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In 2047 an extinction-level asteroid is hurtling toward Earth, and the descendants of ancient Atlantis have returned from the stars in their silver ships to offer humanity help. But there's a catch.
Calling all valiant Astra Daimon and brilliant Shoelace Girls! Ready to learn more about your favorite TAG characters? PEOPLE OF THE ATLANTIS GRAIL is here to guide you by means of Starlight through the expansive cast of thousands of vibrant and unique souls who populate the universe of The Atlantis Grail. Rediscover beloved characters—real people who reside in your heart as much as they live in your imagination, fill your dreams, and have become your dear friends. This is our second comprehensive reference book of all things TAG for superfans—that’s all of you awesome readers and lovers of TAG! It’s a cornucopia of fun personal facts, nitty-gritty details, new material and revelations about every single character mentioned in the original four-book series—human, alien, and even feline—plus, characters from the two Aeson novellas. Prepare for fun surprises, such as the introduction of the Atlantean Zodiac, and some new, previously unpublished information just for YOU! So, don’t be shy, open this exciting collector volume and start exploring! PEOPLE OF THE ATLANTIS GRAIL is a part of The Atlantis Grail Superfan Extras series.
The End is Here, in a Fiery Cosmic Apocalypse! Gwen Lark knows how to Qualify, Compete, and Win… The time has come to Survive. The Games of the Atlantis Grail have come to a ground-shaking halt and Gwen Lark, nerd, geek, and awkward smart girl, survived the remarkable ordeal, for the time being. But the worst is yet to come! Now, both the colony planet Atlantis and Earth are under a threat of annihilation, and everything is up in the air, including dire and stunning wonders in the Atlantean skies. Will there be a Wedding? Will there be a future for Gwen Lark, her beloved, and all their families, friends, and loved ones? Is Gwen’s rare and powerful talent, the Logos voice of creation, enough to resolve the greatest mystery of the Kassiopei Imperial Dynasty and its role in the events of deepest antiquity since the dawn of time? The fate of the entire human species is at stake, and now there can be no respite, not a moment to lose. The final battle is here, and Gwen, and everyone she knows and loves, are in for the greatest fight of their lives. It is time to survive. SURVIVE is the fourth and final book in The Atlantis Grail series, now an international cross-genre phenomenon, optioned for film.
The Games are Forever! It's one thing to Qualify and Compete… Now she must Win. Gwen Lark, nerd, geek, and awkward smart girl, is among the lucky ones. She's one of several million teenage refugees to escape the extinction-level asteroid barreling towards Earth and reach the ancient colony planet of Atlantis. But Atlantis is a strange new world with higher gravity and a blazing white sun, where nothing is as expected. The new arrivals from Earth will now belong to the majority class of non-citizens who face a lifetime of hard work and limited rights. To make matters worse, Gwen's rare and powerful talent, her Logos voice, is viewed as a potential weapon to be exploited by the Imperator, as well as a threat to the Kassiopei Imperial Dynasty and its uncompromising control over the people of Atlantis. A last-minute heartbreak prior to arrival turns to joy, when Gwen receives a declaration of love from an unexpected source. The Wedding date is set, but before she can be joined with her true love, she is forced to compete in the brutal and deadly Games of the Atlantis Grail to save herself, her family, friends, and everything she cares about. Once again, her intelligence, quick thinking skills, resilience, and creativity are challenged to the breaking point. The Games are monumental, intricate, lethal . . . and the Games are Forever. This time Gwen must fight and figure her way through the most difficult and sophisticated contest she has ever faced. Terrifying Ordeals and impossible Challenges, ruthless skilled Competitors, vicious secret assassins, and dubious teammates she must work with but cannot trust, are just the beginning. . . . Meanwhile, as the Games rage, the fate of two worlds is at stake as a new alien threat looms over Earth and Atlantis. But Gwen Lark has a secret weapon of her own. It's not her Logos voice and its untapped power to control orichalcum technology and perpetuate change. It is Gwen herself. WIN is the third book in The Atlantis Grail series.
It's one thing to Qualify... But do you have what it takes to Compete? With Earth about to be destroyed by an extinction level asteroid, teenage nerd, geek, and awkward smart girl Gwen Lark, and a few of her friends and loved ones, barely Qualified for rescue onboard one of the thousands of ark-ships headed to the ancient colony planet Atlantis. Now faced with a year-long journey in space, life in a wondrously alien environment, and many tough life choices, Gwen must decide who or what she will become. Fleet Cadet or Civilian? Friend or lover? Average or extraordinary? Can she make new friends? Can she trust the old ones, such as Logan Sangre, her sexy high school crush and an Earth special operative? Time and time again, Gwen's uncanny ability to come up with the best answer in a crisis saves her life and others. And now, her unique Logos voice makes her an extremely valuable commodity to the Atlanteans -- so much so that her enigmatic commanding officer Aeson Kassiopei, who is also the Imperial Prince of Atlantis, has taken an increasingly personal interest in her. Before the end of the journey, Gwen must convince him that she has what it takes to compete in the deadly Games of the Atlantis Grail. It's becoming apparent -- the life of her family and all of Earth depends on it. COMPETE is the second book in The Atlantis Grail series.
