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Mythic Britain is a complete sourcebook for adventuring in Britain's Dark Ages using the Mythras rules. The book includes an extensive history and background of 5th and 6th Century Britain; details of the different tribes and territories; complete character creation rules for Britons and Saxons, details of magic, the Saints and pagan Gods; and, rules for massed battles. Completing the book, seven linked scenarios form the Mythic Britain Campaign in which the characters travel the length of breadth of the island, serving Merlin and Arthur, fighting the Saxon invaders, searching for the lost Treasures of Britain, and becoming involved in all manner of schemes and intrigues.Take up your spears. Swear your oaths. Ready your shields.Welcome to the Dark Ages!Mythic Britain requires the Mythras Core Rules.Comes complete with a separate full colour map of Mythic Britain.
A.D. 449. This year Marcian and Valentinian assumed the empire, and reigned seven winters. In their days Hengest and Horsa, invited by Wurtgern, king of the Britons to his assistance, landed in Britain in a place that is called Ipwinesfleet; first of all to support the Britons, but they afterwards fought against them. The king directed them to fight against the Picts; and they did so; and obtained the victory wheresoever they came. They then sent to the Angles, and desired them to send more assistance. They described the worthlessness of the Britons, and the richness of the land. They then sent them greater support. Then came the men from three powers of Germany; the Old Saxons, the Angles, and the Jutes... From Anglia, which has ever since remained waste between the Jutes and the Saxons, came the East Angles, the Middle Angles, the Mercians, and all of those north of the Humber. Their leaders were two brothers, Hengest and Horsa, who were the sons of Wihtgils; Wihtgils was the son of Witta, Witta of Wecta, Wecta of Woden. From this Woden arose all our royal kindred, and that of the Southumbrians also. - The Anglo Saxon ChronicleAnd so the Saxons came to Britain. Vortigern, who betrayed them, fell, and in time they took all the land in the east so that the dominion of the Britons was divided, and the Britons driven back in their kingdoms of Dumnonia, Powys, Gwent, Elmet and Brigantia. From these conquered lands rose Anglia, Ceint and Mierce. With them came new kings: Guercha One-Eye of the Angles, Aelle - the Bretwalda, and now, to challenge them both, Cerdic and his sons.The Saxons bring new Gods and new Magic. They come to conquer and settle. They come to claim what Vortigern promised and failed to deliver. But most of all, they come to fight.Mythic Britain: Logres is a companion volume to Mythic Britain focusing firmly on the Saxon kingdoms. In its pages you will find a wealth of information on Saxon culture, beliefs, rites, practices, people and magic. The book details the lands of Logres, its kingdoms, its politics and its internal strife. The book includes character creation for Saxon characters, new rules for Saxon magic, rules for riddles and contests, and a detailed mini-campaign following the arrival of Cerdic in the south of Britain.Mythic Britain: Logres explores the world of the Saxons in 6th Century Britain. It delves into Saxon culture, society, religion and beliefs, bringing life to these enigmatic invaders from the Germanic lowlands of northern Europe. Written by Paul Mitchener, this is an essential resource for all Mythic Britain Games Masters and anyone with an interest in Anglo Saxon heritage.
Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...
Will King Arthur ever return to England? He already has.In the midst of war-torn Britain, King Arthur returned in the writings of the Oxford Inklings. Learn how J. R. R. Tolkien, C. S. Lewis, Charles Williams, and Owen Barfield brought hope to their times and our own in their Arthurian literature.Although studies of the "Oxford Inklings" abound, astonishingly enough, none has yet examined their great body of Arthurian work. Yet each of these major writers tackled serious and relevant questions about government, gender, violence, imperialism, secularism, and spirituality through their stories of the Quest for the Holy Grail. This rigorous and sophisticated volume studies does so for the first time.This serious and substantial volume addresses a complex subject that scholars have for too long overlooked. The contributors show how, in the legends of King Arthur, the Inklings found material not only for escape and consolation, but also, and more importantly, for exploring moral and spiritual questions of pressing contemporary concern.--Michael Ward, Fellow of Blackfriars Hall, University of Oxford, and co-editor of C.S. Lewis at Poets' CornerThis volume follows Arthurian leylines in geographies of myth, history, gender, and culture, uncovering Inklings lodestones and way markers throughout. A must read for students of the Inklings.--Aren Roukema, Birkbeck, University of London
First published in 1889, this novel has two main plots; one set in the real world at the time the book was published (the Victorian era), the other in the fictional world of Fairyland.
