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Other than seeing them in popular movies such as Jurassic Park, how do people today know what dinosaurs and other prehistoric animals looked like? Only their fossils remain, but thanks to paleoartists most people have a good idea of what these creatures looked like. The world of paleoart and its artists are the subject of this richly illustrated work. It explores themes in the depiction of dinosaurs and other prehistoric animals, paleoart's history and speculative nature and its effect on scientists' impressions of prehistoric animals. Also explored are such topics as the careers of several paleoartists, including Georges Cuvier, Gideon Mantell, John Martin, Neave Parker, Benjamin Waterhouse Hawkins and Charles R. Knight, the depiction of scientific ideas about dinosaurs and prehistoric animals on canvas and in sculpture, the purpose and process of restoring them in museums, the significance of certain restorations and images, and the development of paleoart in America.
A companion volume to the 3-D "Sea Monsters" film reveals the terrifying predators that lurked in the underwater Cretaceous world, in a volume that also profiles the scientists who study these ancient monsters and the technology that made the film possible.
Over centuries, discoveries of fossil bones spawned legends of monsters such as giants and dragons. As the field of earth sciences matured during the 19th century, early fossilists gained understanding of prehistoric creatures such as Tyrannosaurus, Triceratops and Stegosaurus. This historical study examines how these genuine beasts morphed in the public imagination into mythical, powerful engines of destruction and harbingers of cataclysm, taking their place in popular culture, film, and literature as symbols of "lost worlds" where time stands still.
Computational paleontology is simply a term applied to using computers and its facilities in the field of paleontology. However, we should be exactly precise in describing the term through explaining the main themes of this motivating and attractive scientific field. The uppermost aim of this book is to explain how computation could be competent in fetching fossils to life and the past to present. Computers for paleontologists save time and costs, interpret mysterious events precisely and accurately, visualize the ancient life definitely and undeniably.
This new book, greatly expanded from the 1995 first edition, describes detailed, step-by-step procedures for sculpting, molding and painting original prehistoric animals. It emphasizes the use of relatively inexpensive materials including oven-hardening polymer clay and wire. Additional tips are offered on how to build distinctive dino-dioramas and scenes involving one's own original sculptures that you will learn how to conceive and build. This book will appeal to a new generation who would like to break into the industry of paleosculpture. Techniques range from "basic" to "advanced." The authors also discuss what it means to be a "paleoartist."
Within Dinosaur Memories II's thirty-eight chapters, Allen A. Debus (a name familiar to dinosaur aficionados and daikaiju fans) presents a selection of his many fanzine writings, stemming from the 1980s through recent time. Although a 'sequel' of sorts, it may be read independently of 2002's "Dinosaur Memories: Dino-Trekking for Beasts of Thunder, Fantastic Saurians, Paleo-people, Dinosaurabilia and other Prehistoria." Today, it would be difficult, time-consuming (& rather expensive) to track down the material presented in this new compilation, scattered among many different fanzines. Presenting edited zine' articles, culled from the pages of Prehistoric Times, G-Fan, Scary Monsters and other fanzines, "DM II's" chapters are organized, following a Preface, into eleven major sections covering the bases of pop-cultural paleontology and dino-monsterology: LOST HORIZONS; CHICAGOLAND DINOSAURS; PALEOIMAGERY vs. PALEOART; SCIENCE FICTIONAL DINO-MONSTERS; STATUESQUE DINOSAURS; UNSUNG PALEO-MONSTERS; MYTHIC MONSTROSITIES; PLANET OF APES vs. DINO-MONSTERS, ASTRO-PALEONTOLOGY; BELLICOSE BEHEMOTHS; and PERSONAL PETROGLYPHS. The book melds nostalgic, personalized perspective with science and fiction of our beloved prehistoric monsters! Particular chapters offer further elaboration on topics introduced in the author's "Paleoimagery: The Evolution of Dinosaurs in Art" (2002), "Dinosaurs in Fantastic Fiction" (2006), and "Prehistoric Monsters" (2009). This is Allen's 8th book overall, five of which were previously published by McFarland Publishers. This createspace platform book was edited for publication by Kristen L. Dennis of Full Proof Editing in 2017. Both an Index, and Foreword by kaiju expert Mike Bogue are included.
