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Where does true adventure come from? A young Latino boy and his grandfather find the true answer together. Eliot imagines sailing wild rivers and discovering giant beasts, right there on his block! But he wishes his adventures were real. Eliot's grandpa, El Capitan, once steered his own ship through dangerous seas, to far-off lands. But he can't do that anymore. Can Eliot and El Capitan discover a real adventure... together? Come find out! All aboard The Greatest Adventure!
Heroes and heroines - along with the villains - from the entire Edgar Rice Burroughs library stand together! Tarzan, Jane Clayton and Meriem Clayton, John Carter and Dejah Thoris, Korak The Killer, Jason Gridley, Billy Byrne, Bridge, The Oskaloosa Kid, Barney and Victoria Custer, Jim Stone, Townsend Harper, Virginia Maxon, Johnny La Fitte, The Rider, Shannon Burke, Ulysses Paxton, and more! Together for the first time! Tarzan and Jason Gridley have assembled a crew of the greatest adventurers their world has to offer. Aboard the Martian sky ship Venture, they've set off in pursuit of a powerful gemstone called the Eye of Judgment. They're in a race to find the gem against an alien battleship called the Resolve. If the villains aboard the Resolve get it first, they'll be able to construct a death ray that can reach across the stars themselves, and kill anyone on any world, with the touch of a button. Explore the worlds of Edgar Rice Burroughs as never before with Eisner Award-winning writer Bill Willingham (Fables) and artist Cezar Razek (Red Sonja) exploring every corner of the Burroughs world in this 248-page hardcover collecting the complete, 9-issue epic, and featuring all of the covers by Cary Nord (Conan), Greg Smallwood (All-New Guardians of the Galaxy), Roberto Castro (Red Ronja/Conan), and more!
A typical child (fearless and imaginative) pursues mounting adventure with the help of his instigating dog and, sometimes quite literally, supportive mom. Will they discover the greatest adventure of all? Your Greatest Adventure celebrates the bond and likeness of spirit between a mother and her child, shown through rhyme and vibrant illustrations.
Ambitious lawyer, Richard Morse, uncovers the illegal operations of a pharmaceutical giant and is abducted and experimented on by the Corporation’s scientists. Morse’s body is destroyed in a lab explosion, but his chemically charged remains merge with the soil and refuse changing him into the revenge minded monster/hero, Garbage Man. This volume collects the Garbage Man story featured in Weird Worlds #1–#6 and My Greatest Adventure #1–#6.
Out of the Silver Age of Comics came a very different comic book team, featuring a new breed of superheroes. Cast out of society due to their deformities, the Doom Patrol were a group of misfit loners not blessed, but cursed, with unnatural powers. These human odditiesÑElasti-Girl, Negative Man, Robotman and the ChiefÑsave the world one strange case at a time. See them take on such equally bizarre villains like the undying criminal mastermind General Immortus, shape-shifting Animal-Vegetable-Mineral Man, the Brotherhood of Evil and more! Doom Patrol: The Silver Age Volume One kicks off Arnold Drake and Bruno PremianiÕs beloved series with tales from My Greatest Adventure #80-85 and The Doom Patrol #86-95.
The Greatest Adventure explores the past, present, and future of the space race. The space race was perhaps the greatest technological contest of the twentieth century. It was a thrilling era of innovation, discovery, and exploration, as astronauts and cosmonauts were launched on space missions of increasing length, complexity, and danger. The Greatest Adventure traces the events of this extraordinary period, describing the initial string of Soviet achievements: the first satellite in orbit; the first animal, man, and woman in space; the first spacewalk; as well as the ultimate US victory in the race to land on the moon. The book then takes the reader on a journey through the following decades of space exploration to the present time, detailing the many successes, tragedies, risks, and rewards of space exploration.
An adventure novel about four lucky kids and a mysterious, but thrilling ride for fans of Charlie and the Chocolate Factory or Jurassic Park! CastleCorp and the famous Castleton brothers are unveiling the World’s Greatest Adventure Machine! The roller coaster is an experience like no other, and four lucky kids have won the chance to be the first to ride it. There’s Trevor, whose latest stunt got him in trouble at school again. There’s Devin, whose father is pushing him to be the next Internet sensation. Nika’s wealthy grandfather isn’t too pleased about her participation. And Cameron, he’ll be the first to tell you, is a certified genius. The whole world is watching. But as the kids set off on their journey, they begin to realize that there is perhaps more to their fellow contest winners than meets the eye. And the Adventure Machine? It might just have a mind of its own. Join the contestants on their wild ride if you dare. Your adventure starts now! "[The World's Greatest Adventure Machine] made me laugh out loud as I was pulled through the twists and turns until my stomach dropped in suspense or I waved my hands in the air, cheering at the adventure. It will take you on a ride that you won’t soon forget!"-Peggy Eddleman, author of Sky Jumpers "A deftly written action/adventure novel...[that] will prove to be an enduringly popular addition to both elementary school and community library collections."-Midwest Book Review Praise for Frank Cole’s The Afterlife Academy: A Whitney Award Nominee “An appealing ghost story without being creepy, this title would be a great read for any reader looking for a mix of adventure and humor.” —School Library Journal “A fun, suspenseful read. . . . Cole’s fast-paced fantasy can be enjoyed by the entire family.” —Deseret News “The adventure of a lifetime—or after-lifetime.” —OBERT SKYE, author of the Leven Thumps series “A fast-paced and fun adventure that puts a new twist on the afterlife!” —PLATTE F. CLARK, author of Bad Unicorn
Celebrate Mickey Mouse's anniversary with the "Greatest Hits" of his comic strip adventures.
The Greatest Dot-to-Dot Adventure, (the 18th book in the Greatest Dot-to-Dot series) by David Kalvitis, carries on his tradition of skillfully utilizing dots to create the most amazingly complex and artistic dot-to-dot puzzles. The Greatest Dot-to-Dot Adventure - Book 2 is the second in the series of revolutionary Dot-to-Dot puzzle books created by David Kalvitis. Book 2 weaves all of the varied challenges and puzzle styles of its predecessors with a multi-layered mystery that includes new styles, hidden clues, an intriguing story line and impressive three and four page landscape spreads. The adventure continues following an imaginative young boy searching for the missing pieces of a mysterious gift. Together, visitors will navigate challenging puzzles and unearth secret clues to discover new species of dots and spectacular views. One can even challenge themselves by scaling the 'Everest of Connect-the-Dots', a breathtaking four page puzzle comprised of a staggering 2,100 dots.