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It's Halloween night. While a mother is upstairs getting her daughter's costume ready, lots of trick-or-treaters stop by the house -- from werewolves, ghosts, and zombies to witches, bats, dinosaurs, and more! But are they really real? Jerry Pallotta and David Biedrzycki team up again in this spine-tingling story that's as giggle-inducing as Who Will Help Santa This Year and Who Will Guide My Sleigh Tonight?
How to Haunt Your House, Book Three has risen up from the grave once more! Find out how to take your Halloween decorating to the next level. This year, cross over to the over side of Halloween decorating and bring our your inner spirit--The one that longs for dark corners and spider webs! You don't have to wait till you're dead to create these incredible props. Wouldn't a Werewolf Rug look perfect in front of the fireplace? How about a Brain Bubbler for the kitchen? Find out how to turn a living room into a Fortune Tellers Den or set the time on a Witch's Clock. There's something for just about every room in the haunted house. So get out the glue gun and start sharpening those files. It's time to perfect the art of haunt decor! For more great tips and videos visit us at: www.howtohauntyourhouse.com
Remy is a tour guide for the notoriously haunted Carrow House. The old place is a haunt for the superstitious, but Remy hasn't seen any proof of the paranormal yet. So when she's asked to host guests for a week-long stay in order to research Carrow's phenomena, she hopes to finally experience some of the sightings that made the house famous. At first, it's everything they hoped for. Then a storm moves in, cutting off their contact with the outside world, and things quickly take a sinister turn. Doors open on their own. Séances go disastrously wrong. Their spirit medium wanders through the house at night, seemingly in a trance. But it isn't until one of the guests dies under strange circumstances that Remy is forced to consider the possibility that the ghost of the house's original owner―a twisted serial killer―still walks the halls. And by then it's too late to escape…
If you are looking to raise the coffin lid a little higher this Halloween, try out some of these spooky projects and tips. From simple to advanced there is something here to make your next Halloween party or home haunt even spookier. Halloween is for grown-ups too-- the projects in this book are not intended for children, but for the creative, adults who want to handcraft their own Halloween home haunt and graveyard fun.
What does life ask of us, and how are we to answer that summons? Are we here just to propagate the species anew? Do any of us really believe that we are here to make money and then die? Does life matter, in the end, and if so, how, and in what fashion? What guiding intelligence weaves the threads of our individual biographies? What hauntings of the invisible world invigorate, animate, and direct the multiple narratives of daily life? In Hauntings, James Hollis considers how we are all governed by the presence of invisible forms--spirits, ghosts, ancestral and parental influences, inner voices, dreams, impulses, untold stories, complexes, synchronicities, and mysteries--that move through us and through history. He offers a way to understand them psychologically, examining the persistence of the past in influencing our present, conscious lives and noting that engagement with mystery is what life asks of each of us. From such engagements, a deeper, more thoughtful, more considered life may come. "James Hollis is the most lucid thinker I know about the complexities and complexes that interfere with living a full life.... He is one of our great teachers and healers." --Stephen Dunn, Pulitzer Prize-winning poet
The Haunting of Sunshine Girl is the first in a frighteningly good new series based on the popular YouTube sensation The Haunting of Sunshine Girl Network, created by Paige McKenzie. In that place where you're more asleep than awake any more, I hear something else. A phrase uttered in a child's voice, no more than a whisper: Night Night. Something freaky's going on with Sunshine's new house . . . there's the chill that wraps itself around her bones, the giggling she can hear in the dead of night, and then the strange shadows that lurk in her photographs. But the more weird stuff that happens, the less her mum believes her. Sunshine's always had a quirky affiliation with the past, but this time, history is getting much too close for comfort . . . If there is something, or someone, haunting her house, what do they want? And what will they do if Sunshine can't help them? As things become more frightening and dangerous, and the giggles she hears turn to sobs and screams, Sunshine has no choice but to accept what she is, face the test before her and save her mother from a fate worse than death.
The devil went down to Georgia . . . Nicki Styx has always known that the devil's in the details—but does he have to move in next door, too? Worse, he won't take no for an answer. Nicki would never leave her beloved boyfriend, ER doc Joe Bascombe, but hell hath no fury like a devil scorned. He's determined to make Nicki's life a living hell—even if it means exposing Nicki as an unwilling ghoulfriend to the dead. Now, just when she was getting used to being able to see and hear—and help—spirits, Nicki's got a whole new set of problems. With ghosts descending from all sides, the bereaved knocking down her door, and Joe trying to take things to the next level, Nicki may finally be in over her head. It would be so easy to dance with the devil . . . but if Nicki crosses over to the dark side, she may never leave.
Everything kids need to know to hold a seance in which curtains move, chains rattle, objects levitate, and mysterious voices call from the "world beyond". They'll get complete instructions on how to transform a home into a spooky, blood-curdling, fun-filled haunted house.
"Haunts of Wild Game" is a book written by Isaac McLellan. Isaac McLellan was an American poet and playwright who lived during the 19th century. The book likely focuses on the habitats and behaviors of various wild animals, possibly in the context of hunting or natural history. McLellan's work often celebrated the beauty of nature and the wilderness, so "Haunts of Wild Game" might offer vivid descriptions of landscapes and wildlife, as well as reflections on the human relationship with the natural world.