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"Gory, gory, what a hell of a way to die, And he ain't gonna jump no more..."-American paratrooper folk song; "Blood Upon The Risers."D-Day, the invasion of Normandy. Everybody knows the story. Thanks to the many books and movies, we know the major players and the major actions, some even by heart. Pegasus Bridge and Carentan are well known, well documented. But even the most well known battles were influenced by small and little known actions at their periphery, fought doggedly by the unknown and the unsung soldiers. It is these men and these situations that the scenarios in this book are all about; sharp skirmishes, stealthy probes, and daring assaults against superior numbers all the while surrounded by the enemy.Blood Upon The Risers: D-Day (ButR: D-Day) is a scenario book for NUTS! that takes place June 6, 1944, covering the actions of small bands of American paratroopers of the 82nd Airborne Division during the early parts of the Operation Neptune portion of the "Overlord" invasion plan. Inside Blood Upon the Risers: D-Day you will find:*Special Airborne rules that will make your paratroopers different from regular soldiers.*New rules for the different types of terrain you'll be fighting in.*New weapon and vehicle stats*10 linked scenarios covering the actions on June 6, 1944Blood Upon the Risers is not a stand-alone game, you must have the NUTS! 4th Edition rules to get the most out of it.You hit the ground running. You're a squad leader without a squad, and your first job is to find enough men to accomplish your objective. Don't worry which unit they're from, you can sort that out later.Can you accomplish your missions and keep your small band of paratroopers alive? That's up to you. But maybe, with some good planning and a little luck, you just might make it. Welcome to - Blood Upon the Risers.
On 22 December 1944, during the Battle of the Bulge, with the Germans surrounding the Belgian town of Bastogne, a German messenger brought a message from his commander to Brigadier General Anthony McAuliffe, acting commanding general of the 101st Airborne Division, demanding his surrender. McAuliffe's response was simply, "Nuts!"Manning a foxhole on the perimeter around Bastogne was nineteen-year-old Army private Vince Speranza, a machine gunner with the 501st Parachute Infantry Regiment. This is Vince's story of the Battle of the Bulge and his life before and after the battle.Vince shares his memories from early childhood through his service in World War II and his life up until now as he stands on the verge of turning 90--a story you will long remember. Vince will be in Bastogne, at his original foxhole, on the 70th anniversary of the Battle of the Bulge, drinking Airborne Beer, which his actions many years ago inspired.
NUTS WW2 is an Origin's Award-winning man-to-man tabletop skirmish wargame that puts you into the front line as a squad leader or platoon leader. -The easy-to follow rules cover all aspects of squad level warfare, and use Two Hour Wargames' unique "reaction" system - no standing around waiting for your activation in this game, your figures always react to a situation on the table. Designed for head-to-head, co-op and solo gaming, NUTS can be played in a variety of ways:-You can play as a Squad Leader with a full squad.-You can play as a Squad Leader with less than a full squad.-You can play as a Fighting Vehicle Platoon Leader with three to five vehicles.-You can play with only one Fighting Vehicle.-You can play large games with multiple squads and vehicles.The bottom line is you can play it any way you like, with any figures, terrain or counters you like.Inside you'll find:-Rules for infantry combat with over 15 different formations.-Rules for vehicle combat with stats for over 100 types.-Four armies to choose from - American, British, German and Russian.-Thirty-five unique attributes to personalize your squad members.-Rules for urban combat.-A minimal bookkeeping Campaign System that gives meaning to every game as the results of one will affect the outcome of the next.A light machine gun has part of your squad pinned down. Two of your men are wounded and screaming for help while one of your guys is hunkered down behind that wall and isn't moving anytime soon. All hell's breaking loose and everyone is looking to you for the answer. Right about now you're wondering what the heck you've gotten yourself into. Welcome to the world of NUTS!*Note: If you purchase this title from Amazon.com you can get the PDF for free. Contact Two Hour Wargames by email at [email protected] and provide your purchase details from Amazon.com
The final volume of Gardner's critically acclaimed biography of the Third Battalion 506 Parachute Infantry Regiment – the sister company to the famed Band of Brothers – this book traces the battalion's actions in the frantic final days of the war in Europe. Exhausted and battered following the disastrous Market-Garden campaign, the 506th were due three months of R&R, but were rushed back in to halt the desperate German attack during the Battle of the Bulge. When the offensive was finally halted after months of fighting the 506th pushed on into Germany where Ed Shames was the first Allied soldier to enter Dachau before the unit were sent to occupy Hitler's mountain retreat at Berchtesgarden. Based on extensive interviews and first-hand accounts, this volume relives the struggles of the paratroopers of the renowned 'Screaming Eagles' in some of the toughest fighting of World War II, bringing the story of their defiant unit to its conclusion.
