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Set in the American West in 2071, intolerable heat and violent weather trends have driven the population from the Southwestern states, leaving the people who cling to a fringe existence in this wilderness prey to gamblers and thieves. Chief among the lawless are roving clans of racers who travel as outlaws in this new Wild West. Funded by wealthy stakeholders, the racing clans set new rules of justice within the circle of the banners they fly. Mouse, a talented small town motorcycle mechanic, finds himself kidnapped by a gang of Japanese bikers led by a formidable clan boss, Sadao Koga. The two form an uneasy alliance in a country without borders under the shadow of the Orochi banner.
“Why does she get all the attention?!” Ikki and Stella continue to rack up wins in their selection battles, but despite their progress in battle, they’ve made little to no progress romantically. To make matters worse, a pretty upperclassman girl, Ayase Ayatsuji, has been taken under Ikki’s wing as his apprentice in swordplay, making Stella’s jealousy flare up more than ever. One day, Ikki finds himself tangled up in a conflict between Ayase and her fated enemy: the Sword Eater, Kuraudo Kurashiki! Will he be able to survive his duel with a student who reached the quarterfinals of last year’s Seven Stars Battle Festival? A battle with a student council member, the feeling of distance between him and his girlfriend, and a duel off school grounds with the ace of another school—the curtain rises anew on the second part of Ikki’s school-based, sword-action underdog tale as he cuts through yet more powerful foes! © Riku Misora / illustrations © WON / SB Creative Corp.
Upon its US release in the mid 1990s, Ghost in the Shell , directed by Mamoru Oshii, quickly became one of the most popular Japanese animated films in the country. Despite this, Oshii is known as a maverick within anime: a self-proclaimed 'stray dog'. This is the first book to take an in-depth look at his major films, from Urusei Yatsura to Avalon .
The slime-slaying, max-leveled, immortal witch Azusa's main goal in reincarnation is to live a laid-back life with her new family of four. But trouble comes knocking on her door when the elf Halkara arrives, seeking sanctuary from the demon Beelzebub...Will Azusa ever find peace?!
Modern mages, known as Mage-Knights, materialize their souls as armaments. Attending a school for Mage-Knights is Ikki Kurogane, a failed knight—the Worst One. One day, he is challenged by Stella, a Rank A knight, to a duel, putting lifelong servitude on the line. What Ikki lacks in magical power, however, he makes up for with his unorthodox mastery of the sword, leading him to victory! “I’ll do it! Make me do whatever you want! Stupid creep!” Though she regrets her defeat, Stella begins to fall for Ikki. Meanwhile, in the battle for the top of the knight world, the Worst One begins to grab the attention of every Mage-Knight out there, becoming known as Another One! The curtain rises on Ikki’s school-based, sword-action underdog tale as he cuts through one powerful foe after another! © Riku Misora / illustrations © WON / SB Creative Corp.
With only a few matches left to be fought in the preliminaries to the third portion of the Journeyman Ninja Selection Exams, the highly anticipated bout between mysterious Sand ninja Gaara and intense, earnest Konoha ninja Rock Lee begins. Will Gaara’s bloodlust and his strange powers of sand manipulation be too much for Lee to handle? Or could Lee prove that dedication and an amazing work ethic are enough to make him a splendid ninja? -- VIZ Media
Thinking of getting a Japanese-style tattoo? Want to avoid a permanent mistake? Japanese Tattoos is an insider's look at the world of Japanese irezumi (tattoos). Japanese Tattoos explains the imagery featured in Japanese tattoos so that readers can avoid getting ink they don't understand or, worse, that they'll regret. This photo-heavy book will also trace the history of Japanese tattooing, putting the iconography and kanji symbols in their proper context so readers will be better informed as to what they mean and have a deeper understanding of irezumi. Tattoos featured will range from traditional tebori (hand-poked) and kanji tattoos to anime-inspired and modern works--as well as everything in between. For the first time, Japanese tattooing will be put together in a visually attractive, informative, and authoritative way. Along with the 350+ photos of tattoos, Japanese Tattoos will also feature interviews with Japanese tattoo artists on a variety of topics. What's more, there will be interviews with clients, who are typically overlooked in similar books, allowing them to discuss what their Japanese tattoos mean to them. Those who read this informative tattoo guide will be more knowledgeable about Japanese tattoos should they want to get inked or if they are simply interested in Japanese art and culture.
The Sea and the Sacred in Japan is the first book to focus on the role of the sea in Japanese religions. While many leading Shinto deities tend to be understood today as unrelated to the sea, and mountains are considered the privileged sites of sacredness, this book provides new ways to understand Japanese religious culture and history. Scholars from North America, Japan and Europe explore the sea and the sacred in relation to history, culture, politics, geography, worldviews and cosmology, space and borders, and ritual practices and doctrines. Examples include Japanese indigenous conceptualizations of the sea from the Middle Ages to the 20th century; ancient sea myths and rituals; sea deities and sea cults; the role of the sea in Buddhist cosmology; and the international dimension of Japanese Buddhism and its maritime imaginary.
Only the most powerful warriors are able to transcend their human bodies and become something even greater—samurai. Samurai carry special souls within themselves and can travel through space as easily as walking the earth. Hachimaru has always dreamed of becoming a samurai, but he’s as weak as they come. He’s so sickly that he can’t even eat solid foods. Being too weak to leave the house may have turned Hachimaru into an expert at video games, but with enough heart, could he become a true samurai? -- VIZ Media
The Art of Fire Emblem Awakening contains an in-depth, behind-the-scenes look at the smash-hit 3DS game, from beautifully illustrated renditions of your favorite characters, to storyboards for in-game events, character designs, weapon designs, character profiles, and the entirety of the script with every possible branch of dialogue! Relive some of the most poignant moments of the game, or see what might have been if you had made different in-game decisions with the Art of Fire Emblem Awakening!