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Essential concepts of programming language design and implementation are explained and illustrated in the context of the object-oriented programming language (OOPL) paradigm. Written with the upper-level undergraduate student in mind, the text begins with an introductory chapter that summarizes the essential features of an OOPL, then widens the discussion to categorize the other major paradigms, introduce the important issues, and define the essential terms. After a brief second chapter on event-driven programming (EDP), subsequent chapters are built around case studies in each of the languages Smalltalk, C++, Java, C#, and Python. Included in each case study is a discussion of the accompanying libraries, including the essential container classes. For each language, one important event-driven library is singled out and studied. Sufficient information is given so that students can complete an event-driven project in any of the given languages. After completing the course the student should have a solid set of skills in each language the instructor chooses to cover, a comprehensive overview of how these languages relate to each other, and an appreciation of the major issues in OOPL design. Key Features: •Provides essential coverage of Smalltalk origins, syntax, and semantics, a valuable asset for students wanting to understand the hybrid Objective C language •Provides detailed case studies of Smalltalk, Java, C++, C#, and Python and features a side-by-side development of the Java and C++ languages--highlighting their similarities and differences •Sets the discussion in a historical framework, tracing the roots of the OOPLs back to Simula 67. •Provides broad-based coverage of all languages, imparting essential skills as well as an appreciation for each language’s design philosophy •Includes chapter summary, review questions, chapter exercises, an appendix with event-driven projects, and instructor resources
Now available in paperback— Languages like C#, VB .NET, and Delphi include built-in support for events, and these events become very powerful when they connect the objects and components of a system. Events make it possible for such parts to interact without any coupling. And the resulting parts can be developed and tested individually which keeps the code clean and simple. Component-based development (CBD) is an extension of object-oriented programming. CBD does away with the language and vendor-specific limitations of OOP, makes software reuse more practical and accelerates the development process. Event-based programming is the next logical step in CBD, and makes components more reusable due to their decoupled nature. But event-based systems are easier to develop, which means they're cheaper and more reliable than traditional OOP or CBD systems. This book teaches you how to develop software based on parts that interact primarily through an event mechanism. You'll learn how to use events in many different situations, to solve recurring development problems without coupling. The book introduces Signal Wiring Diagram, a novel form of software diagram similar to the circuit diagrams used by hardware designers. The book concludes with a series of case studies, incorporating all featured concepts. In a nutshell, you'll want to pick up a copy of this book because it: Shows how to use an event-based paradigm to reduce or completely eliminate coupling between classes and components Describes components, including coordinators, workers, builders, binders, and routers Contains three complete case studies that model concepts being used to design small, medium, and large systems
This book constitutes the refereed proceedings of the international Joint Modular Languages Conference, JMLC 2003, held in Klagenfurt, Austria in August 2003. The 17 revised full papers and 10 revised short papers presented together with 5 invited contributions were carefully reviewed and selected from 47 submissions. The papers are organized in topical sections on architectural concepts and education, component architectures, language concepts, frameworks and design principles, compilers and tools, and formal aspects and reflective programming.
The book describes fundamental object-oriented programming methods and explains how readers may apply them within the Windows 95 (and 98) and Windows NT environments using three leading programming tools - Microsoft Visual C++, Visual Basic, and Borland Delphi. Readers will understand how traditional object-oriented principles and techniques correspond to the characteristics of modern operating environments and how OOP approaches can help them more efficiently create genuinely user-friendly applications. The book describes from an object perspective many important Windows programming components and tasks, including: windows and dialog boxes, ActiveX and other controls, menus, event handling, graphics, file access, on-line help, and OLE (object linking and embedding).
