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Is artificial intelligence (AI) becoming more and more expressive, or is human thought adopting more and more structures from computation? What does it mean to perform oneself through AI, or to construct one’s subjectivity through AI? How does AI continue to complicate what it means to have a body? Has the golden age of AI, especially with regards to creative applications, already ended? Choreomata: Performance and Performativity after AI is a book about performance and performativity, but more specifically, it is a book about the performance of artificiality and the performance of intelligence. Both humans and human-designed computational forces are thoroughly engaged in an entangled, mutual performance of AI. Choreomata spins up a latticework of interdisciplinary thought, pairing theoretical inquiry from philosophy, information theory, and computer science with practical case studies from visual art, dance, music, and social theory. Through cross-disciplinary proportions and a diverse roster of contributors, this book contains insights for computer scientists, social scientists, industry professionals, artists, and beyond.
One of the world's great designers shares his vision of "the fundamental principles of great and meaningful design", that's "even more relevant today than it was when first published" (Tim Brown, CEO, IDEO). Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious -- even liberating -- book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. The Design of Everyday Things is a powerful primer on how -- and why -- some products satisfy customers while others only frustrate them.
The deportees into Nazi extermination camps charge the Shoa as the unutterable experience of the twentieth century that remains unsurpassed. They serve as witnesses of an event that, more than any other event, cannot be explained or rationalized. With this book, the author ponders upon this subject, addressing in particular those who were born in the world "after Auschwitz." The author, through his analysis of the spatial-temporal, symbolic and physical structure of the lager pieces together the specific pedagogy of annihilation, which was an original Nazi creation. He introduces the lager as a pedagogical device that, in addition to destroying individuals, placed them in a condition of self-destruction. Searching for traces of that expropriation and liquidation device within modern societies, the author finds opportunities of resistance and opposition by individual subjects."
Voyage au bout de la nuit (1932), by Louis-Ferdinand Celine (1894-1961), and Zazie dans le metro (1959), by Raymond Queneau (1903-1976), were two revolutionary novels in their transposition of spoken language into written language. Since their publication they have been adapted into a broad range of media, including illustrated novel, bande dessinee, film, stage performance and recorded reading. What happens to their striking literary voices as they are transposed into media that combine text and image, sound and image, or consist of sound alone? In this study, Armelle Blin-Rolland examines adaptations sparked by these two seminal novels to understand what 'voice' means in each medium, and its importance in the process of adaptation.
The exponential explosion of images and videos concerns everybody's common life, since this media is now present everywhere and in all human activities. Scientists, artists and engineers, in any field, need to be aware of the basic mechanisms that allow them to understand how images are essentially information carriers. Images bear a strong evocative power because their perception quickly brings into mind a number of related pictorial contents of past experiences and even of abstract concepts like pleasure, attraction or aversion.This book analyzes the visual hints, thanks to which images are generally interpreted, processed and exploited both by humans and computer programs. - Comprehensive introductory text - Introduces the reader to the large world of imagery on which many human activities are based, from politics to entertainment, from technical reports to artistic creations - Provides a unified framework where both biological and artificial vision are discussed through visual cues, through the role of contexts and the available multi-channels to deliver information
In an epoch driven by hyper-consumption and marvelously destructive futility, and in the context of a hegemonic utilitarianism where one goes to university to work rather than to “develop a meaningful philosophy of life,” the concept of the useful is perhaps one most in need of interrogation. Taunting the Useful seeks to unsettle notions of usefulness and uselessness, not merely by deconstructing these terms, but by sidetracking them. It doesn’t reverse things by saying that what is useless is useful. Rather, taunting is teasing, heckling, tickling, scratching the useful. By elaborating a notion of the “virtual useless,” Taunting the Useful seeks to tease the dimensions of wonder, use, and play, through modalities, contingencies, and potentialities of the useless-useful. An experimental book, it (un)does what it tells, and is as much an object taunting and taunted as it is a description of taunting the useful. Includes bonus chapters!
This volume publishes in their entirety the various components of a conference hosted by MoMA in 1972, 'The Universitas Project'. The distinguished participants, drawn from a wide range of scholarly and artistic disciplines, engaged in a multidisciplinary debate on the future of design and design institutions in the postindustrial era. Addressing issues and ideas still relevant today, this book makes a particularly fertile chapter in the intellectual history of the Museum available for the first time to scholars, the architecture and design community, and the general public.
Material culture surrounds us and yet is habitually overlooked. So integral is it to our everyday lives that we take it for granted. This attitude has also afflicted the academic analysis of material culture, although this is now beginning to change, with material culture recently emerging as a topic in its own right within the social sciences. Carl Knappett seeks to contribute to this emergent field by adopting a wide-ranging interdisciplinary approach that is rooted in archaeology and integrates anthropology, sociology, art history, semiotics, psychology, and cognitive science. His thesis is that humans both act and think through material culture; ways of knowing and ways of doing are ingrained within even the most mundane of objects. This requires that we adopt a relational perspective on material artifacts and human agents, as a means of characterizing their complex interdependencies. In order to illustrate the networks of meaning that result, Knappett discusses examples ranging from prehistoric Aegean ceramics to Zande hunting nets and contemporary art. Thinking Through Material Culture argues that, although material culture forms the bedrock of archaeology, the discipline has barely begun to address how fundamental artifacts are to human cognition and perception. This idea of codependency among mind, action, and matter opens the way for a novel and dynamic approach to all of material culture, both past and present.