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Tells you everything you need to know to create one-, two-, and three-projector productions, and prepares you to tackle larger projects.
This is the resource you've been waiting for. Tailored specifically to those in "party plan" direct selling businesses, Social Media for Direct Selling Representatives is the first volume in a series of books to help you accelerate your business using social media marketing as a vibrant part of your overall marketing plan. Based on 18 years' experience in the field and working with companies, this book was written by someone with the technical expertise to know what works, and the industry knowledge to explain it in a way that makes sense.
At the time of this writing the authors of Instructional Design: System Strategies have a combined experience of more than 75 years in the ?eld of instructional technology in its various guises including Educational Media, Instructional Media, Educational Media and Technology, Instructional Media and Technology, Instructional Communication, and Audiovisual. This experience includes colleges and universities, the military as instructors and as consultants; public education as classroom teachers, consultants, and conductors of workshops and seminars; with business and industry as corporate trainers and trainers of trainers. Combined, they have published over 350 articles and research documents in professional referred journals, authored or co-authored, or made signi?cant contributions to 35 books. Together, they have taught courses in instructional design/technology at the following universities in the United States: Auburn University, Boston University, Harvard University, University of Alabama, University of Arizona, University of Connecticut, University of Massachusetts and have conducted workships, courses and seminars in Barbados, Canada, Mexico, Colombia, Peru, Ecuador, England, Scotland, Italy, France, Germany, Puerto Rico, St. Vincents,and Switzerland. Additionally, they have produced and directed educational television programs, ?lms, ?lmstrip series, transparency series, curriculum units, and computer software for both the world wide web and stand-alone software, radio for national distribution, and have founded and edited three international journals for national and international distribution. Dr. Sleeman is the founding editor of The International Journal of Instructional Media presently in its 32nd year of publication of wich Dr. Ledford is Associate Editor.
Apparel production is a complex process often involving an international supply chain which must respond rapidly to the changing needs and tastes of consumers. This important book discusses the technological improvements which are transforming the speed, flexibility and productivity of the industry.The first part of the book reviews advances in apparel design. There are chapters on modelling fabric and garment drape, computer-aided colour matching, yarn design and pattern making. Other chapters discuss key issues in apparel sizing and fit, and the role of 3-D body scanning in improving garment fit and design. The second part of the book surveys advances in production, beginning with product development before looking at advances in knitting, sewing, printing, finishing and fabric inspection.With its distinguished editor and international team of contributors, Advances in apparel production is a standard work for those researching and working in this important industry. - Discusses the technological improvements transforming the speed, flexibility and productivity of the industry - Examines computer aided colour matching, garment drape and yarn design - Explores key issues in apparel sizing and fit, the role of three-dimensional body scanning in improving garment fit and design
Tracing the genealogy of our physical interaction with mobile devices back to textile and needlecraft culture. For many of our interactions with digital media, we do not sit at a keyboard but hold a mobile device in our hands. We turn and tilt and stroke and tap, and through these physical interactions with an object we make things: images, links, sites, networks. In The Fabric of Interface, Stephen Monteiro argues that our everyday digital practice has taken on traits common to textile and needlecraft culture. Our smart phones and tablets use some of the same skills—manual dexterity, pattern making, and linking—required by the handloom, the needlepoint hoop, and the lap-sized quilting frame. Monteiro goes on to argue that the capacity of textile metaphors to describe computing (weaving code, threaded discussions, zipped files, software patches, switch fabrics) represents deeper connections between digital communication and what has been called “homecraft” or “women's work.” Connecting networked media to practices that seem alien to media technologies, Monteiro identifies handicraft and textile techniques in the production of software and hardware, and cites the punched cards that were read by a loom's rods as a primitive form of computer memory; examines textual and visual discourses that position the digital image as a malleable fabric across its production, access, and use; compares the digital labor of liking, linking, and tagging to such earlier forms of collective production as quilting bees and piecework; and describes how the convergence of intimacy and handiwork at the screen interface, combined with needlecraft aesthetics, genders networked culture and activities in unexpected ways.
The Art of Theatrical Design: Elements of Visual Composition, Methods, and Practice, Second Edition, contains an in-depth discussion of design elements and principles for costume, set, lighting, sound, projection, properties, and makeup designs. This textbook details the skills necessary to create effective, evocative, and engaging theatrical designs that support a play contextually, thematically, and visually. It covers key concepts such as content, context, genre, style, play structure, and format and the demands and limitations of various theatrical spaces. The book also discusses essential principles, including collaboration, inspiration, conceptualization, script analysis, conducting effective research, building a visual library, developing an individual design process, and the role of the critique in collaboration. This second edition includes A new chapter on properties management and design. A new chapter on makeup design. A new chapter on digital rendering, with evaluations of multiple programs, overviews of file types and uses, and basic tutorials in Adobe® Photoshop® and Procreate. An expanded and revised chapter on traditional rendering, with the inclusion of new media, including watercolor, gouache, and mixed media, and updated exercises and tutorials. Revised and expanded chapters on individual design areas, including additional practices for conceptualization and collaboration, with new exercises for skill development. Additional exercises in all elements and principles of design chapters for investigation of each design principle and skill development. Revised and updated content throughout the text, reflecting current pedagogy and practices. This book gives students in theatrical design, introduction to design, and stagecraft courses the grounding in core design principles they need to approach design challenges and make design decisions in both assigned class projects and realized productions. The Art of Theatrical Design provides access to additional online resources, including step-by-step video tutorials of the exercises featured in the book.
With the increasing complexity and dynamism in today’s product design and manufacturing, more optimal, robust and practical approaches and systems are needed to support product design and manufacturing activities. Multi-objective Evolutionary Optimisation for Product Design and Manufacturing presents a focused collection of quality chapters on state-of-the-art research efforts in multi-objective evolutionary optimisation, as well as their practical applications to integrated product design and manufacturing. Multi-objective Evolutionary Optimisation for Product Design and Manufacturing consists of two major sections. The first presents a broad-based review of the key areas of research in multi-objective evolutionary optimisation. The second gives in-depth treatments of selected methodologies and systems in intelligent design and integrated manufacturing. Recent developments and innovations in multi-objective evolutionary optimisation make Multi-objective Evolutionary Optimisation for Product Design and Manufacturing a useful text for a broad readership, from academic researchers to practicing engineers.
There isn't a business that doesn't want to be more creative in its thinking, products and processes. In The Art of Innovation, Tom Kelley, partner at the Silicon Valley-based firm IDEO, developer of hundreds of innovative products from the first commercial mouse to virtual reality headsets and the Palm hand-held, takes readers behind the scenes of this wildly imaginative company to reveal the strategies and secrets it uses to turn out hit after hit. Kelley shows how teams: -Research and immerse themselves in every possible aspect of a new product or service -Examine each product from the perspective of clients, consumers and other critical audiences -Brainstorm best when they are focussed, being physical and having fun The Art of Innovation will provide business leaders with the insights and tools they need to make their companies the leading-edge top-rated stars of their industries.