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When the Mystery Girl puts down in Boot Hill, the die is cast! New friends - and enemies: some real, some perhaps not, foil the kids attempts to solve the mystery of why living, breathing towns become ghost towns. LOOK what's in this mystery - people, places, history, and more! Cowboy attire Š General cowboy lifestyle Š Boot Hill Cemetery history Š Tombstone, AR history Š Old West history Š Navajo symbols Š Mining facts Š Hendersonville history Š Pollution from mining Š Branding cattle Š Camping materials Š Tombstone Courthouse Museum Š OK Corral Š Sunshine Gap, Arizona Š Eureka Gulch, Arizona Š Bisbee, Arizona Š Hendersonville, Arizona Š Rose Tree Inn. Like all of Carole Marsh Mysteries, this mystery incorporates history, geography, culture and cliffhanger chapters that will keep kids begging for more! This mystery includes SAT words, educational facts, fun and humor, built-in book club and activities. Below is the Reading Levels Guide for this book: Grade Levels: 3-6 Accelerated Reader Reading Level: 4.6 Accelerated Reader Points: 2 Accelerated Reader Quiz Number: 126335 Lexile Measure: 750 Fountas & Pinnell Guided Reading Level: Q Developmental Assessment Level: 40
The corresponding Teacher's Guide is a page-by-page supplementary resource that gives you additional activities to enhance the student's learning opportunities by using cross-curricular materials including discussion questions, reproducible vocabulary, science, geography and math activities. Each Teacher's Guide turns you into the expert-we've done all the research for you! This comprehensive resource enhances the many dramatic learning opportunities students can gain from reading this mystery by Carole Marsh. The supplementary Teacher's Guide includes: Š A chapter guide of additional information, trivia, historical facts, and more to help teachers be "Experts!" Š Activity ideas that make the book come dramatically to life for young readers! Š The author's additional comments and thoughts about the subject Š Some reproducible activities Š Great out-of-the-box ideas for activities.
One Dead Eye Dick! One wild west woman! One ghost town! One, no two, no 20 ghhoossttss! And four kids tumbleweeding their way through a frightening mystery! When the Mystery Girl puts down in Boot Hill, the die is cast! New friends - and enemies: some real, some perhaps not, foil the kids attempts to solve the mystery of why living, breathing towns become ghost towns. LOOK what's in this mystery - people, places, history, and more! Cowboy attire Š General cowboy lifestyle Š Boot Hill Cemetery history Š Tombstone, AR history Š Old West history Š Navajo symbols Š Mining facts Š Hendersonville history Š Pollution from mining Š Branding cattle Š Camping materials Š Tombstone Courthouse Museum Š OK Corral Š Sunshine Gap, Arizona Š Eureka Gulch, Arizona Š Bisbee, Arizona Š Hendersonville, Arizona Š Rose Tree Inn. Like all of Carole Marsh Mysteries, this mystery incorporates history, geography, culture and cliffhanger chapters that will keep kids begging for more! This mystery includes SAT words, educational facts, fun and humor, built-in book club and activities. Below is the Reading Levels Guide for this book: Grade Levels: 3-6 Accelerated Reader Reading Level: 4.6 Accelerated Reader Points: 2 Accelerated Reader Quiz Number: 126335 Lexile Measure: 750 Fountas & Pinnell Guided Reading Level: Q Developmental Assessment Level: 40
Jacob and Rich were excited about the chance to explore the old, abandoned ghost town. But they’d barely begun to walk the town’s streets when they heard a strange voice whisper, “Get out.” It was a warning they should have listened to, especially before they went into the dark, abandoned gold mine.
Scooby-Doo and the gang find out if the town is really haunted.
Twelve-year-old psychic Sara Collins' life is turned upside down when she and her father move to an old shore town in New Jersey, and Sara discovers the town has a lot of history because ghosts want to tell her all about it.
While visiting a recent purchase of Grandfather's, a ghost town in the Rocky Mountains, the Aldens encounter a mystery involving a run-down motel and a woman who may be a ghost.
Accompanying their father on a project that takes them to a ghost town in Nevada, teenage twins Sara and Sam discover peculiar nocturnal activities and clues to a hidden treasure of gold nuggets.
Make storytime a little spookier with the #1 bestselling chapter book series of all time! Every visit to the magic tree house leads to a time-travel adventure! Is this town HAUNTED? Jack and Annie wonder when the Magic Tree House whisks them to the Wild West. But before they can say "Boo!" they rush headlong into an adventure filled with horse thieves, a lost colt, rattlesnakes, and a cowboy named Slim. Will Jack and Annie have time to solve the next Tree House Riddle? The answer may depend on a ghost! Did you know that the Magic Tree House series has two levels? MAGIC TREE HOUSE: Perfect for readers 6-9 who are just beginning to read chapter books—includes this boxed set! MERLIN MISSIONS: More challenging adventures for experienced readers ages 7-10 The Magic Tree House series has been a classroom favorite for over 25 years and is sure to inspire a love of reading—and adventure—in every child who joins Jack and Annie!