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Nature has monumental power on children’s growth and development. Recent studies show that as children spend less time in nature, they miss out on the profound benefits that outdoor play and learning experiences provide. Nature Sparks is filled with inspiration and instruction to help educators and caregivers of children ages three to eight reclaim and strengthen connections to the outdoors. This resource supplies ideas to create a nature-oriented classroom and curriculum, incorporates Howard Gardner’s theory of multiple intelligences to encourage children’s individual talents as they experience the natural world, and includes more than fifty sensory-integrated activities, crafts, and instructional strategies.
"Highly informative and remarkably entertaining." —Elle From forest trails in Korea, to islands in Finland, to eucalyptus groves in California, Florence Williams investigates the science behind nature’s positive effects on the brain. Delving into brand-new research, she uncovers the powers of the natural world to improve health, promote reflection and innovation, and strengthen our relationships. As our modern lives shift dramatically indoors, these ideas—and the answers they yield—are more urgent than ever.
A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.
Seed + Spark takes its readers in search of a better understanding of the future of learning - and, by extension, the future of humanity. Believing "the future is already here; it's just not evenly distributed," Seed + Spark provides a framework for remaking our schools, our workspaces, and our social structures in ways that align with the design principles of the natural world. The result is an eclectic, provocative series of interviews, ideas, and case studies in which parallel worlds collide, and our basic understanding of our place on the planet is forever altered.
Virginia Woolf and the Natural World is a compilation of thirty-one essays presented at the twentieth annual international conference on Virginia Woolf. This volume explores Woolf's complex engagement with the natural world, an engagement that was as political as it was aesthetic. The diversity of topics within this collection-ecofeminism, the nature of time, the nature of the self, nature and sporting, botany, climate, and landscape, just to name a few-fosters a deeper understanding of the nature of nature in Woolf's works. Contributors include Bonnie Kime Scott, Carrie Rohman, Diana Swanson, Elisa Kay Sparks, Beth Rigel Daugherty, Jane Goldman, and Diane Gillespie, among many others from the international community of Woolf scholars.
Originally published: Woodstock, N.Y.: Overlook Press, 1994.