Aeson's secrets revealed at last! Before Gwen won Aeson's heart… Before they joined forces to protect two planets and humanity itself… Aeson faced death on his own. And lost. Young Imperial Crown Prince Aeson Kassiopei. Intelligent, well-educated, perfectly isolated in his lofty rank, responsibilities, and privilege of the divine Imperial Dynasty. He's the most powerful boy on Atlantis and he's going into the real world for the very first time. . . . Now just another student in Fleet Cadet School, Aeson must learn everything other people take for granted—including the basics of how to look after himself, how to interact with others his age, how to laugh, and how to make friends. As if that wasn't enough to boggle the mind of a confident but shy boy who's never had a real conversation with anyone but his mother, Aeson has one more lesson ahead . . . what it's like to fall in love. Get inside Aeson's mind and learn his story from the inside out as he forms the bonds that will change him forever—with Elikara, Xelio, Oalla, Keruvat, Erita, and other favorite Atlantean characters, long before they took to the stars as astra daimon! AESON: BLUE is the first in The Atlantis Grail Novella Series.​
~*~*~*~FREE FOR A LIMITED TIME~*~*~*~ Book 1 in the thrilling 7-book Atlantis Saga The US government, the US military, and world-renowned scientists are all after one thing—the Atlantis gene, from the descendants of the lost island of Atlantis. Sixteen-year-old Jaxon Andersen doesn’t know anything about her origins and has been shuffled around different foster homes ever since she can remember. Trouble follows her, but bullies underestimate her small stature; she has an inexplicable strength, and she can kick some serious butt. She tries for a fresh start at the Forever Welcome Group Home for Juveniles. Dr. Hollis, her psychiatrist, is fascinated by her intelligence and astounded by her strange powers. However, Jaxon is still an easy target for bullies. She seeks refuge in the company of Otto Heike, an eighteen-year-old athlete and boys’ resident assistant. Will Otto think Jaxon’s a freak when he discovers her secrets? Meanwhile, the US military, which is performing terrifying genetic experiments, is closing in on Jaxon… The Atlantis Girl is the 1st book in the 7-book Atlantis Saga, about the girl with the Atlantis gene. Book 1: The Atlantis Girl Book 2: The Atlantis Allegiance Book 3: The Atlantis Gene Book 4: The Atlantis Secret Book 5: The Atlantis Origins Book 6: The Atlantis Guard Book 7: The Atlantis Ascent Keywords: Urban Fantasy Mystery Series Teen Fantasy Greek Myth Young Adult Mysteries and Thrillers Young Adult Action Thriller Teen Romantic Mystery Young Adult Romantic Suspense
Imagine a world without color, illuminated by a gray sun.... Imagine a sudden brilliant flash -- an artificial orb ignites, filled with peculiar impossible light. . . . The nature of this light bears no description. It lingers in dreams, inciting an unrequited love for a goddess. A corrupt city is shaped like a perfect wheel, and is ruled by a sister and brother, Regent and Regentrix, by perverse desires, and by a secret. . . . A loyal warrior woman swears to serve a mysterious lord. At the same time, an epic invasion is precipitated by a being of utter darkness, who is the one absolute source of black in a monochrome silver world. And amid all this, flickers an ancient memory of a phenomenon called Rainbow and of those who had once filled the world with an impossible thing called color. . . . Lords of Rainbow.
The legend of the Holy Grail is known throughout the world. Most people however, believe that it is no more than a story that has been greatly exaggerated over time. Servants of the Grail is a groundbreaking book that will change even the most skeptical of minds. Based on years of detailed and painstaking academic research, author Philip Coppens has uncovered evidence proving that that Grail story is based on real-life events and people in a specific timeframe, 1104 to 1137, and in a specific location ¿ the royal court of Aragon in northern Spain, as well as identifying the Grail as a foundation stone rather than a cup or chalice as is commonly believed. The result is a unique and revelatory book that will change our understanding of one of the most widely known myths in human history.
Many are called... She alone can save the world and become Death's bride. COBWEB BRIDE (Cobweb Bride Trilogy, Book One) is a history-flavored fantasy novel with romantic elements of the Persephone myth, about Death's ultimatum to the world. What if you killed someone and then fell in love with them? In an alternate Renaissance world, somewhere in an imaginary "pocket" of Europe called the Kingdom of Lethe, Death comes, in the form of a grim Spaniard, to claim his Bride. Until she is found, in a single time-stopping moment all dying stops. There is no relief for the mortally wounded and the terminally ill.... Covered in white cobwebs of a thousand snow spiders she lies in the darkness... Her skin is cold as snow... Her eyes frozen... Her gaze, fiercely alive... While kings and emperors send expeditions to search for a suitable Bride for Death, armies of the undead wage an endless war... A black knight roams the forest at the command of his undead father... Spies and political treacheries abound at the imperial Silver Court.... Murdered lovers find themselves locked in the realm of the living... Look closer--through the cobweb filaments of her hair and along each strand shine stars... And one small village girl, Percy--an unwanted, ungainly middle daughter--is faced with the responsibility of granting her dying grandmother the desperate release she needs. As a result, Percy joins the crowds of other young women of the land in a desperate quest to Death's own mysterious holding in the deepest forests of the North... And everyone is trying to stop her. "... Nazarian writes clean and true prose ..." --Publishers Weekly "Fans of period fantasy and those who like stories that feel like fairy tales should appreciate this skillful novel by the twice Nebula Award-nominated author of Dreams of the Compass Rose and The Duke in His Castle." --Library Journal