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This volume presents the proceedings of the International COST 237 Workshop, held in Vienna in November 1994 in the framework of the CEC COST 237 Multimedia Telecommunications Services Projects. The 24 papers presented in revised version were selected from 46 submissions; they are organized in sections on teleservices, multimedia mail, archiving and retrieving; teleservice support; quality of service and synchronization; multipeer communication; broadband network transport issues; and variable bit rate video coding transport.
This volume contains the proceedings of the Second International Workshop on Advanced Teleservices and High-Speed Communication Architectures (IWACA '94), held in Heidelberg, Germany in September 1994. The IWACA Workshop is a platform for the exchange among researchers and developers from both the multimedia applications and the high-speed telecommunication communities. The book presents revised versions of the 36 papers accepted for presentation at the workshop. They cover several aspects of multimedia applications and asynchronous transfer mode (ATM), and focus on ATM-LANs and ATM for the wide area high-performance network of the future.
This book constitutes the refereed proceedings of the Third International COST 237 Workshop, held in Barcelona, Spain, in November 1996. The 15 revised full papers presented in the volume were carefully selected from a total of 34 submissions by COST project participants as well as from outside. The papers are organized in sections on multipeer and group communication, quality of service, applications and teleservices, multimedia protocols and platforms, and performance studies.
High-Performance Networks for Multimedia Applications presents the latest research on the services and protocols for networks providing the communication support for distributed multimedia applications. The need for end-to-end QoS for these multimedia applications is raising the stakes for a powerful shaping and scheduling in the network adapter. It is also creating a need for new services at the ATM layer, CBR and VBR being augmented by UBR, ABR and GFR which have to be evaluated in the TCP/IP environment of today and tomorrow. With the pressure of all the new technologies available today, the backbone architecture needs to be revisited and the success of the TCP/IP must not eliminate the possibility of adding a native ATM access to it. Most of the research in communication services such as IntServ, DiffServ and Native ATM is driven by the requirements of multimedia systems and this book illustrates the new emphasis by bringing telecommunication and computer communication experts together with application designers. This is particularly true for the security issues also addressed here. Last but not least, modeling techniques and mathematical models are essential to assess the performance of the networks to be built and to evaluate next century scenarios unachievable by a simple scaling of today's solutions. High-Performance Networks for Multimedia Applications is a collection of high quality research papers and the in-depth treatment of the subjects provides interesting and innovative solutions. It is an essential reference for telecommunication and computer experts and QoS-based application designers. It is also a comprehensive text for graduate students in high-perforrnance networks and multimedia applications.
This book constitutes the refereeed proceedings of the Third European Conference on Multimedia Applications, Services and Techniques, ECMAST '98, held in Berlin, Germany, in May 1998. The 40 revised full papers presented were carefully selected for inclusion in the book by the program committee. The topics covered include multimedia networks and protocols; coded representation of images, sound, and data; multimedia delivery on broadcast and telecom networks; servers and storage architechtures; advanced multimedia terminals and in house networks; multimedia services; Internet and multimedia scenario; and multimedia trials.
th We are very happy to present the proceedings of the 8 International Workshop on Interactive Distributed Multimedia Systems IDMS 2001, in co-operation with ACM SIGCOMM and SIGMM. These proceedings contain the technical programme for IDMS 2001, held September 4 7, 2001 in Lancaster, UK. For the technical programme this year we received 48 research papers from both a- demic and industrial institutions all around the world. After the review process, 15 were accepted as full papers for publication, and a further 8 as short positional papers, intended to provoke debate. The technical programme was complimented by three invited papers: QoS for Multimedia What’s Going to Make It Pay? by Derek McAuley, E nabling the Internet to Provide Multimedia Services by Markus H- mann, and MPEG-21 Standard: Why an Open Multimedia Framework? by Fernando Pereira. The organisers are very grateful for the help they received to make IDMS 2001 a successful event. In particular, we would like to thank the PC for their first class - views of papers, particularly considering the tight reviewing deadlines this year. Also, we would like to acknowledge the support from Agilent, BTexact Technologies, Hewlett Packard, Microsoft Research, Orange, and Sony Electronics without whom IDMS 2001 would not have been such a memorable event. We hope that readers will find these proceedings helpful in their future research, and that IDMS will continue to be an active forum for the discussion of distributed mul- media research for years to come.
