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The followers of the Road of Sin are often reviled, sometimes tolerated and sometimes persecutes. But rare is the Cainite who, his Beast howling for sweet vitae, has not given in to then longing. The Sinners have been soothing that Beast for centuries -- they know that mastery of the Beast is an illusion. Only through acquiescence can one truly be free. Only through sin can a Cainite know peace. Only on the Via Peccati can the Damned ascend. In the fourth of the Road Books for Dark Ages: Vampire, the secrets of the Road of Sin, the most mysterious and sinister of the major roads we finally revealed. Herein, find the tempters, torturers and defilers of the Cainees -- their history, their rites and practices and their theories on how damning their souls may save their sanity. Book jacket.
The fourth book in the Chronicles of the Cheysuli continues a tale of magical warriors and shapeshifters as they battle the sorcerers that threaten their existence Niall, Prince of Homana, key player in a prophecy that spans generations, should have been the treasured link between Cheysuli and Homanan. Yet neither of the peoples he is destined to someday rule feel anything but suspicion of Niall. Homanans fear him for his Cheysuli heritage, while Cheysuli refuse to accept him as their own because he has acquired neither a lir-shape nor the lir companion that is the true mark of the Cheysuli shapechangers. And now, despite his precarious situation within the kingdom, Niall must undertake a journey to fulfill yet another link in the ancient prophecy. He must travel through war-torn lands to claim his bride—a mission which may prove his doom. For searching for both his destiny and his lir, Niall is about to be plunged into a dangerous maelstrom of intrigue, betrayal, and deadly Ihlini sorcery....
What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. Secret rules and powers for this hidden sect.
“For anyone who appreciates superior heroic fantasy, David Gemmell’s offerings are mandatory.”—Time Out London The blood-drenched lands of the Drenai are protected by a man who has been hated and feared as much as he has been loved: the living legend known as Druss, Captain of the Ax. But this is also the land of Skilgannon, a man who is armed with the mythic Swords of Night and Day, and perhaps Druss’s equal on the field of battle. Brought together by a brutal attack, the two lone warriors form an unlikely alliance. But as Druss and Skilgannon face the supernatural threat of the Joinings—monstrous werebeasts with unholy strength and more than animal savagery—respect and trust will grow. Their alliance will become a friendship destined to change both men—and the lands of the Drenai—forever. “[Gemmell’s] fiction has always carried the genuine flair ofthe classic sword and sorcery pieces of the 1930s and ’40s. This installment is no exception.”—Starlog “A multitude of good battle scenes! . . . Readers will be carried along by the nonstop action and heroic characters.”—Booklist
What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. The Guide to the Sabbat examines the Sabbat exhaustively from the antitribu, or "anti-clans, " that populate its ranks, to the terrifying Disciplines they use, to their methods of waging war on the Camarilla and Antediluvians alike. This book also explores the Sabbat's progress in its war effort, chronicling the Cainites' inexorable spread across the East Coast and back to their usurped territories in the Old World.
The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places. They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe. They're real. And now that you have glimpsed this world of darkness, there's no place to hide. The Storytelling System Rulebook is a stand-alone game for the World of Darkness, and is meant for use with Vampire: The Requiem, Werewolf: The Forsaken and Mage: The Awakening.