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While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.
Every woman has at some point felt overwhelmed, overworked, and overtired. She knows she'd feel better if she could just organize her office, get her butt to a yoga class, or finally plan that vacation she's been desperate to take. However, the idea of taking an afternoon or even a few hours for herself seems selfish. Jill Martin and Dana Ravich argue that "me" time is essential to living a more balanced, stress-free life, and show readers how to do this without feeling guilty. Packed with entertaining anecdotes and sprinkled with clever illustrations, Weekend Makeover offers a collection of life-altering makeovers for body, mind, and spirit that can be accomplished in just 48 hours, such as: The Relaxation Makeover, The Romance Makeover, The Clutter Makeover, and the Refrigerator Detox Makeover. Each makeover tackles not only the nitty gritty details (like how to stock one's pantry with nutritious essential or the best ways to get rid of old paperwork), it also guides readers into the right mindset to make the changes stick so that all it takes is one weekend to make, execute, and apply a foolproof plan to get life on track by Monday morning.
“The 22nd is very much a part of my life and had it not been for your journal I would have had no idea of its destiny and its ending. I am very grateful to you for this experience.”—John Cheever Scores of combat incidents and fascinating insights are to be found in “A Soldier’s Journal.” Rothbart provides unusual details of the 4th Division’s, and especially the 22nd Regiment’s, achievements and obstacles in the Allied advance from Normandy to Germany; D-Day Normandy, the breakthrough at St. Lo, the liberation of Paris, the German counterattack in the Ardennes and the Battle of the Bulge, and the bloody Hurtgen Forest battle.—The Trenton Times (NJ) “Rothbart’s meticulously- kept journal is an ‘I was there’ record of World War II. It is a valuable piece of American history.”—The Huntsville Times (AL) “From the day he was drafted in 1942...Rothbart did what many people plan but rarely follow up. He kept a journal, tightly pencilled entries in little notebooks that somehow caught history roaring by, and in remarkably readable style.”—Pittsburgh Tribune Review (PA) “Compelling reading . . . made more so by the many ‘slice of life’ portraits. . . of his time in the U.S. Army.”—John Gresham, bestselling co-author (with Tom Clancy) of Submarine and Special Forces.
Children go to school to learn, and learning takes place in the brain. In the age period of formal schooling, a child’s brain is still undergoing major developmental changes. For these reasons, neuroscience (the study of the brain) and education are closely connected. Learning is possible because the brain is plastic: plasticity refers to the capacity of the brain to reorganize its structure and thereby change function and behavior. But what exactly changes in the brain when we learn something new? What are optimal conditions for the brain to learn? Why do we also forget things? What developmental changes occur in the brain during childhood and adolescence, and how are these processes different or similar to the neural mechanisms of learning and memory? Neuro-imaging research, or ‘brain scanning’, has accelerated our current understanding of brain development, learning, memory and other school-related skills such as reading and math but also creativity, metacognition and learning-related emotions and anxieties. But what do these brain scanning techniques actually measure? What kind of questions can we address with neuro-imaging, and what are the limitations? In this Collection, we will provide an accessible overview of the current state-of-the-art insights into the mechanisms of brain development, learning and memory. The collection will help children understand how their brains learn and develop, and how these processes are shaped by their environment and their own efforts. Moreover, we will discuss why it is important that their teachers and other educational practitioners know about the brain and neuroscience methods. Finally, we will also explain what happens if wrong ideas about the brain circulate, or the correct knowledge is misinterpreted. Neuromyths such as ‘we only use 10 percent of our brain’ are persistent, but important to counter with explaining why they are false, and what is true instead.
An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.