The communication of information is a crucial point in the development of our future way of life. We are living more and more in an information society. Perhaps the more obvious applications are those devoted to distributed cooperative multimedia systems. In both industry and academia, people are involved in such projects. HPN'95 is an international forum where both communities can find a place for dialogues and interchanges. The conference is targeted to the new mechanisms, protocols, services and architectures derived from the need of emerging applications, as well as from the requirements of new communication environments. This workshop belongs to the series started in 1987 in Aachen (Germany), followed by Liege (Belgium) in 1988, Berlin (Germany) in 1991, Liege (Belgium) again in 1992 and Grenoble (France) in 1994. HPN'95 is the sixth event of the series sponsored by IFIP WG 6.4 and will be held at the Arxiduc Lluis Salvador building on the campus of the University of the Balearic Islands in Palma de Mallorca (Spain) from September 13 to 15.
Multimedia information systems are quite different from traditional information systems, especially in data types, modeling, delivery, and user interface. The large size of multimedia data and the high bandwidth requirement of multime dia streams require new storage, buffering, delivery, and networking schemes. The presentational nature of multimedia applications requires a proper syn chronization between multimedia streams, and the composition of multimedia documents in the distributed environment should overcome the heterogeneity of underlying systems. This book is edited for undergraduate and graduate students studying mul timedia information and applications, researchers and developers of various multimedia software and hardware systems, multimedia tool developers, user interface designers, and network protocol designers by including 17 chapters focused on the following major issues: • Disk scheduling and storage hierarchy. • Configuration of multimedia servers and buffer management. • Delivery scheduling for multimedia streams. • Supporting user interactions. Document modeling and temporal modeling of multimedia data. • • Integrated multimedia information system.
During the last decade, multimedia has emerged as a major research and de velopment area. Pushed by advanced technology like huge-capacity storage de vices, fast networks, and powerful work stations, new applications have arisen. Many definitions of multimedia systems exist, one of them being computer sys tems that support interactive use of at least one of the following information sources: graphics, image, voice, sound, and video. These systems have caused a boom in the world of entertainment, but also in other business areas great opportunities for novel products and services are available. The size of multi media data is often huge, and the storage of huge amounts of data is a task normally allocated to database management systems. Although some modern database management systems offer facilities to support development of multi media applications, many problems related to multimedia support are still not well understood. This book reports on research efforts to solve some of these problems. An in troductory knowledge of databases, and also of operating systems and network technology is assumed. The book is very suitable as material for courses at senior or graduate level, but also for upgrading the skills of computer scientists working on database management systems, multimedia systems or applications. The book consists of four parts. Part I is called "Requirements for a Mul timedia Database" and comprises chapters one to three. Chapter one presents an outline of the book.
This book constitutes the proceedings of the International Symposium on Multimedia Communications and Video Coding (ISMCVC95) held October 11 - 13, 1995, at the Poly technic University in Brooklyn, New York. This Symposium was organized under the aus pices of the New York State funded Center for Advanced Technology in Telecommunications (CATT), in cooperation with the Communications Society and the Signal Processing Society of the Institute of Electrical and Electronic Engineers (IEEE). In preparing this book, we have summarized the topics presented in various sessions of the Symposium, including the keynote addresses, the Service Provider and Vendor Session, the Panel Discussion, as well as the twelve Technical Sessions. This summary is presented in the Introduction. 'Full papers submitted by the presenters are organized into eleven chapters, divided into three parts. Part I focuses on systems issues in multimedia communications. Part II concentrates on video coding algorithms. Part III discusses the interplay between video coding and network control for video delivery over various channels.