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A refreshingly original history of the lost countries of the nineteenth and twentieth centuries, examined and illustrated with the countries' postage stamps
"Not real?" Coyote howled. "A filthy lie." He grabbed a wiener and shoved the end of a willow stick through its middle. The Nowherians were deployed around a rusty wheelbarrow used as a grill for their annual Fourth of July weenie roast. Jackrabbit examined the puffy black wiener on the end of his stick. "You still upset about Frijoles saying that Funnies from Nowhere is fiction?" Coyote jabbed the coals, creating an explosion of sparks and coating his wiener in ash. "You bet I am. If we're not real, then neither is Nowhere, and the cartoon character who was boner-fidee elected President of the United States isn't either." He rapped his stick to knock off the ash, and his wiener fell into the fire. "If your wiener were parallel to the stick instead of perpendicular, that wouldn't happen," offered Pearl. He stared at her until the answer came to him. "Parallel is safer but limits you to one wiener." He seized a handful, mounted a row of six, and suspended the drooping load over the fire. "My only limitations are the length of my stick and the size of the fire."
A blizzard is coming to Nowhereland, land of endless winter. Nibs lives in the Snowy Wood like any other Lost Boy. The Pirates live over in the port town under rule of Governor Rackham. The Lost Boys used to be free before the Governor's men started in on them. Swords have been outlawed for the Lost Boys but after being hassled by Pirates and assaulted by Curly, Nibs wants one anyways. To afford a sword, Nibs works for Tootles in selling Pixie dust for the Lost Boy's parties. After the Governor's pistol is stolen from his study by Twin boys flying down his chimney, the oppression of the Snowy Wood is notched up. The Lost Boys aren't going to just take that, they fight back. Based on the universe of J. M. Barrie's Peter Pan.
Through an inter-subjective lens, this open access book investigates the initial labour market integration experiences of these migrants, refugees or asylum seekers, who are characterised by different biographies and migration/asylum trajectories. The book gives voice to the migrants and seeks to highlight their own experiences and understandings of the labour market integration process, in the first years of immigration. It adopts a critical, qualitative perspective but does not remain ethnographic. The book rather refers the migrants’ own voice and experience to their own expert knowledge of the policy and socio-economic context that is navigated. Each chapter brings into dialogue the migrant’s intersubjective experiences with the relevant policies and practices, as well as with the relevant stakeholders, whether local government, national services, civil society or migrant organisations. The book concludes with relevant critical insights as to how labour market integration is lived on the ground and on what migrants ‘do’ with labour market policies rather than on what labour market policies ‘do’ to or for migrants.
After a young member of the Jehovah's Witness Church is abducted in conjunction with a ritualistic triple homicide in the mountains outside of Los Angeles, the church engages cult specialist Stephan Raszer to find her perilous trail. Based on evidence that the girl may have been trafficked into a sex and terrorism ring with a Middle Eastern nexus, Raszer soon unveils an inside–out reality that begins on the Internet and ends in a fabled fortress on the borderlands of Turkey, Iran, and Iraq, where a powerful figure known only as the Old Man is said to hold the strings. With the dubious aid of the abductee's wayward sister, along with a renegade CIA agent and a fraternity of sojourning gamesters, Raszer journeys far from the rational world and deep into a dangerous and erotically charged netherland. Piece by piece, he gathers evidence of a world–altering criminal conspiracy linked to an ancient Persian sect that uses an Internet role–playing game to recruit its foot soldiers. To solve the puzzle and find the girl, Stephan Raszer must play the game and try to hold on to his soul and his sanity in a world turned on its head.
Metaphysics of Children's Literature is the first sustained study of ways in which children's literature confronts metaphysical questions about reality and the nature of what there is in the world. In its exploration of something and nothing, this book identifies a number of metaphysical structures in texts for young people-such as the ontological exchange or nowhere in extremis-demonstrating that their entanglement with the workings of reality is unique to the conditions of children's literature. Drawing on contemporary children's literature discourse and metaphysicians from Heidegger and Levinas, to Bachelard, Sartre and Haraway, Lisa Sainsbury reveals the metaphysical groundwork of children's literature. Authors and illustrators covered include: Allan and Janet Ahlberg, Mac Barnett, Ron Brooks, Peter Brown, Lewis Carroll, Eoin Colfer, Gary Crew, Roald Dahl, Roddy Doyle, Imme Dros, Sarah Ellis, Mem Fox, Zana Fraillon, Libby Gleeson, Kenneth Grahame, Armin Greder, Sonya Hartnett, Tana Hoban, Judy Horacek, Tove Jansson, Oliver Jeffers, Jon Klassen, Elaine Konigsburg, Norman Lindsay, Geraldine McCaughrean, Robert Macfarlane, Jackie Morris, Edith Nesbit, Mary Norton, Jill Paton Walsh, Philippa Pearce, Ivan Southall, William Steig, Shaun Tan, Tarjei Vesaas, David Wiesner, Margaret Wild, Jacqueline Woodson and many others.
