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Through the story of Springer and Luna the larger history of orcas is explored in the Pacific Northwest and the whale's transformation for killer to icon.
A notorious wildlife criminal is trolling Norwegian waters, preparing to illegally capture a live killer whale for a mega-aquarium. Before you can say Call Me Ishmael, Special Agent Poppy McVie's on the case. She'll be damed if she'll let one more killer whale be sold into slavery, sentenced to live in a bathtub for the rest of his life. Armed with attitude, Poppy and her new partner, Special Agent Dalton, go undercover to avoid the political entanglements of a whaling nation. But working so closely with Dalton causes entanglements of its own. No matter the danger, Poppy's determined to hook the one man who's never been caught.
Drawing on interviews, official records, private archives, and the author's own family history, this is the definitive story of how the feared and despised "killer" became the beloved "orca", and what that has meant for our relationship with the ocean and its creatures
The Orca Echoes Resource Guide helps teachers open the door for meaningful classroom discussion. Professionally written guides with curriculum connections, writing exercises, discussion questions and activities are provided for each title in the Orca Echoes series.
Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest’s landmark qualities, exploring the game’s aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game’s latent and manifest audio-visual iconography and the ideological meanings this iconography evokes.
Crossroads was the first peacetime nuclear weapons test series. It was conducted at Bikini Atoll in 1946.
The University of Illinois Press continues its paperback release of Samuel Eliot Morison's panoramic fifteen-volume naval history with three volumes that chronicle the war in the Pacific from May 1942 through May 1944. This new edition will be issued in increments of three volumes per season through Spring 2003.Morison's genius for capturing the flash and fire and the pathos of combat infuses his narrative with an immense vitality and suspense. This is not an official history, in the ordinary sense of that term, but Morison's history, a gripping, face-to-face encounter with the human drama of war.Volume 4: Coral Sea, Midway and Submarine Actions, May 1942 -- August 1942 details the American victory in the Coral Sea and the U.S. Navy's stunning defeat of a far superior Japanese force at Midway, as well as the events leading up to the six-month struggle at Guadalcanal. This volume also provides a richly detailed look at the first-year exploits of the Silent Service: the fledgling American submarine corps in the Pacific. Morison supplements his firsthand experience of American operations and access to Allied documents with critical information from the Japanese side.