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Collecting bugs, drawing cartoons, writing plays, studying robotics—these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!
Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.
The ultimate book of baby names for comic book nerds, sci-fi fans and more—with the meanings and stories behind more than 1,000 names! Having trouble finding a baby name that celebrates your favorite fandom? Whether you want your child’s name to stand out in a crowd or fit in on the playground, Naming Your Little Geek is here to save the day! This ultimate guidebook is complete with every name a geek could want to give their baby—from Anakin and Frodo to Indiana and Clark; and from Gwen and Wanda to Buffy and Xena—plus their meanings, and a list of all the legends who have borne them. Naming Your Little Geek covers everything from comic book superheroes to role-playing game icons, Starfleet officers to sword and sorcery legends with characters who have appeared on film and TV, in novels and comic books, on the tabletop, and beyond. With nearly 1,100 names referencing more than 4,400 characters from over 1,800 unique sources, it's the perfect resource for parents naming a child or anyone looking for a super cool and meaningful new name.
Includes a potpourri of games for all ages; opportunities for integrating the curriculum; a developmental process based on the Orff-Schulwerk.
DIVDIVJournalist Mark Manning delves into the bizarre world of miniatures . . . and finds a king-sized case of murder/divDIV Front-page news in the quiet town of Dumont, Wisconsin, where former Chicago reporter Mark Manning runs the town’s Daily Register, involves the annual exhibition of the Midwest Miniatures Society and new zoning laws for an adult bookstore. But murder becomes the headline when “King of Miniatures” Carrol Cantrell, the nation’s foremost expert, is found strangled in the guesthouse of a local shop owner./divDIV /divDIVIt seems Cantrell was leading a double life. He was having an affair with Doug Pierce, Dumont’s closeted sheriff and a good friend of Manning’s. With a blackmail note pointing to his guilt, Pierce soon becomes the prime suspect. Enlisting the help of colleagues, friends, and his lover, Neil, Manning races to clear Pierce’s name . . . and finds himself enmeshed in the seething rivalries and vicious back-stabbing that characterize the cutthroat worlds of miniatures and pornography. With suspects ranging from a gay-bashing feminist to a renowned French craftsman of miniatures, Manning unearths a hotbed of damning secrets someone has killed—and could kill again—to keep./divDIV /divDIVName Games is the fourth book in Michael Craft’s Mark Manning series, which begins with Flight Dreams and Eye Contact./div/div
....James P. Dandy and Dodee Swisher are reunited again on a hiking and whitewater rafting Elderhostel(r) in North Carolina. Jim's not too crazy about either the hiking in the woods or the whitewater rafting, but Dodee is really up for it, and he is really up for Dodee in their continuing love affair. ....Plus there's an added bonus. ....Considering Dodee's proclivity for turning up bodies and getting in into hassles with the coppers, he welcomes the idea as a respite from past troubles. ....After all, how many killers lurk about in the woods for passersby to bump off? And who ever heard of a drive-by shooting from a rubber raft? ....But think again, Jim Dandy, and tighten your personal floatation device, for you're in for a wild ride. ....Elderhostels(r) are learning adventures for those mellowing into fine wine. Like to learn more, or read a few chapters, go to: http: //www.elderhostelmysteries.com
If you're passionate about using interactive group games to help people interact, share and connect - and have no equipment whatsoever - this book is for you.Interactive group games and activities are one of the most powerful (and attractive) ways to help people connect. And research clearly shows that the most successful programs in the world are those which intentionally build trusting and healthy relationships.In this entertaining and simple how-to guide, Mark Collard distils 30+ years of experience to help you harness the power of group games to have fun and leave your group feeling engaged, valued and meaningfully connected to one another. All without props.This book will help you:Learn 150+ interactive group games & activities that people love, are universally appealing & require no props to play;Know the difference between an 'ice-breaker' and an 'ice-maker;'Understand why the latest research demands that we help our groups connect first before we deliver our content;Use five powerful tools