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Pervasive systems, due to inexpensive wireless technology can now be implemented easily and local and network advanced applications can be joined anytime simply by using a mobile terminal (cell phone, PDA, smartphone etc.) Pervasive systems free people from conventional interaction with desktop and laptop computers thereby allowing a new human-environment interaction to take place on the basis of wireless multimedia communication.Addressing the theoretical fundamentals of pervasive systems as they are studied and developed in the major research laboratories, Pervasive Systems and Ubiquitous Computing is aimed at MSc and PhD engineering students
This book provides an introduction to the complex field of ubiquitous computing Ubiquitous Computing (also commonly referred to as Pervasive Computing) describes the ways in which current technological models, based upon three base designs: smart (mobile, wireless, service) devices, smart environments (of embedded system devices) and smart interaction (between devices), relate to and support a computing vision for a greater range of computer devices, used in a greater range of (human, ICT and physical) environments and activities. The author details the rich potential of ubiquitous computing, the challenges involved in making it a reality, and the prerequisite technological infrastructure. Additionally, the book discusses the application and convergence of several current major and future computing trends. Key Features: Provides an introduction to the complex field of ubiquitous computing Describes how current technology models based upon six different technology form factors which have varying degrees of mobility wireless connectivity and service volatility: tabs, pads, boards, dust, skins and clay, enable the vision of ubiquitous computing Describes and explores how the three core designs (smart devices, environments and interaction) based upon current technology models can be applied to, and can evolve to, support a vision of ubiquitous computing and computing for the future Covers the principles of the following current technology models, including mobile wireless networks, service-oriented computing, human computer interaction, artificial intelligence, context-awareness, autonomous systems, micro-electromechanical systems, sensors, embedded controllers and robots Covers a range of interactions, between two or more UbiCom devices, between devices and people (HCI), between devices and the physical world. Includes an accompanying website with PowerPoint slides, problems and solutions, exercises, bibliography and further reading Graduate students in computer science, electrical engineering and telecommunications courses will find this a fascinating and useful introduction to the subject. It will also be of interest to ICT professionals, software and network developers and others interested in future trends and models of computing and interaction over the next decades.
This book presents state-of-the-art research on architectures, algorithms, protocols and applications in pervasive computing and networks With the widespread availability of wireless and mobile networking technologies and the expected convergence of ubiquitous computing with these emerging technologies in the near future, pervasive computing and networking research and applications are among the hot topics on the agenda of researchers working on the next generation of mobile communications and networks. This book provides a comprehensive guide to selected topics, both ongoing and emerging, in pervasive computing and networking. It contains contributions from high profile researchers and is edited by leading experts in this field. The main topics covered in the book include pervasive computing and systems, pervasive networking security, and pervasive networking and communication. Key Features: Discusses existing and emerging communications and computing models, design architectures, mobile and pervasive wireless applications, technology and research challenges in pervasive computing systems, networking and communications Provides detailed discussions of key research challenges and open research issues in the field of autonomic computing and networking Offers information on existing experimental studies including case studies, implementation test-beds in industry and academia Includes a set of PowerPoint slides for each chapter for instructors adopting it as a textbook Pervasive Computing and Networking will be an ideal reference for practitioners and researchers working in the areas of communication networking and pervasive computing and networking. It also serves as an excellent textbook for graduate and senior undergraduate courses in computer science, computer engineering, electrical engineering, software engineering, and information engineering and science.
"This publication covers the latest innovative research findings involved with the incorporation of technologies into everyday aspects of life"--Provided by publisher.
Interactive systems in the mobile, ubiquitous, and virtual environments are at a stage of development where designers and developers are keen to find out more about design, use and usability of these systems. Ubiquitous Computing: Design, Implementation and Usability highlights the emergent usability theories, techniques, tools and best practices in these environments. This book shows that usable and useful systems are able to be achieved in ways that will improve usability to enhance user experiences. Research on the usability issues for young children, teenagers, adults, and the elderly is presented, with different techniques for the mobile, ubiquitous, and virtual environments.
