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Step into a world of your own making . . . Worldbuilding is one of the great pleasures of writing science fiction and fantasy -- and also one of its greatest challenges. Award-winning fantasy author Marie Brennan draws on her academic training in anthropology to peel back the layers of a setting, going past the surface details to explore questions many authors never think to answer. She invites you to consider the endless variety of real-world cultures -- from climate to counterfeiting, from sumptuary laws to slang --and the equally endless possibilities speculative fiction has to offer. This volume collects essays from the first year of the New Worlds Patreon.
Enter a land of infinite possibility . . . In this, the sixth volume of the NEW WORLDS series of worldbuilding guides for science fiction and fantasy writers, award-winning author Marie Brennan takes a deep dive into topics as weighty as slavery, as illicit as crime, and as fun as the inner workings of a magic system. With essays ranging from siege warfare to artistic patronage to food prohibitions, there is something here for every story! This volume collects essays from the sixth year of the New Worlds Patreon.
Bring a new world to life . . . In science fiction and fantasy, anything can provide color and conflict -- from soldiers, to schools, to shops, to sexuality. Continuing her comprehensive NEW WORLDS series of worldbuilding guides, award-winning fantasy author and former anthropologist Marie Brennan takes a deep dive into monarchy and democracy, natural disasters, warfare, gender, and the subtleties of language variation both in the world and on the page. This volume collects essays from the fifth year of the New Worlds Patreon.
Escape into another world . . . Bathing and banking, animals and adultery: human culture contains a truly daunting array of elements. The fourth volume of the NEW WORLDS series takes readers on a tour of all-new topics, delving into everything from childbirth to dream interpretation to the importance of generosity, as award-winning fantasy author and former anthropologist Marie Brennan continues her in-depth exploration of worldbuilding in science fiction and fantasy. This volume collects essays from the fourth year of the New Worlds Patreon.
The story of nineteenth-century science often tells a tale of a masculinized professionalizing domain. Scientific man increasingly pushed women out, marginalized them and constructed them as naturally feminine creatures incapable of intellectual work, particularly scientific work. Yet many women participated in various scientific endeavours throughout the century. This work asks why, when the waters were so inviting, did women dive deeply into the swirling maelstrom of scientific practice, scientific controversies and scientific writing? Victorian women certainly recognised that male naturalists were not always willing to welcome them warmly into their inner sanctum of scientific work honour and prestige. Moreover, they recognised the existence of a more general social stigma that thwarted any woman's participation in intellectual endeavours. However, their fascination with algology, botany and entomology led Margaret Gatty, Marianne North and Eleanor Ormerod to reach beyond acceptable gendered roles, to undertake field work, to paint, write, popularize, experiment and discover. Each exhibited a passion for their chosen field, a need for intellectual, artistic and scientific work, and a desire for scientific recognition and renown. This book examines the ability of women to understand themselves and respond to their needs as complex human beings. Within a framework of socially and scientifically constructed norms, these Victorial women use d science as a path to self-awareness and intellectual accomplishment.
Explore a world of your own . . . Science fiction and fantasy are renowned for immersing their readers in rich, inventive settings. In this follow-up to the collection NEW WORLDS, YEAR ONE, award-winning fantasy author Marie Brennan guides you through new aspects of worldbuilding and how they can generate stories. From beauty to books, from tattoos to taboos, these essays delve into the complexity of different cultures, both real and imaginary, and provide invaluable advice on crafting a world of your very own. This volume collects essays from the second year of the New Worlds Patreon.
#1 New York Times bestselling author of the House of Night series, P.C. Cast, brings us Wind Rider, an epic fantasy set in a world where humans, their animal allies, and the earth itself has been drastically changed. A world filled with beauty and danger and cruelty... A madman has driven Mari, Nik, and their Pack from the only home they have ever known. He will stop at nothing until they are obliterated from the earth. Mari knows their only chance of survival is to reach the plains of the Wind Riders, a legendary people known for their bond with their remarkable horses and their unmatched riding abilities. Driven by love and unshakable determination, Mari, and her Companion, Nik chart a perilous journey as they seek safety and sanctuary. The God of Death is looming closer and if the Pack is cast from the plains by the Wind Riders, they will not survive.
Joey Kopecky and his friends Shazad and Leanora have one last chance to defeat the Invisible Hand.
In 2056, the world's most powerful AI System, ARKUS, comes online. Created to extend human lifespans, it quickly makes world-changing discoveries in health science. It also develops an advanced VR headset that uses consumable nanomachines to let users experience time faster in virtual worlds.Two years later, ARKUS releases World-Tree Online, a game where players scale a giant tree with thousands of unique game worlds hanging from the branches. The game's time-dilation makes it so that one hour of playtime feels like one month to those in-game, allowing humans to virtually extend their lifespans.However, after an old gamer named Vincent joins World-Tree Online, an update begins that stretches the time-dilation to one year for every five seconds. Players are unable to exit the game during the update-with an estimated wait time of three hundred sixty years.After experimenting with an exploit, Vincent begins to develop new spells that will take him higher in the game than he ever thought possible. Unfortunately, he crosses paths with the last moderator, a young man named Lucas that uses his mod abilities to torture and subjugate other players.Lucas is willing to abuse his power to conquer the World-Tree, but Vincent's exploit might just be the key to stopping him.