Winner of the 2011 Jolt Excellence Award! Getting software released to users is often a painful, risky, and time-consuming process. This groundbreaking new book sets out the principles and technical practices that enable rapid, incremental delivery of high quality, valuable new functionality to users. Through automation of the build, deployment, and testing process, and improved collaboration between developers, testers, and operations, delivery teams can get changes released in a matter of hours— sometimes even minutes–no matter what the size of a project or the complexity of its code base. Jez Humble and David Farley begin by presenting the foundations of a rapid, reliable, low-risk delivery process. Next, they introduce the “deployment pipeline,” an automated process for managing all changes, from check-in to release. Finally, they discuss the “ecosystem” needed to support continuous delivery, from infrastructure, data and configuration management to governance. The authors introduce state-of-the-art techniques, including automated infrastructure management and data migration, and the use of virtualization. For each, they review key issues, identify best practices, and demonstrate how to mitigate risks. Coverage includes • Automating all facets of building, integrating, testing, and deploying software • Implementing deployment pipelines at team and organizational levels • Improving collaboration between developers, testers, and operations • Developing features incrementally on large and distributed teams • Implementing an effective configuration management strategy • Automating acceptance testing, from analysis to implementation • Testing capacity and other non-functional requirements • Implementing continuous deployment and zero-downtime releases • Managing infrastructure, data, components and dependencies • Navigating risk management, compliance, and auditing Whether you’re a developer, systems administrator, tester, or manager, this book will help your organization move from idea to release faster than ever—so you can deliver value to your business rapidly and reliably.
An Introduction to Object-Oriented Programming with Java provides an accessible and thorough introduction to the basics of programming in java. This much-anticipated revision continues its emphasis on object-oriented programming. Objects are used early so students begin thinking in an object-oriented way, then later Wu teaches students to define their own classes. In the third edition, the author has eliminated the author-written classes, so students get accustomed to using the standard java libraries. In the new update, the author has included the Scanner Class for input, a new feature of Java 1.5. Also new is the use of smaller complete code examples to enhance student learning. The larger sample development programs are continued in this edition, giving students an opportunity to walk incrementally walk through program design, learning the fundamentals of software engineering. The number and variety of examples makes this a student-friendly text that teaches by showing. Object diagrams continue to be an important element of Wu's approach. The consistent, visual approach assists students in understanding concepts.
This book constitutes the refereed proceedings of the international Joint Modular Languages Conference, JMLC 2006. The 23 revised full papers presented together with 2 invited lectures were carefully reviewed and selected from 36 submissions. The papers are organized in topical sections on languages, implementation and linking, formal and modelling, concurrency, components, performance, and case studies.
This book constitutes the refereed proceedings of the 24th European Conference on Object-Oriented Programming, ECOOP 2010, held in Maribor, Slovenia, in June 2010. The 24 revised full papers, presented together with one extended abstract were carefully reviewed and selected from a total of 108 submissions. The papers cover topics such as programming environments and tools, theoretical foundations of programming languages, formal methods, concurrency models in Java, empirical methods, type systems, language design and implementation, concurrency abstractions and experiences.
Learn all the basics of C# 3.0 from Beginning C# 3.0: An Introduction to Object Oriented Programming, a book that presents introductory information in an intuitive format. If you have no prior programming experience but want a thorough, easy-to-understand introduction to C# and Object Oriented Programming, this book is an ideal guide. Using the tutorials and hands-on coding examples, you can discover tried and true tricks of the trade, understand design concepts, employ debugging aids, and design and write C# programs that are functional and that embody safe programming practices.
A textbook that uses a hands-on approach to teach principles of programming languages, with Java as the implementation language. This introductory textbook uses a hands-on approach to teach the principles of programming languages. Using Java as the implementation language, Rajan covers a range of emerging topics, including concurrency, Big Data, and event-driven programming. Students will learn to design, implement, analyze, and understand both domain-specific and general-purpose programming languages. Develops basic concepts in languages, including means of computation, means of combination, and means of abstraction. Examines imperative features such as references, concurrency features such as fork, and reactive features such as event handling. Covers language features that express differing perspectives of thinking about computation, including those of logic programming and flow-based programming. Presumes Java programming experience and understanding of object-oriented classes, inheritance, polymorphism, and static classes. Each chapter corresponds with a working implementation of a small programming language allowing students to follow along.