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From one of today's foremost experts: a guidebook with clear instructions and over 400 step-by-step illustrations that show readers how to perform 70 of the best, easiest-to-master, most entertaining rope tricks ever created.
To get started, you'll need only what you can usually find in your home: items like paper, ziploc bags, index cards, coloring utensils, pencils, rubberbands, scissors, etc. As we progress in the world of making magic, we'll explore how to use 3D design tools like Tinkercad (you can register for a free account at tinkercad.com). You don't need a 3D printer in your home! Libraries, schools, and makerspaces around the world have 3D printers you can use! We'll explore simple programming using Arduino!
Grow your cache of quilter's tricks with 5 awe-inspiring patchwork techniques that are easier than they appear. Learn a new piecing trick in just 15 minutes or less, and watch your skills soar to a whole new level. Say "presto!" with partial seams for both quilts and blocks, Y-seams, mini improv piecing, and free-form curves. Victoria Findlay Wolfe shares 17 projects, including the eye-fooling Herringbone and LeMoyne Star quilt patterns, plus full-size templates and 6 quilt coloring pages to help you work your own quilt magic.
Professional magician Joshua Jay's (author of Magic: The Complete Course) brief and fascinating essays offer an inside look at how the very best magicians think about magic, how they practice and put together a show, what inspires them, and the psychology behind creating wonder and being tricked when we expect both, as well as why we seek magic in the first place.
Tricks With Cards, Coins, Handkerchiefs, Eggs, Etc., Simplified.
John Graham shares his stand-up magic routines.
Stone Cold Mental Volume I In this series I'll share with you my personal collection of mentalism I've built up over the past decade and a half or so. The 13 items to follow are just a small sample of what's to come. All of this material has never been published anywhere prior to this series. In this first volume, you'll find ten effects in a few different categories, namely ESP, tarot, "time", bizarre, and "luck". Plus 3 bonus ideas including an effect specifically for magicians as well as a utility idea, and a fun presentational idea for your stand up/stage show. Also included you'll find 8 QR Codes with links to video footage, a secret website, and a whole bunch of other stuff! Step inside and join me on the journey to de-boring-ify your mentalism. Why be boring when you can be Stone Cold Mental! Inevitability A prediction is openly placed on the table. The spectator truly shuffles a packet of ESP cards then (without the mentalist ever touching the packet) deals them out on to the table stopping whenever they want. The prediction, of course, is correct. The spectator's choice is truly a free choice. Extra Sensory Pendulum The mentalist finds the spectator's thought of ESP card with a pendulum. Then the spectator finds the mentalist's thought of ESP card using a pendulum. The spectator truly has a free thought of ESP card. There is no force. Torched Tarot What follows is a very powerful moment of wonder. This will be a true connecting moment with your "spectator." The fact is, that this is more meant for a private one-on-one meeting with the spectator as a "sitter" and you as a "reader." This truly is very scary-powerful. Please, please, use it wisely and responsibly. Nightmarot The haruspex predicts a thought of tarot card in just about the creepiest way possible. Don't worry, no entrails or sacrificed animals were involved. The Persistence of Time One spectator reveals the merely thought of hour of another spectator. Time Enough at Last This effect is the same as the preceding effect. However, rather than drawings of clocks, actual watches are used, and the presentation is quite a bit different and has an overall different kind of vibe. Hotel Hell The key to the hotel room of a serial killer is shown to have a spiritual connection to the murderer causing a fireball to appear from nowhere, and other super creepy things. The Purge A voodoo doll wrapped in a cloth is seen to move. Then a pin appears in the voodoo doll at the exact place chosen by the spectator. Bone Count A spectator secretly chooses a number on a die. Another spectator chooses 1 of 6 facedown cards (i.e., one for each number on a die). The card chosen matches the number on the die. As a kicker, the other cards are shown to be completely blank. No equivoque. LOST Lottery The mental mind manipulator is able to hear the thoughts of the piqued participants as they think of some lottery numbers.