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First came the heart-pounding intensity of Sara's Game, a USA Today bestseller. Then, the breathtaking sequels, Sara's Past and Sara's Fear, continued the terrifying journey where no one was safe and evil played by its own rules. Now, Lindsey returns with a final chapter, One More Game, the thrilling spin-off from The Sara Winthrop Series. **Novella-length title.** Teddy Rutherford, former coworker and arch nemesis of Sara Winthrop, now turned trusted friend and multi-millionaire, has left the United States behind for the supposed safety of Moscow. His beautiful and tolerant wife, Irina, pregnant and thrilled to once again be back in her homeland, has only one word of advice: "Relax." As if anything were really ever that easy in the life of Teddy Rutherford, especially when his closest in-laws are aren't shy about their connections to the Russian mafia. When Teddy tries to help, and the delivery of a small briefcase goes terribly wrong, he may find out just how many lives he has left.
"Just One More Game" is about a young boy who is so obsessed with playing video games that he does not want to go outside to play or even eat dinner. His parents, sister, and friends all get upset with him, but he is determined to beat the Black Knight and win a spot in the Video Game Hall of Fame. He is cheered on by a wonderful cast of characters such as the family pets.
What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
At age sixteen, James grew-up fast when his father died. He played baseball in high school and received a college scholarship. Concerned about his mother and brothers, he hoped his athletic talent would lead to a financially successful professional baseball career. Then, one day, while playing a pick-up football game, James was seriously injured and diagnosed a quadriplegic. He asked the doctor, How bad is it? The doctor responded, Bad enough. Youll never walk again and possibly not move from the neck down. Thankfully, God placed James within a family that didnt accept such advice. After years of hard work, fortitude, and perseverance, he was able to return to college. After completing his bachelors degree, it took him three years to land a teaching contract. Prospective employers saw the wheelchair not the applicant. As an educator, James received teaching and coaching awards. Confident, he decided to return to college. After completing his doctoral degree in May 2011, James became a motivational speaker encouraging other people to triumph over tragedies. He knows all of this would not have been possible without God in his life, his familys support, and his personal values the desire to succeed in life and overcome adversities.
The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Bats in the Air, Bats in My Hair is a fun, energetic book about Sally's overnight adventure at her Grandmother's house. She is awakened in the middle of the night by some very creative and comic BATS. In turn, she and her Grandmother have to be creative in getting them out of the house. It is written in rhyme so that it can appeal to kids from Kindergarten to 3rd grade. It is a great book for parents to read to their children and a fun, easy read for beginners.
Timed perfectly for the 2010 World Cup in South Africa, Chuck Korr and Marvin Close's More Than Just a Game tells the timeless true story of how political prisoners under apartheid found hope and dignity through soccer. In the hell that was Robben Island, inmates united courageously in an act of protest. Beginning in 1964, they requested the right to play soccer during their exercise periods. Denied repeatedly, they risked beatings and food deprivation by repeating their request for three years. Finally granted this right, the prisoners banded together to form a multi-tiered, pro-level league that ran for more than two decades and served as an impassioned symbol of resistance against apartheid. Former Robben Island inmate Nelson Mandela noted in the documentary FIFA: 90 Minutes for Mandela, "Soccer is more than just a game.... The energy, passion, and dedication this game created made us feel alive and triumphant despite the situation we found ourselves in."