Today's ubiquitous computing technology is imbedded in everyday objects from cars to clothes to shipping containers, whose location, context, and state can be monitored, instantly processed, and acted upon. This new volume in the "Advances in Management Information Systems" series provides an in-depth review of the state-of-the-art practices and research opportunities in a new era where information technology resides in physical space. Written for both scholars and practitioners, "Pervasive Information Systems" is organized into three sections, each investigating a distinct part of the subject. Part I focuses on the design challenges of Pervasive Information Systems (PS), and discusses issues relating to the coordination of PS through middleware structures as well as issues related to the efficient deployment of PS. Part II discusses the challenges and limitations of deploying pervasive technologies to support domestic, corporate, and public systems. Part III presents two emerging research fields of PS - design for aesthetics and PS evaluation.
"This publication covers the latest innovative research findings involved with the incorporation of technologies into everyday aspects of life"--Provided by publisher.
"This book combines the fundamental methods, algorithms, and concepts of pervasive computing with current innovations and solutions to emerging challenges. It systemically covers such topics as network and application scalability, wireless network connectivity, adaptability and "context-aware" computing, information technology security and liability, and human-computer interaction"--Provided by publisher.
This lecture presents a first compendium of established and emerging standards in pervasive computing systems. The lecture explains the role of each of the covered standards and explains the relationship and interplay among them. Hopefully, the lecture will help piece together the various standards into a sensible and clear landscape. The lecture is a digest, reorganization, and a compilation of several short articles that have been published in the “Standards and Emerging Technologies” department of the IEEE Pervasive Computing magazine. The articles have been edited and shortened or expanded to provide the necessary focus and uniform coverage depth. There are more standards and common practices in pervasive systems than the lecture could cover. However, systems perspective and programmability of pervasive spaces, which are the main foci of the lecture, set the scope and determined which standards should be included. The lecture explains what it means to program a pervasive space and introduces the new requirements brought about by pervasive computing. Among the standards the lecture covers are sensors and device standards, service-oriented device standards, service discovery and delivery standards, service gateway standards, and standards for universal interactions with pervasive spaces. In addition, the emerging sensor platform and domestic robots technologies are covered and their essential new roles explained. The lecture also briefly covers a set of standards that represents an ecosystem for the emerging pervasive healthcare industry. Audiences who may benefit from this lecture include (1) academic and industrial researchers working on sensor-based, pervasive, or ubiquitous computing R&D; (2) system integrator consultants and firms, especially those concerned with integrating sensors, actuators, and devices to their enterprise and business systems; (3) device, smart chips, and sensor manufacturers; (4) government agencies; (5) the healthcare IT and pervasive health industries; and (6) other industries such as logistics, manufacturing, and the emerging smart grid and environment sustainability industries. Table of Contents: Preface / Acknowledgments / Introduction / Sensor and Device Standards / Service-Oriented Device Architecture (SODA) / Sensor Platforms / Service Discovery and Delivery Standards / The Open Services Gateway Initiative (OSGi ) / Universal Interactions / Domestic Robots for Smart Space Interactions / Continua: An Interoperable Personal Health Echosystem / References / Author Biography
This book covers several aspects related the evolution of Information Systems into Pervasive Information Systems. New IT trends have an important impact on IT infrastructures, which become increasingly heterogeneous, flexible, and dynamic. These new trends are transforming Information Systems into what we call Pervasive Information Systems. The purpose of this book is to combine “state-of-the-art” solutions from various research communities (such as Information Systems Engineering, Cloud Computing, Fog/Edge Computing, Pervasive systems, Distributed systems, and Middleware systems) related to the Pervasive Information Systems emergence as a common point of view. Through these multiple contributions, this book tackles important challenges concerning Information Systems evolution, promoting a holistic view of Pervasive Information System. Pervasive Information Systems (PIS) can be defined as a new class of Information Systems. It can be characterized by an IT that is gradually embedded in the physical environment and can accommodate the user’s requirements and desires when necessary. This evolution implies considering Information Systems beyond the organization's physical environment to integrate new technologies transparently, leading to a pervasive environment whose behavior should be more and more reactive & proactive. It corresponds to an important change in Information Systems Engineering. Pervasive Information Systems are deeply multidisciplinary systems, demanding a holistic view in which multiple domains are invited to contribute.