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The hit Netflix show has come to comics! The riffing hilarity of the Mystery Science Theater 3000 comes to comics when Kinga Forrester pairs her Kingachrome Liquid Medium with her latest invention--the Bubbulat-R! Jonah Heston, Crow T. Robot, and Tom Servo find themselves thrust into the 2-D world of public domain comics, with riffing as their only defense! From its humble beginnings on a tiny mid-west TV station in 1988, through its years as a mainstay on The Comedy Channel/Comedy Central and the SciFi Channel all through the '90s, to its spectacular resurrection on Netflix in 2017, Mystery Science Theater 3000 has had a transformative effect on television, comedy, and the way old, cheesy movies are viewed. Now creator Joel Hodgson has set his sights on the comics medium, and the four-color pamphlets will never be the same!
First broadcast in the not too distant past on a television station in Minnesota, Mystery Science Theater 3000 soon grew out of its humble beginnings and found a new home on cable television. This simple show about a man and two robots forced to watch bad movies became a cult classic, and episodes of the series continue to be packaged in DVD collections to this day. Before its final run, the show received Emmy nominations and a Peabody award for Television excellence, and in 2007, Time magazine declared MST3K one of “The 100 Best Shows of All-Time.” In Reading Mystery Science Theater 3000: Critical Approaches, Shelley S. Rees presents a collection of essays that examines the complex relationship between narrative and audience constructed by this baffling but beloved television show. Invoking literary theory, cultural criticism, pedagogy, feminist criticism, humor theory, rhetorical analysis, and film and media studies, these essays affirm the show’s narrative and rhetorical intricacy. The first section, “Rhetoric and the Empowered Audience,” addresses MST3K’s function as an exercise in rhetorical resistance. Part Two, “Mystery Science Theater 3000 and Genre,” analyzes MST3K through distinct generic traditions, including humor studies, traditional science fiction tropes, and the B-movie. Finally, the third section addresses postmodern and intertextual readings of the show. By providing an academic treatment of an iconic television phenomenon, these essays argue that Mystery Science Theater 3000 is worthy of serious scholarly attention. Though aimed at a discerning readership of academics, this collection will also appeal to the intellectual nature of the show’s well-educated audience.
SYNOPSES OF THE MORE THAN 120 EPISODES OF THE PEABODY AWARD-WINNING TV SHOW.
The award-winning television series Mystery Science Theater 3000 (1988-1999) has been described as "the smartest, funniest show in America," and forever changed the way we watch movies. The series featured a human host and a pair of robotic puppets who, while being subjected to some of the worst films ever made, provided ongoing hilarious and insightful commentary in a style popularly known as "riffing." These essays represent the first full-length scholarly analysis of Mystery Science Theater 3000--MST3K--which blossomed from humble beginnings as a Minnesota public-access television show into a cultural phenomenon on two major cable networks. The book includes interviews with series creator Joel Hodgson and cast members Kevin Murphy and Trace Beaulieu.
Go behind-the-scenes of Mystery Science Theater 3000's triumphant return, from the record-breaking Kickstarter all the way through the production of Seasons 11 and 12. Featuring over 450 new photos and illustrations, along with detailed explanations and anecdotes from series creator Joel Hodgson, this is a collectible that might never be offered again!
MST3K as you've never seen it before! The riffing hilarity of Mystery Science Theater 3000 comes to comics when Kinga Forrester pairs her Kingachrome Liquid Medium with her latest invention --the Bubbulat-R! Jonah Heston, Crow T. Robot, and Tom Servo find themselves thrust into the 2-D world of public domain comics, with riffing as their only defense! Created for comics by Joel Hodgson! The hit Netflix show has come to comics! Variant cover by longtime MST3K DVD artist Steve Vance!
In 1990, Frank Conniff joined the staff of Mystery Science Theater 3000. First he was hired as a writer, then he was called upon to play TV's Frank, the bumbling yet lovable Mad Scientist henchman in Deep 13. And then he was given the sacred duty of finding the films that would be riffed on the show. Thus, because of his actions, the world now knows of Manos: The Hands of Fate, Monster A-Go-Go, The Brain That Wouldn't Die, Teenagers From Outer Space, and many other cheesy movies that the world would just as soon not know about. In these essays, TV's Frank focuses on twenty-five of the Mystery Science Theater 3000 films he found and riffed with his fellow MST3K writers and cast mates. It tells the story of how a comedian who was lucky enough to work on beloved Peabody Award winning TV show was transformed into a comedian who was lucky enough to work on a beloved Peabody Award winning TV show. It's a story that will stay with you for the rest of your life, if you happen to die just as you finish reading the book.
For Jackey Neyman Jones, who played Debbie in Manos: The Hands of Fate, the "worst movie ever made" is, at its heart, a home movie that just happens to be shared with the world. Equal parts memoir/family saga/film book, Growing Up with Manos: The Hands of Fate shares the behind-the-scenes story of the making of Manos: from creator Hal Warren's alleged bet with TV producer Stirling Silliphant that "anyone could make a movie," to the tragic suicide of John Reynolds (Torgo), right up through the newest Manos-related projects that are carrying the film into the digital age. Jackey's stories dispel much of the Manos mythology while crystallizing a unique time and place in America, where a crew of actors with a bad script and a rented camera set out to make a bad movie-and succeeded beyond their wildest dreams. Jackey Neyman Jones is a professional artist living in the Great Northwest. Laura Mazzuca Toops is a writer/editor with more than 30 years' experience in business and fiction writing. She is the author of three historical novels.
From the author of Ready Player One, a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline could. Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada--in which gamers just happen to be protecting Earth from alien invaders. As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance. But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like...well...fiction? At once reinventing and paying homage to science-fiction classics as only Ernest Cline can, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.