Download Free Objects Components Models Patterns Book in PDF and EPUB Free Download. You can read online Objects Components Models Patterns and write the review.

This book constitutes the refereed proceedings of the 49th International Conference on Objects, Models, Components, Patterns, held in Zurich, Switzerland, in June 2011. The 19 revised full papers presented together with the abstracts of 2 invited papers were carefully reviewed and selected from a total of 68 submissions. The papers discuss all aspects of object technology and related fields, in particular model-based development, component-based development, language implementation and patterns, in a holistic way. The conference has a strong practical bias, without losing sight of the importance of correctness and performance.
This book constitutes the thoroughly refereed proceedings of the 47th International Conference on Objects, Components, Models and Patterns, TOOLS EUROPE 2009, held in Zurich, Switzerland, in June/July 2009. TOOLS has played a major role in the spread of object-oriented and component technologies. It has now broadened its scope beyond the original topics of object technology and component-based development to encompass all modern, practical approaches to software development. At the same time, TOOLS has kept its traditional spirit of technical excellence, its acclaimed focus on practicality, its well-proven combination of theory and applications, and its reliance on the best experts from academia and industry. The 17 regular papers and two short papers presented in this book, together with two invited papers, were carefully reviewed and selected from 67 submissions. The topics covered in this volume are reflection and aspects, models, theory, components, monitoring, and systems generation.
This book constitutes the thoroughly refereed proceedings of the 46th International Conference on Objects, Components, Models and Patterns, TOOLS EUROPE 2008, held in Zurich, Switzerland, in June/July 2008. The 21 papers presented in this book were carefully reviewed and selected from 58 submissions. TOOLS played a major role in the spread of object-oriented and component technologies. It has now broadened its scope beyond the original topics of object technology and component-based development to encompass all modern, practical approaches to software development. At the same time, TOOLS kept its traditional spirit of technical excellence, its acclaimed focus on practicality, its well-proven combination of theory and applications, and its reliance on the best experts from academia and industry.
This book constitutes the refereed proceedings of the 50th International Conference on Objects, Models, Components, Patterns, TOOLS Europe 2012, held in Prague, Czech Republic, during May 29-31,2012. The 24 revised full papers presented were carefully reviewed and selected from 77 submissions. The papers discuss all aspects of object technology and related fields and demonstrate practical applications backed up by formal analysis and thorough experimental evaluation. In particular, every topic in advanced software technology is adressed the scope of TOOLS.
Martin Fowler is a consultant specializing in object-oriented analysis and design. This book presents and discusses a number of object models derived from various problem domains. All patterns and models presented have been derived from the author's own consulting work and are based on real business cases.
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
The focus in development methodologies of large and complex software systems has switched in the last two decades from functional issues to structural issues; this holds for both the object-oriented and the more recent component-based software engineering paradigms. Formal methods have been applied successfully to the verification of medium-sized programs in protocol and hardware design for quite a long time. However, their application to the development of large systems requires more emphasis on specification, modeling and validation techniques supporting the concepts of reusability and modifiability, and their implementation in new extensions of existing programming languages like Java. This state-of-the-art survey presents the outcome of the 9th Symposium on Formal Methods for Components and Objects, held in Graz, Austria, in November/December 2010. The volume contains 20 revised contributions submitted after the symposium by speakers from each of the following European IST projects: the FP7-IST project AVANTSSAR on automated validation of trust and security of service-oriented architectures; the FP7-IST project DEPLOY on industrial deployment of advanced system engineering methods for high productivity and dependability; the ESF-COST Action IC0701 on formal verification of object-oriented software; the FP7-IST project HATS on highly adaptable and trustworthy software using formal models; the FP7-SST project INESS on an integrated European railway signalling system; the FP7-IST project MADES on a model-driven approach to improve the current practice in the development of embedded systems; the FP7-IST project MOGENTES on model-based generation of tests for dependable embedded systems; as well as the FP7-IST project MULTIFORM on integrated multi-formalism tool support for the design of networked embedded control systems.
Discusses how to define and organize use cases that model the user requirements of a software application. The approach focuses on identifying all the parties who will be using the system, then writing detailed use case descriptions and structuring the use case model. An ATM example runs throughout the book. The authors work at Rational Software. Annotation copyrighted by Book News, Inc., Portland, OR
A detailed exploration of the basic patterns underlying today's component infrastructures. The latest addition to this best-selling series opens by providing an "Alexandrian-style" pattern language covering the patterns underlying EJB, COM+ and CCM. It addresses not only the underlying building blocks, but also how they interact and why they are used. The second part of the book provides more detail about how these building blocks are employed in EJB. In the final section the authors fully explore the benefits of building a system based on components. * Examples demonstrate how the 3 main component infrastructures EJB, CCM and COM+ compare * Provides a mix of principles and concrete examples with detailed UML diagrams and extensive source code * Forewords supplied by industry leaders: Clemens Syzperski and Frank Buschmann
Typically, analysis, development, and database teams work for different business units, and use different design notations. With UML and the Rational Unified Process (RUP), however, they can unify their efforts -- eliminating time-consuming, error-prone translations, and accelerating software to market. In this book, two data modeling specialists from Rational Software Corporation show exactly how to model data with UML and RUP, presenting proven processes and start-to-finish case studies. The book utilizes a running case study to bring together the entire process of data modeling with UML. Each chapter dissects a different stage of the data modeling process, from requirements through implementation. For each stage, the authors cover workflow and participants' roles, key concepts, proven approach, practical design techniques, and more. Along the way, the authors demonstrate how integrating data modeling into a unified software design process not only saves time and money, but gives all team members a far clearer understanding of the impact of potential changes. The book includes a detailed glossary, as well as appendices that present essential Use Case Models and descriptions. For all software team members: managers, team leaders, systems and data analysts, architects, developers, database designers, and others involved in building database applications for the enterprise.