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Easy to read, fun to see, and filled with amazing things, kids (even reluctant readers) will love Ripley Readers! With Nitro Circus Go Big!, kids aren't only learning to read, they're learning cool facts about the action sports brand that is Nitro Circus. From BMX to FMX and everything in-between—including skateboards, scooters, and crazy contraptions—dive into all things Nitro Circus! You'll read about the equipment, the amazing athletes, unbelievable tricks, and more! Ripley Level 2 Readers are perfect for kids who know their sight words and are learning to sound out new words. From the editors of Ripley's Believe It or Not! comes Ripley Readers. Designed to help kids build their reading skills and confidence at any level, this program offers a variety of fun, entertaining, and unbelievable topics to interest even the most reluctant readers. With stories and information that will spark their curiosity, each book will motivate them to start and keep reading. Each title is certified by and includes the Lexile measure, ensuring that the content is appropriate for each level and allowing those just beginning to read, as well as those starting to advance to chapter books, to have just the right reading content. Level 1 Sounding It Out (Pre-K-Kindergarten)—For kids who know their alphabet and are starting to sound out words. Level 2 Reading with Help (Pre-K-Grade 1)—For kids that know sight words and are learning to sound out new words. Level 3 Independent Reading (Grades 1-3)—For kids that are beginning to read on their own. Level 4 Chapters (Grades 2-4)—For confident readers who enjoy a mixture of images and story. Hardcover with dust jacket
Easy to read, fun to see, and filled with amazing things, kids (even reluctant readers) will love Ripley Readers! With Nitro Circus Go Big!, kids aren't only learning to read, they're learning cool facts about the action sports brand that is Nitro Circus. Ripley Level 2 Readers are perfect for kids who know their sight words and are learning to sound out new words. From the editors of Ripley's Believe It or Not! comes Ripley Readers. Designed to help kids build their reading skills and confidence at any level, this program offers a variety of fun, entertaining, and unbelievable topics to interest even the most reluctant readers. With stories and information that will spark their curiosity, each book will motivate them to start and keep reading. Each title is certified by and includes the Lexile measure, ensuring that the content is appropriate for each level and allowing those just beginning to read, as well as those starting to advance to chapter books, to have just the right reading content. Level 1 Sounding It Out (Pre-K-Kindergarten)—For kids who know their alphabet and are starting to sound out words. Level 2 Reading with Help (Pre-K-Grade 1)—For kids that know sight words and are learning to sound out new words. Level 3 Independent Reading (Grades 1-3)—For kids that are beginning to read on their own. Level 4 Chapters (Grades 2-4)—For confident readers who enjoy a mixture of images and story.
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z
In "The New Science of Strong Materials" the author made plain the secrets of materials science. In this volume he explains the importance and properties of different structures.
Offers a guide to initiative problems, adventure games and trust activities. The activities of this book have all been used effectively by a variety of teachers, counsellors, therapists, camp directors and church leaders. All have wanted an effective, engaging way to bring people together to build trust, and to break down artificial barriers.
This is the book that made its author Henry George suddenly famous. From the year 1879 to the present the doctrines of 'Progress and Poverty' have been familiar to all who are interested in social problems. The book has been read by many to whom Political Economy is still 'the dismal science', and it has been circulated in cheap editions by the thousand among the classes to which it holds out such an alluring prospect. 'Progress and Poverty' has become a classic in labor literature. Its doctrines have been accepted not only by many who see in them a means of personal rescue from distress and want, but by many others who are convinced by the reasoning of the author. Clergymen , in the Catholic as well as in the Protestant church, have become Mr. George's disciples, and business and professional men have gladly sat at his feet.
Published to accompany the exhibition Jackson Pollock held the Museum of Modern Art, New York, from 1 November 1998 to 2 February 1999.
A breakthrough examination of the professional wrestling, its history, its fans, and its wider cultural impact The Squared Circle grows out of David Shoemaker’s writing for Deadspin, where he started the column “Dead Wrestler of the Week” (which boasts more than 1 million page views)—a feature on the many wrestling superstars who died too young because of the abuse they subject their bodies to—and his writing for Grantland, where he covers the pro wrestling world, and its place in the pop culture mainstream. Shoemaker’s sportswriting has since struck a nerve with generations of wrestling fans who—like him—grew up worshipping a sport often derided as “fake” in the wider culture. To them, these professional wrestling superstars are not just heroes but an emotional outlet and the lens through which they learned to see the world. Starting in the early 1900s and exploring the path of pro wrestling in America through the present day, The Squared Circle is the first book to acknowledge both the sport’s broader significance and wrestling fans’ keen intellect and sense of irony. Divided into eras, each section offers a snapshot of the wrestling world, profiles some of the period’s preeminent wrestlers, and the sport’s influence on our broader culture. Through the brawling, bombast, and bloodletting, Shoemaker argues that pro wrestling can teach us about the nature of performance, audience, and, yes, art. Full of unknown history, humor, and self-deprecating reminiscence—but also offering a compelling look at the sport’s rightful place in pop culture—The Squared Circle is the book that legions of wrestling fans have been waiting for. In it, Shoemaker teaches us to look past the spandex and body slams to see an art form that can explain the world.
Over the concluding decades of the twentieth century, the historic preservation community increasingly turned its attention to modern buildings, including bungalows from the 1930s, gas stations and diners from the 1940s, and office buildings and architectural homes from the 1950s. Conservation efforts, however, were often hampered by a lack of technical information about the products used in these structures, and to fill this gap Twentieth-Century Building Materials was developed by the U.S. Department of the Interior’s National Park Service and first published in 1995. Now, this invaluable guide is being reissued—with a new preface by the book’s original editor. With more than 250 illustrations, including a full-color photographic essay, the volume remains an indispensable reference on the history and conservation of modern building materials. Thirty-seven essays written by leading experts offer insights into the history, manufacturing processes, and uses of a wide range of materials, including glass block, aluminum, plywood, linoleum, and gypsum board. Readers will also learn about how these materials perform over time and discover valuable conservation and repair techniques. Bibliographies and sources for further research complete the volume. The book is intended for a wide range of conservation professionals including architects, engineers, conservators, and material scientists engaged in the conservation of modern buildings, as well as scholars in related disciplines.