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The games in this booklet are meant to provide good, clean fun for consenting adults who like to party. But a warning is in order - they are not for the PRUDISH! When you plan a party with the intent of using this game booklet as a guide to entertainment, be certain you invite friends who love to have a good time, who do not mind a little "contact sport", and who are not offended easily.It is important to start the party with at least a couple of "ICEBREAKERS"; KNOW THY NEIGHBOR would be an excellent beginning. Allow the party to progress naturally from the icebreakers, letting majority rule dictate the progression. It is suggested you study the directions and rules of the games in this booklet before the party so that you may describe them thoroughly and answer any question before the game begins.As with most games, these will be more enjoyable if the objective is understood and meaningful prizes of some value are offered to the winner(s) or, in some cases, a penalty of some consequence required of the loser(s). Prizes or penalties should be announced before the start of each game. Your imagination and creativity can also come into play when deciding the rules of the games.Although the games in this booklet may be played very successfully as written, you may add, delete, or modify as you see fit, to make them more or less daring. It is your party. Keep in mind that this is a guide to good, adult party fun. The end result is totally dependent upon the self-control and maturity of yourself and your guest. Read and understand the games. Plan your party judiciously, and have a good time!
Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.
Winner of the Best New Book Award of 2017 from the Association for Applied and Therapeutic Humor! Kids have a fantastic way of looking at the world, and they are often kind, curious, and completely honest about the things they experience. We tend to lose those natural traits as we get older, but it doesn’t have to be that way. In Allen Klein’s new book, people share stories of the lessons they’ve learned from children, from the hilarious anecdotes that make you think to the out-of-nowhere, insightful thoughts on modern issues. Secrets Kids Know. . . That Adults Oughta Learn will help you get back to your unbiased childhood mind, all the while entertaining you with the incredible things that could only come out of the mouth of a child.
A novel proposal that the cognitive architecture for volition and cognition arises from particular kinds of social interaction and communication. In Open Minds, Wolfgang Prinz offers the novel claim that agency and intentionality are first perceived and understood in others, and that it is only through practices and discourses of social mirroring that individuals come to apply these features to themselves and to shape their architectures for volition and cognition accordingly. Developing a (social science) constructive approach within a (cognitive science) representational framework, Prinz argues that the architectures for agency (volition) and intentionality (cognition) arise from particular kinds of social interaction and communication. Rather than working as closed, individual systems, our minds operate in ways that are fundamentally open to other minds. Prinz describes mirror systems and mirror games, particular kinds of representational mechanisms and social games that provide tools for aligning closed individual minds with other minds. He maps the formation of an architecture for volition, addressing issues of agency and intention-based top-down control, then outlines the ways the same basic ideas can be applied to an architecture for cognition, helping to solve basic issues of subjectivity and intentionality. Addressing the reality and efficacy of such social artifacts as autonomy and free will, Prinz contends that our beliefs about minds are not just beliefs about their workings but powerful tools for making them work as we believe. It is through our beliefs that our minds work in a particular way that we actually make them work in that way.
Discover the essential thinking tools you’ve been missing with The Great Mental Models series by Shane Parrish, New York Times bestselling author and the mind behind the acclaimed Farnam Street blog and “The Knowledge Project” podcast. This first book in the series is your guide to learning the crucial thinking tools nobody ever taught you. Time and time again, great thinkers such as Charlie Munger and Warren Buffett have credited their success to mental models–representations of how something works that can scale onto other fields. Mastering a small number of mental models enables you to rapidly grasp new information, identify patterns others miss, and avoid the common mistakes that hold people back. The Great Mental Models: Volume 1, General Thinking Concepts shows you how making a few tiny changes in the way you think can deliver big results. Drawing on examples from history, business, art, and science, this book details nine of the most versatile, all-purpose mental models you can use right away to improve your decision making and productivity. This book will teach you how to: Avoid blind spots when looking at problems. Find non-obvious solutions. Anticipate and achieve desired outcomes. Play to your strengths, avoid your weaknesses, … and more. The Great Mental Models series demystifies once elusive concepts and illuminates rich knowledge that traditional education overlooks. This series is the most comprehensive and accessible guide on using mental models to better understand our world, solve problems, and gain an advantage.
New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.
Much of late-nineteenth-century American politics was parade and pageant. Voters crowded the polls, and their votes made a real difference on policy. In Party Games, Mark Wahlgren Summers tells the full story and admires much of the political carnival, but he adds a cautionary note about the dark recesses: vote-buying, election-rigging, blackguarding, news suppression, and violence. Summers also points out that hardball politics and third-party challenges helped make the parties more responsive. Ballyhoo did not replace government action. In order to maintain power, major parties not only rigged the system but also gave dissidents part of what they wanted. The persistence of a two-party system, Summers concludes, resulted from its adaptability, as well as its ruthlessness. Even the reform of political abuses was shaped to fit the needs of the real owners of the political system--the politicians themselves.
An examination of the work of 17 major thinkers in the field of adult and continuing education, showing how each has made a significant contribution to the field. The ideas of each are explored within a similar framework, and their work and its consequences is considered in detail.
New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.
(Limelight). A must for both the aspiring and seasoned artist. Uniquely geared to the work of theatre and film artists, this book, for the first time, sets out clearly and concisely the ideas, principles, and character typology of various psychological schools from Freudian, Kleinian, and Jungian to contemporary developments. The practical uses and applications of their theories are graphically demonstrated throughout the book by means of numerous examples and in-depth analyses drawn from classic and contemporary theatrical and cinematic literature. Stanislavskian methods are also discussed. An immensely useful, essential tool for character creation and analysis. Features a foreword by noted acting teacher Alice Spivak.