Dinosaur memories are hard to forget! Most who revel in the current renaissance in dinosaur science, art, fiction and movies, or who enjoy the other appealing prehistoric animals so well popularized by the media have fond recollections of what it was like growing up dinosaur. Together with wife Diane and his father Allen G. Debus, Allen A. Debus unveils treasured dinosaur memories and stories about prehistoric animals and paleo-people, spanning from the cold-blooded dinosaur era, to the modern wave dinosaur renaissance. Beginning with fondly recalled roadtrips to prehistoric places where T. rex still reigns, Dinosaur Memories ventures into the realm of thunder beasts and explores the rich pop-cultural appeal of prehistoric animals. If youve ever collected dinosaurs, enjoyed fossil hunting or visits to see the old bones in museums, Dinosaur Memories is a book youll still recall years from now! Thirty-five chapters are grouped into seven sections titled, Roads Into Prehistory, Thunder Beasts, Dinosaur Worlds, Fantasy Dinosaurs, Fossil Trickery, Paleo-people, and Rustlin up Dinos.
Thirty-five years in the making!! Not your usual 'dinosaur book'! A monstrously MASSIVE tome -- 47 chapters, half a dozen of which have not been previously printed!! A nostalgic romp--a tour-de-force wending through the murky annals of dinosaurian & dino-monster pop-culture, from Jules Verne through the Dinosaur Renaissance heyday! Allen A. Debus has written nine books addressing pop-cultural interest in prehistoric creatures, both real and fictional. This new selection has ten main sections addressing "Revenge of the 'Lost World' movie monsters," "Hopeful Monsters," "Apes & Godzilla," "Paleo-books," "Paleo-pioneers," "Odd Evolution," "Dinosauriana," "G-Fest Panels," "Chicagoland's Paleo-world," and" "Exo-paleontology." Topics explored include: dino-monster movies, paleo-fiction, dinosaur books, 'mad' scientists hellbent on Frankensteinian science & awful evolution, King Kong 'versus' Godzilla in film and novelizations, pioneers both of the dinosaur movie industry and in paleontology, paleoimagery & paleoart, science fictional dinosaurs, dinosaurabilia, 1990s dino-displays around Chicago, a sense of the 'apocalyptical' conveyed via paleo-sci-fi, and much more. While not 'all-encompassing, ' this new work paints broad brush strokes of the 'dinosaurs-in-popular-culture' genre (augmenting Allen's prior subject-matter writings). Most chapters were previously printed in increasingly hard-to-collect fanzines, some dating back to 1984. For those of you familiar with Allen's popular fanzine & dino-mag writings but lacking access to numerous individual publications in which many were printed originally, this new collection is a nifty way of acquiring over four dozen of his articles, gathered here and reorganized with sufficient inter-connectivity into sub-themed chapter format--'conversational' in tone.
From their discovery in the 19th century to the dawn of the Nuclear Age, dinosaurs were seen in popular culture as ambassadors of the geological past and as icons of the "life through time" narrative of evolution. They took on a more foreboding character during the Cold War, serving as a warning to mankind with the advent of the hydrogen bomb. As fears of human extinction escalated during the ecological movement of the 1970s, dinosaurs communicated their metaphorical message of extinction, urging us from our destructive path. Using an eclectic variety of examples, this book outlines the three-fold "evolution" of dinosaurs and other prehistoric monsters in pop culture, from their poorly understood beginnings to the 21st century.
A forum for the emerging interdisciplinary field of public understanding of science, this journal encourages open debate of contrasting and even conflicting viewpoints on all aspects of the interrelationships between science and the public.