Finding a note in Joseph's lost wallet referring to dungeons and warriors, Nick becomes involved in a fantasy game which takes a dangerous turn when gang members send him on a quest which involves betraying Joseph.
Starting with more general issues of healthcare policy and governance in a global perspective and using the lens of national case studies of healthcare reform, this handbook addresses key themes in the debates over changing healthcare policy.
This bundle includes the seventh, eighth and ninth books in the Hellscourge series. Hell Raiser: Growing tired of being chased by Vepar and her death squad, Violet and her friends embark on a plan to turn things around. The Demon Lord doesn’t know it, but the hunter might soon become the hunted. Bob hasn’t given up on punishing Violet for her past humiliation of him. If he gets his hands on her, he’ll make her regret the day they first met when she’d chopped his fingers off. Staying out of his clutches is on the top of her list of things to avoid, yet it won’t be easy. Violet’s next trip to hell will be fraught with danger. Not just for her, but for her best friend as well. Sam is perilously close to becoming human again, which means he is fragile and easily broken. She must hunt down the Demon Prince, find the object that he has in his possession and keep Sam safe from harm. Hell Hath No Fury: Without her soul to balance her opposing natures, Violet’s transformation into a demon is nearing completion. The evil that resides inside her is becoming harder to contain. If she doesn’t find her essence soon, the balance could be permanently tipped towards the darkness. Sophia foresaw that someone close to Violet would betray her. Already edging towards the dark side, when she learns the details of the treachery, she is sent teetering to the brink of no return. Fleeing from her betrayer, Violet seeks refuge only to be caught by her enemies. With only two Demon Princes left to defeat, she is nearing the end of the mission that Fate burdened her with. She will need to call on the help of an unusual ally to be able to survive the trials ahead. All Hell Breaks Loose: Violet is now nearing the end of her harrowing journey, but she still has a lot to accomplish. She is in danger of turning to the dark side and needs to take drastic action to purge herself of the toxin. She will have to trust in Fate that her plan won’t go horribly wrong. Leo is still being held captive by the angels. Violet needs to rescue him and to retrieve Nathan’s grace as well. It will take skills that she doesn’t yet possess to pull this off. Once more, she will need to suffer before she can gain the abilities that she will need. When it comes to her friends, she is willing to do whatever she has to in order to keep them safe. Violet still has one final fragment of the object of power to retrieve, which means she will need to return to hell again. The Demon Princes warned her that disaster would fall once she killed them all. She will finally learn what they meant, but by then it will be too late. It will take power that is currently out of her reach to stop the apocalypse from wiping out humanity.
Like a modern Midsummer Night’s Dream, an ethereal and haunting novel about a young spy who enchanted by a species of half-swan, half-human creatures—an obsession that ultimately leads her to question her own existence—and sanity. In the not-too-distant future, a young spy named Elísabet Eva finds herself mentally unraveling following an assignment in Paris. Everything in Elísabet’s life in the city—her friends, social engagements, and late nights—revolved around her work as a spy with the Special Unit. To regain her mental balance, Elísabet finds herself taking long solitary walks near the lake. One day, she sees two strange beasts emerging from the water—a pair of seemingly mythical creatures, human woman above the waist, swan below. Curious, she follows them through tangles of thickets to a clearing . . . and into a strange new reality. Elísabet’s walks become regular visits to these swan women. As she earns their trust, the creatures reveal the enigma of their secret existence and their desire to reproduce. Pulled further and further into the swanfolk’s monomaniacal (and often violent) quest, Elísabet finds her own mind growing increasingly untrustworthy. Ultimately, she is forced to reckon with both the consequences of her involvement with these unusual beings and her own past—and face a truth she’s carefully tried to evade.