to engage unwilling participants, create productive teams & exceed your group's expectations; andApply a simple four-step program design model that is guaranteed to invite your group to play, interact, trust & learn.Exclusive BonusesTo help you make all of this super-easy, No Props No Problem comes with four unique, value-added resources:QR code for every activity to access online video tutorials, leadership tips, variations & so much more;30-Days Free access to playmeo's ever-expanding activity database (premium subscribers already have immediate access);Free Group Games App to access everything in the palm of your hand; andForty Ready-to-Play Program Templates for 12 to 100+ people.This book makes no props, no problem, and will help you squeeze more than just fun out of your programs.Grab your copy of No Props No Problem today.Written by Mark Collard, 2018 (272 pages)
Who am I? It’s a question a lot of children seem to ask themselves, at which point being “them” simply isn’t enough. They want to be someone better. Many kids want to change their names. This is what happened to Wilma Lee Wu. One day, Wilma decides she no longer likes her name, and she sets off for the Change Your Name Store to find a new one. Once at the store, the possibilities seem endless. Mrs. Zeena McFooz, the store-owner, says that Wilma can try out any new name she wants with one catch: she must “go for a ride” to discover what it means to be that name. Will being Babette Bijou from France be better than Wilma Lee Wu? What about Dominga Delfino from Belize? Featuring an exciting story of discovery from author and humor blogger Leanne Shirtliffe (of IronicMom.com), and fun, simple illustrations by Tina Kügler, The Change Your Name Store takes children on a journey to find their true identity and to celebrate who they are—name and all. Children ages 3 to 6 will be able to relate to Wilma's search for who she really is. The book promotes diversity, which is an important topic to kids to understand at an early age, and will be a good addition to preschool classrooms and urban homes in particular. Zeena McFooz is gentle and matter-of-fact, and the tone of the book is one of exploration and celebration of our individuality. The illustrations are sure to captivate kids' attention while helping to bring this important message to life. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
An in-depth look into the origins of how each NHL team was named, received their logo and design, with interviews by those responsible. Written by those most knowledgeable, you'll learn why every hockey team to every play in the National Hockey League looks the way it does. Nothing unites or divides a random assortment of strangers quite like the hockey team for which they cheer. The passion they hold within them for the New York Rangers, Toronto Maple Leafs, Montreal Canadiens, or Boston Bruins allows them to look past any differences which would have otherwise disrupted a perfectly fine Thanksgiving dinner and channels it into a powerful, shared admiration for their team. We decorate our lives with their logos, stock our wardrobe with their jerseys, and, in some cases, even tattoo our bodies with their iconography and colors. They’re so ingrained in our lives we don’t even think to ask ourselves why Los Angeles celebrates royalty; why Buffalo cheers for not one, but two massive cavalry swords; or why the Broadway Blueshirts named themselves for a law enforcement agency in Texas (or why they even wear blue shirts, for that matter). All that and more is explored in Fabric of the Game, authored by two of the sports world’s leading experts in team branding and design: Chris Creamer and Todd Radom. Tapping into their vast knowledge of the whys and hows, Creamer and Radom explore and share the origin stories behind these and more, talking directly to those involved in the decision processes and designs of the National Hockey League’s team names, logos, and uniforms, pouring through historical accounts to find and deliver the answers to these questions. Learn more about the historied Detroit Red Wings and Chicago Blackhawks, as well as the lost but not forgotten Hartford Whalers and Quebec Nordiques, all the way to the lesser-known Kansas City Scouts and Philadelphia Quakers. Whichever team you pledge allegiance, Fabric of the Game covers them in-depth with research and knowledge for any hockey fan to enjoy.
"Bringing details from myths, herbal guides, military histories, and the classics, English professor and award-winning pop culture author Valerie Estelle Frankel sheds light on the deeper meanings behind Panem's heroes and villains in this hottest of YA trilogies."--Page 4 of cover.