on its head, offering a candid account of what it’s really like to work as an architect. Drawing on his own tragicomic experiences in the field, Reinier de Graaf reveals the world of contemporary architecture in vivid snapshots: from the corridors of wealth in London, Moscow, and Dubai to the demolished hopes of postwar social housing in New York and St. Louis. We meet ambitious oligarchs, developers for whom architecture is nothing more than an investment, and layers of bureaucrats, consultants, and mysterious hangers-on who lie between any architect’s idea and the chance of its execution. “This is a book about power, money and influence, and architecture’s complete lack of any of them... Witty, insightful and funny, it is a (sometimes painful) dissection of a profession that thinks it is still in control.” —Financial Times “This is the most stimulating book on architecture and its practice that I have read for years.” —Architects’ Journal
How can we understand the infinite variety of cities? Darran Anderson seems to exhaust all possibilities in this work of creative nonfiction. Drawing inspiration from Marco Polo and Italo Calvino, Anderson shows that we have much to learn about ourselves by looking not only at the cities we have built, but also at the cities we have imagined. Anderson draws on literature (Gustav Meyrink, Franz Kafka, Jaroslav Hasek, and James Joyce), but he also looks at architectural writings and works by the likes of Bruno Taut and Walter Gropius, Medieval travel memoirs from the Middle East, mid-twentieth-century comic books, Star Trek, mythical lands such as Cockaigne, and the works of Claude Debussy. Anderson sees the visionary architecture dreamed up by architects, artists, philosophers, writers, and citizens as wedded to the egalitarian sense that cities are for everyone. He proves that we must not be locked into the structures that exclude ordinary citizens--that cities evolve and that we can have input. As he says: "If a city can be imagined into being, it can be re-imagined as well.”
Twin brothers discover their new home is also a portal--for an hour a day--to a parallel dimension in this spine-chilling middle-grade adventure, perfect for fans of The Mysterious Benedict Society Twelve-year-old twins Colm and Mal might look identical, but they’re different in just about every other way. The one thing they can agree on is that neither brother wants to move to Chicago for a fresh start with their mom two years after their dad’s death. The boys soon discover that their new apartment building, Brunhild Tower, is full of strange quirks: a mysterious Princess who warns them not to wander the building at midday, eerie sounds coming from the walls, and an elevator that’s missing a button for the thirteenth floor. Then one afternoon, that button appears, catapulting the brothers and their inquisitive new neighbor, Tamika, into a parallel dimension and a twin building stuck in time, where the spirits of all the former residents of Brunhild Tower live on, trapped by an ancient curse. Now, Colm, Mal, and Tamika must race against time to solve the mystery of the phantom tower—or risk spending an eternity as ghosts themselves.
When The Fountainhead was first published, Ayn Rand's daringly original literary vision and her groundbreaking philosophy, Objectivism, won immediate worldwide interest and acclaim. This instant classic is the story of an intransigent young architect, his violent battle against conventional standards, and his explosive love affair with a beautiful woman who struggles to defeat him. This edition contains a special afterword by Rand’s literary executor, Leonard Peikoff, which includes excerpts from Ayn Rand’s own notes on the making of The Fountainhead. As fresh today as it was then, here is a novel about a hero—and about those who try to destroy him.
With almost 5 million copies sold 60 years after its original publication, generations of readers have now journeyed with Milo to the Lands Beyond in this beloved classic. Enriched by Jules Feiffer’s splendid illustrations, the wit, wisdom, and wordplay of Norton Juster’s offbeat fantasy are as beguiling as ever. “Comes up bright and new every time I read it . . . it will continue to charm and delight for a very long time yet. And teach us some wisdom, too.” --Phillip Pullman For Milo, everything’s a bore. When a tollbooth mysteriously appears in his room, he drives through only because he’s got nothing better to do. But on the other side, things seem different. Milo visits the Island of Conclusions (you get there by jumping), learns about time from a ticking watchdog named Tock, and even embarks on a quest to rescue Rhyme and Reason. Somewhere along the way, Milo realizes something astonishing. Life is far from dull. In fact, it’s exciting beyond his wildest dreams!