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Fantastic anthology of stories from the Mortal Realms. The Mortal Realms are burning. The hope brought by Sigmar’s storm is now nothing more than a dwindling light against the darkness of Chaos, as mighty warlords rise to prominence and teeming hordes of ratmen and greenskins threaten to topple civilisation altogether. Stormcast and mortal alike take up arms in defence of the bastions of Order, united in their hatred of Chaos. But every warrior killed in battle strengthens the legions of Nagash, which march relentlessly in their crusade against the living. This Age of Sigmar anthology includes thirteen tales concerning the oaths of the righteous, and the conquests of the damned. By William King, David Guymer, Anna Stephens, Robert Rath, Dale Lucas and many more…
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Fantastic Portmanteu novel featuring the Daughters of Khaine. Rising from the gloom-shrouded cults of Ulgu, the empire of the Daughters of Khaine now dominates the Realm of Shadow. These matriarchal witch-aelves are graceful masters of death who revel in spilling blood, and whose opposition to Chaos borders on mania. Proud governors of their own ruthless agendas, it is their devotion to Khaine, the ancient aelven god of murder, the Daughters seek to prove above all, and alongside it, the favour of his High Priestess, Morathi. To this end, a Khainite would bleed the realms dry in dedication to her cause. This portmanteau novel weaves together three brutal tales, each telling of a witch-aelf burdened by an impossible task: Trisethni of the Khailebron sect, Nepenora of the Kharumathi, and Vahis of the Draichi Ganeth. Whether by poisoned chalice, enchanted blade or razored whip-lash, these murderesses honour Khaine with gifts of slaughter to rival even their hag queens’. But faced with their most arduous trials yet, will remarkable skill in the art of war be enough to save them?
This book is the culmination of 15 years of research and travels that have taken the author completely around the world twice, as well as on other travels in the Mediterranean, the Baltic, and around the Pacific rim. Its purpose has been to try to understand the role of cultural differences within nations and between nations, today and over centuries of history, in shaping the economic and social fates of peoples and of whole civilizations. Focusing on four major cultural areas(that of the British, the Africans (including the African diaspora), the Slavs of Eastern Europe, and the indigenous peoples of the Western Hemisphere--Conquests and Cultures reveals patterns that encompass not only these peoples but others and help explain the role of cultural evolution in economic, social, and political development.
The next Warhammer Heroes book about a champion of chaos Prince Sigvald the Magnificent has struck a pact with his Slaaneshi masters that bestows incredible power and beauty, but drives him to ever greater acts of hedonism. Despite his pre-eminence, the champion of Chaos is tricked into an impossible war with the promise of a powerful artefact to slake his dark desires. After centuries of debauchery, Sigvald rouses his army and leads them to battle against the legions of the Blood God Khorne. Obsessed with the Brass Skull, the object of his misguided yearnings, Sigvald is unaware his enemies are closing in around him. In a hellish quest that drives him across the twisted landscape of the Chaos Wastes and culminates in an epic confrontation, he realises godhood and that the lures of Slaanesh can never be sated.
Explore the Mortal Realms in this great action-packed novel. In the rain-soaked shanty towns of Excelsis, sellsword Niksar Astaboras drunkenly barters his way to a meaningless existence. Little does he care for the war that rages between men and monsters beyond the city walls, despite portents of its encroaching threat. Mortal life in the Realm of Beasts is short enough, and to leave the shelter of civilisation is to surrender to certain death. But death is coming to Excelsis. The forces of Destruction are on the move and the realm quakes with each thunderous step. In the wildlands, a sinister new foe overwhelms even the mighty Stormcast Eternals. Yet just as all seems lost, an unexpected champion rises – one to whom Niksar is inextricably linked – ready to lead a crusade into the very heart of darkness. Embroiled in this harrowing journey, Niksar is forced to choose between loyalty and the chance of survival, and in so doing discover his true worth in the greatest battle yet against savagery.
Get started in the fantastic Worlds of Warhammer with this great value book. Enjoy a collection of tales from the Mortal Realms, covering a host of races and factions and providing a taste of the flavour of the Age of Sigmar. The city of Excelsis is in mourning. Thousands were slain in the great greenskin siege, the streets of a proud civilisation reduced to bloodied pits. The sheer might of Sigmar’s allies may have won the battle, but the war between Order and Destruction is far from over, and out in the Ghurish wildlands a new evil lurks. When Freeguild captain Holger Beck and his regiment are ambushed on patrol, there is no time to fathom the cunning intellect of their foe – all they learn is terror. Broken and beaten, Beck latches on to a retinue of Thunderstrike Stormcasts led by Knight-Relictor Actinus, a formidable warrior under whose intrepid shadow Beck falls. Together, mortal soldier and divine warrior must strike forth into the dark heart of Ghur to destroy their enemy, before it takes advantage of the weakened city. But their trials have only just begun, and when even the indomitable Thunderstrike’s mettle is tested, what chance is there for a human soul to claw at victory? This anthology contains the thrilling novella Thunderstrike by Richard Strachan, and a host of short stories that showcase the many warring armies that exist within the worlds of Warhammer Age of Sigmar.
Explore the story of the new Age of Sigmar faction, The Lumineth Realm-lords... A single, harrowing trial stands between Ferendir and a life of loyal service to his Alarith temple. But on the day of the young aelf’s final initiation, a Slaaneshi warhost descends upon his mountain home, leaving slaughter and destruction in their wake and stealing a long-hidden Lumineth treasure of terrible power. His world now torn asunder, Ferendir and his stalwart masters Serath and Desriel are forced to navigate a realm at war to stop the depraved warriors of the Dark Prince. The three Alarith Stoneguard must gather a band of Lumineth champions and embark upon a perilous quest. Failure is inconceivable, for the Hedonites seek to awaken an ancient and cataclysmic weapon, one with the power to bring Hysh to its knees.
Giant action packed battles in the Mortal Realm! An ancient labyrinth of eerie subterranean ruins and creeping shadow, the dead city of Mordavia has long concealed a secret of unimaginable power. Now, as vast armies gather and war drums thunder, the perilous treasures of this cursed city are about to be unleashed. Lord-Celestant Kalyani Thunderblade leads her Celestial Vindicators into battle, determined to ensure that the city’s secrets remain forever under lock and key. Yet the odds are stacked steeply against her: plague-ridden legions of maggotkin, swarming tides of skaven, brutal greenskin hordes and mercenary Kharadron Overlords are all racing for the prize, shattering the sepulchral silence as they transform Mordavia’s ruins into a blood-drenched battleground. Worse still, something monstrous stirs ever-closer to wakefulness deep beneath the city’s buried streets. At the head of a desperate alliance, Thunderblade must battle twisted warlords, rising storms of dark sorcery and her own inner demons to achieve victory in Mordavia, lest she pay the ultimate price…