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Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in Deathtrap Dungeon, fighting monsters and foes with a pencil, two dice and an eraser. And now - YOU ARE THE COLOURIST! Bring your favourite orcs, knights and even a Manticore to life, colouring the original emotive illustrations by artist Iain McCaig.
You chose your own adventure. Now, choose your own colour! Snowbooks are honoured to present Steve Jackson and Ian Livingstone's legendary Fighting Fantasy classics as you've never seen them before: in colouring book form.
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in The Warlock of Firetop Mountain, fighting monsters and foes with a pencil, two dice and an eraser. And now - YOU ARE THE COLOURIST! Bring your favourite trolls, dragons and even the Warlock himself to life, colouring the original emotive illustrations by artist Russ Nicholson.
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in The Forest of Doom, fighting monsters and foes with a pencil, two dice and an eraser. And now - YOU ARE THE COLOURIST! Bring your favourite demons, cat women, minotaurs and giants to life, colouring the original visceral illustrations by artist Malcolm Barter.
Several years after the events of Alice's Adventures in Wonderland and Through the Looking Glass, Alice finds herself back in Wonderland and called upon to save the world of playing cards and talking animals from the increasingly deranged Queen of Hearts. But all is not as it first appears in the fluctuating dream world and soon Alice is battling to save herself from the nightmare that is rapidly overtaking the realm. Have you ever wondered what would have happened if Alice hadn't drunk from the bottle labelled 'Drink Me', or if she hadn't joined the Hatter, the March Hare, and the Dormouse for tea? Well now you can find out. In Alice's Nightmare in Wonderland, YOU decide which route Alice should take, which perils to risk, and which of Wonderland's strange denizens to fight. But be warned - whether Alice succeeds in her quest or meets a dire end as the nightmare escalates will be down to the choices YOU make. Are you ready to go back down the rabbit-hole? This luxury illustrated cloth-bound Demy hardback is an unnumbered limited edition of just 80 copies, and features ruby-red endpapers front and back, gold stamped foil on white cloth on front, back and spine, saddle-stitched binding with head and tail bands, and Kev Crossley's sketchbook including sketches that did not appear in the main edition as an additional 23-page illustrated section.
A dungeon quest and a dangerous treasure hunt... The reader must take on the role of an adventurer, travelling to find the treasure chest belonging to a powerful Warlock, deep within Firetop Mountain. This chest is guarded by a succession of terrifying monsters...
"Wonderful . . . J. V. Jones is a striking writer." So says Robert Jordan, the author of The Wheel of Time epic fantasy series. And Jones lives up to that praise in the highly charged epic adventure of Ash March and Raif Sevrance, two outcasts whose fate are entwined by ancient prophecies and need, in the cold, dark world that threatens to be torn asunder by a war to end all wars. Isolated by their birthrights, they are but two who fight the dreaded Endlords, and their strength and courage will be needed if the world is to be saved from darkness." Raif, wrongly accused and cut off from his clan by the treachery of their new headsman, has a talent for killing that is part of his curse and his burden. But he bears another burden of greater weight. Ash is a sacred warrior to the Sull, an ancient race whose numbers have declined. Raised as a foundling, never knowing her true history, she must learn to accept the terrible gifts of her heritage. But as Ash learns more of her greater fate, Raif's task looms dark and desperate, for he must journey through the nightmare realm of the Want, a place where even the Sull now fear to tread. For deep within the Want is the Fortress of Grey Ice, and there he must heal the breach in the Blindwall that already threatens the world. Should he fail, not even Ash's powers can save them. . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Dynamic images to color, accompanied by informative captions, depict 30 international martial arts disciplines. Styles include Jiu-Jitsu, Judo, Sambo, Krav Maga, Muay Thai Boxing, Tae Bo, Kung Fu, and many others.
"As rich and as revealing as you care to make it." Time Out At six years old you're asked to make a choice, the first of many in a multitude of possible lives. If you make the right decision, you may live a long happy life, or be immensely powerful, or win the lottery. If you take the wrong path, you may become a murderer, die young, make every mistake possible, or make no impression on life at all. The choice is yours. And by making the choices you do, you will change forever the lives of your family, your friends, your enemies, and your lovers. You can even change the fate of the world; all you have to do is choose... An adult role-playing novel where small decisions have monumental consequences.
The Wicked Wizard of Oz is a brand new nightmarish gamebook - a multi-path book, very much in the style of Choose Your Own Adventure and Fighting Fantasy Gamebooks, in which you choose the course of the story - inspired by The Wonderful Wizard of Oz, by L. Frank Baum, and the Dieselpunk aesthetic movement. Anybody who has read and played Alice's Nightmare in Wonderland will have a very clear idea of what to expect!