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"In 1992, the Newport Art Museum assembled an exhibition of 223 portraits of Newporters painted over a period of three centuries. It presented not just a gallery of the Newport elite and some of its haute bourgeoisie, but also a showcase of the most famous portraitists and portrait styles throughout United States history. Artists represented in this collection range from the great colonial portraitists Gilbert Stuart, Robert Feke, and John Singleton Copley to such modern figures as Diego Rivera, Larry Rivers, and Andy Warhol."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Both record and celebration, this collection of photographs documents 30 years of change in the Welsh town of Newport. All aspects of life in a modern city are carefully showcased, including architecture, business and economic activity, sports, religious life, and the arts. Due to Newport's rapidly changing landscape and character, these images show buildings and neighborhoods now gone while also capturing the excitement of Newport's newest architecture.
How will law, regulation and ethics govern a future of fast-changing technologies? Bringing together cutting-edge authors from academia, legal practice and the technology industry, Future Law explores and leverages the power of human imagination in understanding, critiquing and improving the legal responses to technological change. It focuses on the practical difficulties of applying law, policy and ethical structures to emergent technologies both now and in the future. It covers crucial current issues such as big data ethics, ubiquitous surveillance and the Internet of Things, and disruptive technologies such as autonomous vehicles, DIY genetics and robot agents. By using examples from popular culture such as books, films, TV and Instagram - including 'Black Mirror', 'Disney Princesses', 'Star Wars', 'Doctor Who' and 'Rick and Morty' - it brings hypothetical examples to life. And it asks where law might go next and to regulate new-phase technology such as artificial intelligence, 'smart homes' and automated emotion recognition.
A rich exploration of American artworks that reframes them within current debates on race, gender, the environment, and more Object Lessons in American Art explores a diverse gathering of Euro-American, Native American, and African American art from a range of contemporary perspectives, illustrating how innovative analysis of historical art can inform, enhance, and afford new relevance to artifacts of the American past. The book is grounded in the understanding that the meanings of objects change over time, in different contexts, and as a consequence of the ways in which they are considered. Inspired by the concept of the object lesson, the study of a material thing or group of things in juxtaposition to convey embodied and underlying ideas, Object Lessons in American Art examines a broad range of art from Princeton University’s venerable collections as well as contemporary works that imaginatively appropriate and reframe their subjects and style, situating them within current social, cultural, and artistic debates on race, gender, the environment, and more. Distributed for the Princeton University Art Museum
With lighting techniques beneficial for professional photographers but also accessible for those less experienced with a camera, this handy reference offers insights into utilizing “hot lights” (tungsten-based continuous light sources) to achieve glamorous, Hollywood-inspired shots. This “Hollywood” lighting—characterized by dramatic contrast, sharp shadows, and a sultry mood—is simple to create and allows photographers to “sculpt” the subject, accentuating their best features while minimizing flaws. Though the focus is on nostalgic lighting style, the book acknowledges modern advances in photographic technology and discusses how to produce these dazzling retro effects using both digital and traditional film cameras. Throughout the book, lighting diagrams showing the photograph’s setup accompany nearly every image, carefully illustrating the lighting techniques for easy re-creation.
A beautifully written history of high society in Newport, Rhode Island, from the acclaimed author of Party of the Century Newport is the legendary and beautiful home of American aristocracy and the sheltered super-rich. Many of the country's most famous blueblood families?the closest thing we have to royalty?have lived and summered in Newport since the nineteenth century. The Astors, the Vanderbilts, Edith Wharton, JFK and Jacqueline Kennedy Onassis, Doris Duke, and Claus and Sunny von Bulow are just a few of the many names who have called the city home. Gilded takes you along as you explore the fascinating heritage of the Newport elite, from its first colonists to the newest of its new millennium millionaires, showing the evolution of a town intent on living in its own world. Through a narrative filled with engrossing characters and lively tales of untold extravagance, Davis brings the resort to life and uncovers the difference between rich and Newport rich along the way. An engrossing multigenerational saga that tells the real story of the rich and famous in Newport Vibrant, praiseworthy writing: "[Davis] brings splendidly colorful behind-the-scenes action and players up front" (the New York Times on Party of the Century) 34 evocative black-and-white photographs Written with insight and dramatic flair, Gilded gives you a rare peek into the cloistered coastal playground of America's moneyed elite.
Build real-time strategy (RTS) games using Unity with practical techniques, best coding practices, and popular design patterns in this part-color guide Key Features Learn how to implement game architecture and gameplay features Explore unit actions, resource management, physics simulations, and audiovisual enhancements to boost player engagement Discover RTS mechanics such as implementing melee/ranged battles, unit spawning, dynamic maps, pathfinding, and more Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionBuilding a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.What you will learn Incorporate the most used design patterns, algorithms, and techniques into your game Employ the best coding practices used in the games industry Explore the basics of AI and physics to create high-quality games Build dynamic and configurable maps to enhance the player experience Solve complex problems using the industry standards for Unity and C# Create the mechanics present in classic RTS games using a modern approach Gain a deep understanding of how to create professional games using Unity Who this book is for If you are a beginner game developer who wants to learn the skills to develop a professional RTS game, a programmer looking at career options in the industry who needs to develop a portfolio, or even an indie game developer seeking inspiration for your own games, this book is for you. Professional game developers, programmers with experience in C#, as well as game designers and artists looking for a practical guide to bring their game ideas to life will also find plenty of useful information in this book.
An account of Wales's newest city in an offbeat exploration of Newport - old and new - and its people. From the splendour of Tredegar House to the towering presence of the Celtic Manor Resort, from the bland sixties shopping centre to the delightful Transporter Bridge, from the decline of the soccer team to the continuing proud tradition at Rodney Parade.