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When death awakens there is nowhere one can hide. Kealin's blades still reek from the blood of Vakron-Tur. He defeated the dark wizard but lost his elder brother.The god of death's voice resonates in his mind and he struggles to control what little of himself that remains. He is close to reaching his sister but with so much lost already, he wonders what end will come from his quest. Journeying south with his companions, he meets Veora, a beautiful but sadistic necromancer. As an acolyte of the Five and a student from the High Sanctum of magic, she agrees to lead them to her masters. But while this practitioner of death magic knows what Kealin seeks, he senses a presence about her. Something she is hiding. When it comes to magic, is death no more than another path to life or a shadow of a darker and consuming evil? Many fans of fast-paced sword and sorcery and fantasy adventure, have loved the first three books in the Half-Elf Chronicles by J.T Williams. Do not miss Necromancer's Curse, the fourth book in the series!
In William Godwin's 'Lives of the Necromancers', readers are taken on a fascinating journey through the history of supernatural practices and practitioners. Written in a detailed and analytical style, the book delves into the lives and works of prominent figures in the realm of necromancy, exploring their beliefs, methods, and the societal attitudes towards them. Godwin's meticulous research and insightful commentary provide a unique perspective on this often misunderstood subject, shedding light on the motivations and consequences of dabbling in the occult. Set within the literary context of the 18th century, the book serves as a historical examination of the occultist tradition, offering a wealth of information for scholars and enthusiasts alike.
Lives of the Necromancers; or, An Account of the Most Eminent Persons in Successive Ages, who have Claimed for themselves, or to whom has been imputed by others, the Exercise of Magical Power was the final book written by English author William Godwin. The book concerns paranormal legends from western and middle-eastern history.
Ilsa Lynn has survived her first few weeks as Gatekeeper between mortal and spirit worlds, but her problems are just beginning. The source of her magic remains as shrouded in mystery as her family's past, while the necromancers are keen to recruit her as one of their own. And then there's River, the tempting faerie-necromancer, placed in charge of her training. Keeping her abilities quiet seems impossible with wraiths haunting her every step, let alone an estranged family member with a secret of his own appearing on the doorstep. When a dark evil sets its sights on her family, it'll take everything Ilsa has to lay the spirit to rest before she ends up six feet under -- permanently. Keywords: urban fantasy, faeries, magic, portal fantasy, folklore, fairy tales, contemporary fantasy, fae urban fantasy series, complete fantasy series, Seelie Court, Unseelie Court, crown, throne, urban fantasy series, British fantasy, ghost mystery, female protagonist urban fantasy, ghosts, post-apocalyptic fantasy, Scotland, action urban fantasy, myths and legends
Super funny, super spooky MG for budding horror fans about a talkative skull and a necromancer-in-training - perfect for Lemony Snicket readers! Mallory Vayle would list her interests as being normal, books about ponies and very definitely NOT talking to dead people. But when her parents' carriage takes a leap off Gibbett Bridge - an accident for which there appears to be no explanation - she is taken in by a strange aunt the family disowned years ago and brought to her new, and very spooky, home. Aunt Lilith, a charlatan psychic, is quick to monetise Mallory's prodigious skills in talking to dead people and starts to advertise grand seances (ticketed obvs) in her spiritual news sheet. The ghosts of her parents also take up residence in the house but are cruelly snatched away by the shadow of Hellysh Spatzl, the grimmest, wickedest necromancer in all of history. To get them back, Mallory will have to learn how to use the talents she hates and raise the old hag from the dead. Her teacher? A talking skull called Maggoty, who wants some favours in return for his help - not just a gorgeous blond wig and some sparkly earrings, but for Mallory to break the curse that has left his spirit locked inside his own skull for 500 years. Mallory will have to lean into who she is and what she can do and make a pack with the evil Hellysh Spatzl to get her parents back while at the same time putting on a sensational Halloween spectacular at only five shillings a head for an amazed audience at Nightmare Castle. And learn to love her chatty sidekick and his glorious wig... As darkly hilarious as The Addams Family, this is really good fun. An alternative spooky Victoriana packed with laughs and outrageous characters, at its heart, it's a story of a young girl coming to terms with her own gifts and accepting that nobody is 'normal'.
In classical antiquity, there was much interest in necromancy--the consultation of the dead for divination. People could seek knowledge from the dead by sleeping on tombs, visiting oracles, and attempting to reanimate corpses and skulls. Ranging over many of the lands in which Greek and Roman civilizations flourished, including Egypt, from the Greek archaic period through the late Roman empire, this book is the first comprehensive survey of the subject ever published in any language. Daniel Ogden surveys the places, performers, and techniques of necromancy as well as the reasons for turning to it. He investigates the cave-based sites of oracles of the dead at Heracleia Pontica and Tainaron, as well as the oracles at the Acheron and Avernus, which probably consisted of lakeside precincts. He argues that the Acheron oracle has been long misidentified, and considers in detail the traditions attached to each site. Readers meet the personnel--real or imagined--of ancient necromancy: ghosts, zombies, the earliest vampires, evocators, sorcerers, shamans, Persian magi, Chaldaeans, Egyptians, Roman emperors, and witches from Circe to Medea. Ogden explains the technologies used to evocate or reanimate the dead and to compel them to disgorge their secrets. He concludes by examining ancient beliefs about ghosts and their wisdom--beliefs that underpinned and justified the practice of necromancy. The first of its kind and filled with information, this volume will be of central importance to those interested in the rapidly expanding, inherently fascinating, and intellectually exciting subjects of ghosts and magic in antiquity.
After years of torture at the hands of Abigor Sharar, Tarkan seeks opportunities to curry favor with his eldritch god to ascend to Necro’Khan. The power that comes with the mantle might be enough to keep him and Zeva safe for eternity. Tarkan believes he is strong enough to bear the sacrifice his gods demand for such power; to never again kneel in servitude. ​Zeva followed Tarkan for over thirteen years, suffering with him. But he’s never allowed her to pledge her soul to the necrotic scriptures or have the experiences that come with being a young woman her age. Feeling alone, Zeva blindly follows Tarkan to Caerwren. The wild nature of the barbaric clans sweeps her up into its primal embrace, giving her everything she’s wanted and exposing just how strong she could be. Once back on Al’Myrah, Tzarik implores Tarkan for his aid in finding a way to bring Sybal back. The three journey west where a dark, season’s-long ritual, the Eldritch Hunt, consumes Caerwren in monsters and curses while titanic gods walk the very earth. The necromancer intends to break open the God Deep, where the souls of those unwillingly sacrificed to gods linger in eternal torture. But some on Caerwren would use Tarkan’s hunger for necrotic power and Tzarik’s desperation for their own twisted ends