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Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15
With nothing left to lose, Drizzt and Bruenor begin an arduous search for the lost dwarven kingdom of Gauntlgrym The peace between the dwarves of Mithral Hall and the orcish Kingdom of Many-Arrows has not come without its costs. But even grief and old age cannot dissuade Bruenor Battlehammer from pursuing his dream of finding the fabled kingdom of Gauntlgrym—ruins said to be rich with ancient treasure and arcane lore. As always, Drizzt Do’Urden is at his side, ready to make the most of his friend’s final years. But Jarlaxle and Athrogate are two steps ahead. In their own search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter—a catastrophe big enough to lure even the mercenary Jarlaxle into risking his own coin and skin to stop it. Unfortunately, the more they uncover about the secret of Gauntlgrym, the more it looks like they can’t stop it on their own. They’ll need help from the last people they ever thought to fight alongside again: Drizzt and Bruenor. Gauntlgrym is the first book in the Neverwinter Saga and the twenty-third installment in the Legend of Drizzt series.
When men start vanishing at sea without a trace, seventeen-year-old Reyna, a Master Explorer, must travel to a country shrouded in secrets to solve the mystery before it is too late.
Cassandra Leung’s been a sea monster trainer ever since she could walk, raising genetically engineered beast to defend ships crossing the NeoPacific ... until pirates snatch her from the blood-stained decks.
“The Cold War . . . was a fight to the death,” notes Thomas C. Reed, “fought with bayonets, napalm, and high-tech weaponry of every sort—save one. It was not fought with nuclear weapons.” With global powers now engaged in cataclysmic encounters, there is no more important time for this essential, epic account of the past half century, the tense years when the world trembled At the Abyss. Written by an author who rose from military officer to administration insider, this is a vivid, unvarnished view of America’s fight against Communism, from the end of WWII to the closing of the Strategic Air Command, a work as full of human interest as history, rich characters as bloody conflict. Among the unforgettable figures who devised weaponry, dictated policy, or deviously spied and subverted: Whittaker Chambers—the translator whose book, Witness, started the hunt for bigger game: Communists in our government; Lavrenti Beria—the head of the Soviet nuclear weapons program who apparently killed Joseph Stalin; Col. Ed Hall—the leader of America’s advanced missile system, whose own brother was a Soviet spy; Adm. James Stockwell—the prisoner of war and eventual vice presidential candidate who kept his terrible secret from the Vietnamese for eight long years; Nancy Reagan—the “Queen of Hearts,” who was both loving wife and instigator of palace intrigue in her husband’s White House. From Eisenhower’s decision to beat the Russians at their own game, to the “Missile Gap” of the Kennedy Era, to Reagan’s vow to “lean on the Soviets until they go broke”—all the pivotal events of the period are portrayed in new and stunning detail with information only someone on the front lines and in backrooms could know. Yet At the Abyss is more than a riveting and comprehensive recounting. It is a cautionary tale for our time, a revelation of how, “those years . . . came to be known as the Cold War, not World War III.”
The sea holds many mysteries . . . but one is truly out of this world! When divers attempt to retrieve a sunken U.S. submarine, they discover a powerful force lurking deep beneath the sea, ready to unleash war, chaos and destruction! Ties in to the sensational summer movie.
Demons and demon lords for your Dungeons & Dragons® campaign! Demonomicon(tm) presents the definitive treatise on demons and their masters, the demon lords. Whether you're looking to introduce demons into your D&D® campaign or plunge your heroes into the heart of the Abyss, this book has something for you! More than just a maelstrom of chaos and corruption, the Abyss is an exciting D&D adventure locale for paragon- and epic-level heroes to explore. Within its many layers lurk powerful demon lords and fiendish hordes eager to be unleashed upon unsuspecting worlds. This tome brings demons into the world of D&D, updates classic demons to 4th Edition, provides statistics for various demon lords, and introduces dozens of new horrors from the abyssal depths. It gives Dungeon Masters ready-to-use encounters and mechanics to make demons exciting elements in their home campaigns.
Now that the news of Horus's Treachery is in the open, a time of testing has come. Some Legions have already declared allegiance to the Warmaster, while the loyalty of the others lies firmly with the Emperor. As Horus deploys his forces, loyalist Astartes learn that the Wordbearers are sending a fleet to Ultramar, home of the Ultramarines. Unless they can intercept and destroy it, the Ultramarines may suffer a blow from which they will never recover. Battle for the Abyss continues the epic tale of the Horus Heresy, a galactic civil war that threatened to bring about the extinction of humanity.
The sequel to London Shah's thrilling futuristic mystery The Light at the Bottom of the World, perfect for fans of Illuminae and These Broken Stars Leyla McQueen has finally reunited with her father after breaking him out of Broadmoor, the illegal government prison—but his freedom comes at a terrible cost. As Leyla celebrates his return, she must grapple with the pain of losing Ari. Now separated from the boy who has her heart and labeled the nation’s number one enemy, Leyla must risk illegal travel through unchartered waters in her quest for the truth behind her father's arrest. Across Britain, the fallout from Leyla's actions has escalated tensions between Anthropoid and non-Anthropoid communities, bringing them to an all-time high. And, as Leyla and her friends fight to uncover the startling truths about their world, she discovers her own shocking past—and the horrifying secrets behind her father’s abduction and arrest. But as these long-buried truths finally begin to surface, so, too, do the authorities’ terrible future plans. And if the ever-pervasive fear prevents the people from taking a stand now, the abyss could stay in the dark forever.
Aimed at the novice dungeoneer, this lavishly illustrated book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and terrible traps.