A variety of thinkers used the concept of myth to articulate their anxieties about modernity. By telling the story of mythic thinking in Britain from its origins in Victorian social anthropology to its postwar cultural mainstreaming, this book reveals a yearning for transcendence in an age long assumed to be disenchanted.
This is the first full biography of Charles Williams (1886-1945), an extraordinary and controversial figure who was a central member of the Inklings—the group of Oxford writers that included C.S. Lewis and J.R.R. Tolkien. Charles Williams—novelist, poet, theologian, magician and guru—was the strangest, most multi-talented, and most controversial member of the group. He was a pioneering fantasy writer, who still has a cult following. C.S. Lewis thought his poems on King Arthur and the Holy Grail were among the best poetry of the twentieth century for 'the soaring and gorgeous novelty of their technique, and their profound wisdom'. But Williams was full of contradictions. An influential theologian, Williams was also deeply involved in the occult, experimenting extensively with magic, practising erotically-tinged rituals, and acquiring a following of devoted disciples. Membership of the Inklings, whom he joined at the outbreak of the Second World War, was only the final phase in a remarkable career. From a poor background in working-class London, Charles Williams rose to become an influential publisher, a successful dramatist, and an innovative literary critic. His friends and admirers included T.S. Eliot, W.H. Auden, Dylan Thomas, and the young Philip Larkin. A charismatic personality, he held left-wing political views, and believed that the Christian churches had dangerously undervalued sexuality. To redress the balance, he developed a 'Romantic Theology', aiming at an approach to God through sexual love. He became the most admired lecturer in wartime Oxford, influencing a generation of young writers before dying suddenly at the height of his powers. This biography draws on a wealth of documents, letters and private papers, many never before opened to researchers, and on more than twenty interviews with people who knew Williams. It vividly recreates the bizarre and dramatic life of this strange, uneasy genius, of whom Eliot wrote, 'For him there was no frontier between the material and the spiritual world.'
Three siblings embark on an epic quest for a mythic grail in this first installment of Susan Cooper’s epic and award-winning The Dark Is Rising Sequence, now with a brand-new look! All through time, the two great forces of Light and Dark have battled for control of the world. Now, after centuries of balance, the Dark is summoning its terrifying forces to rise once more…and three children find themselves caught in the conflict. The Drew siblings—Simon, Jane, and Barney—are on a family holiday in Cornwall when they discover an ancient map in the attic of the house they are sharing with their Great Uncle Merry. They know immediately that the map is special but have no way of knowing how much. For the map leads to a grail: a vital weapon for the Light’s fight against evil. In taking on the quest to find the grail, the Drews will have to race against the sinister human beings who serve the dreadful power of the dark—an adventure that puts their own lives in grave peril.
'He is, as Proust was before him, the great literary chronicler of his culture in his time.' GUARDIAN 'A Dance to the Music of Time' is universally acknowledged as one of the great works of English literature. Reissued now in this definitive edition, it stands ready to delight and entrance a new generation of readers. In this first volume, Nick Jenkins is introduced to the ebbs and flows of life at boarding school in the 1920s, spent in the company of his friends: Peter Templer, Charles Stringham, and Kenneth Widmerpool. Though their days are filled with visits from relatives and boyish pranks, usually at the expense of their housemaster Le Bas, a disastrous trip in Templer’s car threatens their new friendship. As the school year comes to a close, the young men are faced with the prospects of adulthood, and with finding their place in the world.