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Win at chess with practical instruction from one of the world's leading teachers! With clever strategies for more than 5000 situations and clear diagrams, Chess is for the enthusiastic novice as well as the competitor taking the game to the next level. Chess takes you through more than 5,000 unique instructional situations, many taken from actual matches, including 306 problems for checkmate in one move, 3,412 mates in two moves, 744 mates in three moves, 144 simple endgames, and 128 tournament game combinations. Organized by problem type, each combination, or game is keyed to an easy-to-follow solution at the back of the book.. More than 6,000 illustrations make it easy to see the possibilities regardless of where your pieces are on the board. The book also includes the basic rules of the game and an international bibliography. Chess is the ultimate book on winning the game.
This book provides a wealth of puzzle positions to test just about every facet of your tactical skills. The puzzles in this book have been selected by analysing games new and old in search of original puzzle positions. It is very unlikely that even seasoned solvers will recognise many of these positions. Emms, by allying his skills with those of powerful computers, has also made every effort to ensure that the solutions are sound, and that there are no unmentioned alternative solutions. The book begins with 100 relatively easy positions suitable for novices, and ends with 100 extremely tough puzzles, which provide a mind-bending challenge even for top-class players. There are 1001 puzzles in all.
Chess is 99% tactics. If this celebrated observation is true for the master, how much more so for beginners and casual players! If you want to win more games, nothing works better than training combinations. There are two types of books on tactics, those that introduce the concepts followed by some examples, and workbooks that contain numerous exercises. Chess masters and trainers Franco Masetti and Roberto Messa have done both: they explain the basic tactical ideas AND provide an enormous amount of exercises for each different theme. Masetti and Messa have created a great first tactics book. It teaches you how to: ¯ identify weak spots in the position of your opponent ¯ recognize patterns of combinations ¯ visualize tricks. 1001 Chess Exercises for Beginners can also be used as a course text book, because only the most didactically productive exercises have been used.
When I decided to make a chess puzzle book I had many ideas in mind: The puzzles should be challenging but not so difficult that a chessboard is needed they can be solved on the train, plane or wherever you happen to be when you have a few minutes to spare. The positions should be educational with some instructive point to the solution. I have generally stuck to that, but I also selected many puzzles just because they were fun. The positions are all from fairly recent games, so that the reader will not have seen them before in older puzzle books. John Shaw is a chess grandmaster who has been Scottish Chess Champion three times.
Grandmaster and Hall of Fame chess legend Larry Evans, draws upon his vast experience as 5-time USA champion, author of 25 books, and Bobby Fischer's second, to present a fun and challenging new approach for chess players. Readers test their skills against 100 fascinating positions from actual games and must choose the best move among three choices. Each correct answer earns the reader 25 points; no points are given for incorrect choices. At the end of the series, players can calculate their own rating, be it absolute beginner or even grandmaster! In the solutions section, Evans carefully explains the proper thinking a player must employ to approach the position and why both alternatives are inferior. Readers not only find their true chess level, but get a complete course in exactly where they can go wrong.
'New (4th) and improved edition of an all-time classic The good news about endgames is: • there are relatively few endings you should know by heart • once you know these endings, that's it. Your knowledge never goes out of date! The bad news is that, all the same, the endgame technique of most players is deficient. Modern time-controls make matters worse: there is simply not enough time to delve deep into the position. Jesus de la Vila debunks the myth that endgame theory is complex and he teaches you to steer the game into a position you are familiar with. This book contains only those endgames that: • show up most frequently • are easy to learn • contain ideas that are useful in more difficult positions. Your performance will improve dramatically because this book brings you: • simple rules • detailed and lively explanations • many diagrams • clear summaries of the most important themes • dozens of tests.
An illustrated guide to solving some of the world's toughest chess problems.