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Patterns and instructions for creating four models.
Enter the world of animated paper engineering with these 14 whimsical projects for making automata out of cardstock. Full step-by-step instructions plus precise cut-and-assemble components suitable for papercrafters ages 12 and up.
Perfect for papercrafters of all skill levels and ages, these 12 unique models can actually move — just add a clothespin! Cut out the full-color parts and follow the simple assembly directions to build a bird that pecks, a flying pig that flaps its wings, a dog that nods its head, and a T. rex that opens its jaws. Create a bear, if you dare, and produce a moose or goose! Step-by-step instructions for putting the pieces together are accompanied by color photos. Each project features printed parts to cut and assemble as well as a list of materials such as clothespins and paper clips.
Features all the parts and instructions to build movable pirate models, along with fun facts about pirates.
Japanese paper engineer Hosaka presents instructions for constructing four models: Tea-serving robot, Ready to fly, Peek-a-bear -- Wild Wild West.
Features all the parts and instructions to build movable dinosaur models, along with fun facts about dinosaurs.
Designing and making successful automata involves combining materials, mechanisms and magic. Making Simple Automata explains how to design and construct small scale, simple mechanical devices made for fun. Materials such as paper and card, wood, wire, tinplate and plastics are covered along with mechanisms - levers and linkages, cranks and cams, wheels, gears, pulleys, springs, ratchets and pawls. This wonderful book is illustrated with examples throughout and explains the six golden rules for making automata alongside detailed step-by-step projects. Magic - an unanalyzable charm, a strong fascination so that the whole is more than the sum of its parts. Superbly illustrated with 110 colour photographs with examples and detailed step-by-step projects.
An orphan and thief, Hugo lives in the walls of a busy train station. He desperately believes a broken automaton will make his dreams come true. But when his world collides with an eccentric girl and a bitter old man, Hugo's undercover life are put in jeopardy. Turn the pages, follow the illustrations and enter an unforgettable new world!
This beautiful book draws on Robert Race's extensive collection of traditional moving toys, looking at the ways the makers have achieved remarkable and varied results, often with very limited resources. Each chapter begins by looking at the mechanisms and materials used in some of these traditional moving toys, goes on to consider possible variations, and describes how to make a related moving toy. It continues, from this basis, to develop a design for an automaton. The book shows that designing and making these simple but wonderfully satisfying mechanical devices is fun, and that good results can be achieved in many different ways, using a variety of materials, tools and equipment such as wood and wire, card and paper, bamboo, string, tin plate and feathers. It exploits, in a simple way, mechanisms such as levers, linkages, cranks and cams. It explores different ways of moving those mechanisms directly by hand, by springs or falling weights, and by the wind. Beautifully illustrated with 117 colour images.