Thayer Soule couldn't believe his orders. As a junior officer with no military training or indoctrination and less than ten weeks of active duty behind him, he had been assigned to be photographic officer for the First Marine Division. The Corps had never had a photographic division before, much less a field photographic unit. But Soule accepted the challenge, created the unit from scratch, established policies for photography, and led his men into combat. Soule and his unit produced films and photos of training, combat action pictures, and later, terrain studies and photographs for intelligence purposes. Though he had never heard of a photo-litho set, he was in charge of using it for map production, which would prove vital to the division. Shooting the Pacific War is based on Soule's detailed wartime journals. Soule was in the unique position to interact with men at all levels of the military, and he provides intriguing closeups of generals, admirals, sergeants, and privates -everyone he met and worked with along the way. Though he witnessed the horror of war firsthand, he also writes of the vitality and intense comradeship that he and his fellow Marines experienced. Soule recounts the heat of battle as well as the intense training before and rebuilding after each campaign. He saw New Zealand in the desperate days of 1942. His division was rebuilt in Australia following Guadalcanal. After a stint back in Quantico training more combat photographers, he went to Guam and then to the crucible of Iwo Jima. At war's end he was serving as Photographic Officer, Fleet Marine Force Pacific, at Pearl Harbor.
Dana Cabot's life begins to unravel when she discovers the truth surrounding the disappearance of her seven-year-old daughter Bailey, forcing her to realize her own part in the tragedy and make a decision that could further destroy her family. Original.
The NUTS Compendium contains a series of rules that can enhance and customize your NUTS games and campaigns, allowing you to run scenarios from the blazing hot deserts of North Africa to the frozen steppes of Russia. We've gathered the rules from all the supplements and scenario books and brought them together in one place. These are all optional rules; you do not need this book to play NUTS. However, you must have the core NUTS game in order to use this book and a familiarity with the basic mechanics of those rules.We've gathered the rules from all the supplements and scenario books and brought them together in one place. Inside you'll find:-Updated Character and figure rules, including new NUTS Attributes and morale levels like Plucky and Fanatic.-Privation, fatigue and Out of Supply rules for when your games get tough.-Cavalry combat.-Boat combat and amphibious landings.-Night fighting.-Rules for Airborne assaults, Ski troops, K-9 teams and Engineers.-Enhanced artillery and air strike rules.-Additional Chocolate & Cigarette lite RPG rules and attributes such as Wheeling & Dealing and Shell Shock.-Optional vehicle rules, including multi-turreted tanks, top armor attacks, bogging and getting tracked.-New terrain, weather and environment rules including Desert, Jungle, Alpine and Urban.-Additional mission and campaign rules.-New unit lists covering all combatants in WW2*Note: If you purchase this title from Amazon.com you can get the PDF for free. Contact Two Hour Wargames by email at [email protected] and provide your purchase details from Amazon.com
Don’t miss one of America’s top 100 most-loved novels, selected by PBS’s The Great American Read. This beloved book by E. B. White, author of Stuart Little and The Trumpet of the Swan, is a classic of children's literature that is "just about perfect." Illustrations in this ebook appear in vibrant full color on a full-color device and in rich black-and-white on all other devices. Some Pig. Humble. Radiant. These are the words in Charlotte's Web, high up in Zuckerman's barn. Charlotte's spiderweb tells of her feelings for a little pig named Wilbur, who simply wants a friend. They also express the love of a girl named Fern, who saved Wilbur's life when he was born the runt of his litter. E. B. White's Newbery Honor Book is a tender novel of friendship, love, life, and death that will continue to be enjoyed by generations to come. It contains illustrations by Garth Williams, the acclaimed illustrator of E. B. White's Stuart Little and Laura Ingalls Wilder's Little House series, among many other books. Whether enjoyed in the classroom or for homeschooling or independent reading, Charlotte's Web is a proven favorite.
Small town cocktail waitress Sookie Stackhouse’s supernatural existence puts her in the line of fire in the fifth novel in the #1 New York Times bestselling series—the inspiration for the HBO® original series True Blood. When Sookie Stackhouse sees her brother Jason’s eyes start to change, she knows he’s about to turn into a were-panther for the first time. But her concern becomes cold fear when a sniper sets his deadly sights on the local changeling population, and Jason’s new panther brethren suspect he may be the shooter. Now, Sookie has until the next full moon to find out who’s behind the attacks—unless the killer decides to find her first...