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Green provides background information on both computer graphics and parallel computers and then goes on to describe how a distributed memory multiprocessor can be used to effectively implement the ray tracing algorithm.
This book is an introduction to the highly topical areas of distributed and parallel processing, and will be of value to computer science undergraduates, students of electrical engineering, electronics and microprocessors, and non-specialist professionals working in related areas.
There is a software gap between the hardware potential and the performance that can be attained using today's software parallel program development tools. The tools need manual intervention by the programmer to parallelize the code. Programming a parallel computer requires closely studying the target algorithm or application, more so than in the traditional sequential programming we have all learned. The programmer must be aware of the communication and data dependencies of the algorithm or application. This book provides the techniques to explore the possible ways to program a parallel computer for a given application.
Topics in Parallel and Distributed Computing provides resources and guidance for those learning PDC as well as those teaching students new to the discipline. The pervasiveness of computing devices containing multicore CPUs and GPUs, including home and office PCs, laptops, and mobile devices, is making even common users dependent on parallel processing. Certainly, it is no longer sufficient for even basic programmers to acquire only the traditional sequential programming skills. The preceding trends point to the need for imparting a broad-based skill set in PDC technology. However, the rapid changes in computing hardware platforms and devices, languages, supporting programming environments, and research advances, poses a challenge both for newcomers and seasoned computer scientists. This edited collection has been developed over the past several years in conjunction with the IEEE technical committee on parallel processing (TCPP), which held several workshops and discussions on learning parallel computing and integrating parallel concepts into courses throughout computer science curricula. - Contributed and developed by the leading minds in parallel computing research and instruction - Provides resources and guidance for those learning PDC as well as those teaching students new to the discipline - Succinctly addresses a range of parallel and distributed computing topics - Pedagogically designed to ensure understanding by experienced engineers and newcomers - Developed over the past several years in conjunction with the IEEE technical committee on parallel processing (TCPP), which held several workshops and discussions on learning parallel computing and integrating parallel concepts
This book has been written for practitioners, researchers and stu dents in the fields of parallel and distributed computing. Its objective is to provide detailed coverage of the applications of graph theoretic tech niques to the problems of matching resources and requirements in multi ple computer systems. There has been considerable research in this area over the last decade and intense work continues even as this is being written. For the practitioner, this book serves as a rich source of solution techniques for problems that are routinely encountered in the real world. Algorithms are presented in sufficient detail to permit easy implementa tion; background material and fundamental concepts are covered in full. The researcher will find a clear exposition of graph theoretic tech niques applied to parallel and distributed computing. Research results are covered and many hitherto unpublished spanning the last decade results by the author are included. There are many unsolved problems in this field-it is hoped that this book will stimulate further research.
This book constitutes the proceedings of the 21st International Conference on Parallel and Distributed Computing, Applications, and Technologies, PDCAT 2020, which took place in Shenzhen, China, during December 28-30, 2020. The 34 full papers included in this volume were carefully reviewed and selected from 109 submissions. They deal with parallel and distributed computing of networking and architectures, software systems and technologies, algorithms and applications, and security and privacy.
Parallel & Distributed Computer Graphics
Advancements in microprocessor architecture, interconnection technology, and software development have fueled rapid growth in parallel and distributed computing. However, this development is only of practical benefit if it is accompanied by progress in the design, analysis and programming of parallel algorithms. This concise textbook provides, in one place, three mainstream parallelization approaches, Open MPP, MPI and OpenCL, for multicore computers, interconnected computers and graphical processing units. An overview of practical parallel computing and principles will enable the reader to design efficient parallel programs for solving various computational problems on state-of-the-art personal computers and computing clusters. Topics covered range from parallel algorithms, programming tools, OpenMP, MPI and OpenCL, followed by experimental measurements of parallel programs’ run-times, and by engineering analysis of obtained results for improved parallel execution performances. Many examples and exercises support the exposition.
This book constitutes the refereed proceedings of the 19th International Conference on CParallel and Distributed Computing, Applications and Technologies, PDCAT 2018, held in Jeju Island, South Korea, in August 2018. The 35 revised full papers presented along with the 14 short papers and were carefully reviewed and selected from 150 submissions. The papers of this volume are organized in topical sections on wired and wireless communication systems, high dimensional data representation and processing, networks and information security, computing techniques for efficient networks design, electronic circuits for communication systems.
Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.