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Discover la dolce vita on this grand tour of !--?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" /--Italy's historic capital told through 30 dramatic true stories spanning nearly 3,000 years, plus detailed walking tours complete with easy-to-read maps. From the Curia Pompei, site of Julius Caesar's assassination in 44 BC, to the Borgia Apartments in the Vatican, see the real-life places where history happened in this richly illustrated guide. Along with infamous power games between heroes and villains, you will find Rome's smart and powerful women, such as Agrippina, St. Agnes, Margherita, Artemisia, and more. Then relax like Goethe and Keats at the Café Greco, Rome's chicest coffee bar since 1760, or visit the Palazzo Colonna, the site of Audrey Hepburn's Roman Holiday.
SECOND PLACE WINNER in the 2016 Rainbow Awards, Gay Historical!! In this sequel to Dominus, Gaius Fabius Rufus, the victorious general of Rome's brutal Dacian Wars, finds his loyalties and his affections pulled in different directions. Should he return to Rome and secure his claim to the imperial throne, or remain at his seaside villa and protect his pleasure slave, the fierce Dacian prince, Allerix? Retaliation for the murder of his beloved friend beckons him home, but his desire for justice could put both him and Allerix in mortal danger. As Gaius's deceptions multiply, another tragedy strikes. Will the Lion of the Lucky IV Legion be forced to sacrifice his besotted heart to achieve his aspirations for supreme power? Every moment since Allerix's violent capture has tested the young prince's fortitude and cunning. If he can kill the triumphant emperor who decimated his Dacian nation, revenge and immortality will be his glorious, everlasting rewards. But to realize his scheme for vengeance, he must deceive the Roman master whose body he lusts, the handsome, arrogant man whom he has grown to adore and admire. Can two former enemies-the conqueror and the conquered-find trust and true love, or are the consequences of war destined to tear them apart? Can Gaius and Allerix survive the perilous games of Rome? Dominus is a plot-packed erotic m/m fantasy set in ancient Rome during the reign of Emperor Trajan (AD 98-117). Games of Rome is the second book in this alternative history saga-a tumultuous journey of forbidden love, humor, sex, friendship, political intrigue, deception, and murder.
This book presents the legislation that formed the basis of Roman law - The Laws of the Twelve Tables. These laws, formally promulgated in 449 BC, consolidated earlier traditions and established enduring rights and duties of Roman citizens. The Tables were created in response to agitation by the plebeian class, who had previously been excluded from the higher benefits of the Republic. Despite previously being unwritten and exclusively interpreted by upper-class priests, the Tables became highly regarded and formed the basis of Roman law for a thousand years. This comprehensive sequence of definitions of private rights and procedures, although highly specific and diverse, provided a foundation for the enduring legal system of the Roman Empire.
Were the Romans who watched brutal gladiatorial games all that different from us? This book argues they were not.
This study of Ancient Rome offers a fascinating glimpse of what Roman society was like—from fashion, to food, to politics and recreation—gathered from literary works, art, and archaeological remains. While the political history and prominent figures of Ancient Rome are well known, accounts of daily life in that time and place often remain untold. This fascinating encyclopedia explores this period from a social and cultural perspective, digging into the day-to-day activities of how Romans dressed, what they ate, how they worked, and what they did for fun. Drawing from recent archaeological evidence, author James W. Ermatinger explores the everyday lives of Roman citizens of all levels and classes. This book is organized into ten sections: art, economics, family, fashion, food, housing, politics, recreation, religion, and science. Each section contains more than two dozen entries that illuminate such topics as slavery as a social movement; the menus of peasants, slaves, and the elite; and the science and engineering solutions that became harbingers for today's technology. The work contains a selection of primary documents as well as a bibliography of print and Internet resources.
Hellenism and Empire explores identity, politics, and culture in the Greek world of the first three centuries AD, the period known as the second sophistic. The sources of this identity were the words and deeds of classical Greece, and the emphasis placed on Greekness and Greek heritage was far greater then than at any other time. Yet this period is often seen as a time of happy consensualism between the Greek and Roman halves of the Roman Empire. The first part of the book shows that Greek identity came before any loyalty to Rome (and was indeed partly a reaction to Rome), while the views of the major authors of the period, which are studied in the second part, confirm and restate the prior claims of Hellenism.
The elaborate and inventive slaughter of humans and animals in the arena fed an insatiable desire for violent spectacle among the Roman people. Donald G. Kyle combines the words of ancient authors with current scholarly research and cross-cultural perspectives, as he explores * the origins and historical development of the games * who the victims were and why they were chosen * how the Romans disposed of the thousands of resulting corpses * the complex religious and ritual aspects of institutionalised violence * the particularly savage treatment given to defiant Christians. This lively and original work provides compelling, sometimes controversial, perspectives on the bloody entertainments of ancient Rome, which continue to fascinate us to this day.
This sourcebook presents a wealth of material relating to everyaspect of Roman spectacles, especially gladiatorial combat andchariot racing. Draws on the words of eye-witnesses and participants, as wellas depictions of the games in mosaics and other works of art. Offers snapshots of “a day at the games” and“the life of a gladiator”. Includes numerous illustrations. Covers chariot-races, water pageants, naval battles and wildanimal fights, as well as gladiatorial combat. Combines political, social, religious and archaeologicalperspectives. Facilitates an in-depth understanding of this important featureof ancient life.
The mass of the Roman people constituted well over 90% of the population. Much ancient history, however, has focused on the lives, politics and culture of the minority elite. This book helps redress the balance by focusing on the non-elite in the Roman world. It builds a vivid account of the everyday lives of the masses, including their social and family life, health, leisure and religious beliefs, and the ways in which their popular culture resisted the domination of the ruling elite. The book highlights previously under-considered aspects of popular culture of the period to give a fuller picture. It is the first book to take fully into account the level of mental health: given the physical and social environment that most people faced, their overall mental health mirrored their poor physical health. It also reveals fascinating details about the ways in which people solved problems, turning frequently to oracles for advice and guidance when confronted by difficulties. Our understanding of the non-elite world is further enriched through the depiction of sensory dimensions: Toner illustrates how attitudes to smell, touch, and noise all varied with social status and created conflict, and how the emperors tried to resolve these disputes as part of their regeneration of urban life. Popular Culture in Ancient Rome offers a rich and accessible introduction to the usefulness of the notion of popular culture in studying the ancient world and will be enjoyed by students and general readers alike.